Game.usingAftermath dead
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@@ -41,7 +41,6 @@ namespace OpenRa
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public static bool skipMakeAnims = true;
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internal static Renderer renderer;
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static bool usingAftermath;
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static int2 clientSize;
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static HardwarePalette palette;
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static string mapName;
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@@ -94,11 +93,9 @@ namespace OpenRa
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chrome = new Chrome(renderer);
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}
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internal static void Initialize(string mapName, Renderer renderer, int2 clientSize,
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int localPlayer, bool useAftermath, Controller controller)
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internal static void Initialize(string mapName, Renderer renderer, int2 clientSize, int localPlayer, Controller controller)
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{
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localPlayerIndex = localPlayer;
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usingAftermath = useAftermath;
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Game.renderer = renderer;
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Game.clientSize = clientSize;
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@@ -62,8 +62,7 @@ namespace OpenRa
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var controller = new Controller(() => (Modifiers)(int)ModifierKeys); /* a bit of insane input routing */
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Game.Initialize(Game.Settings.Map, renderer, new int2(ClientSize),
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Game.Settings.Player, Game.Settings.UseAftermath, controller);
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Game.Initialize(Game.Settings.Map, renderer, new int2(ClientSize), Game.Settings.Player, controller);
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ShowCursor(false);
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Game.ResetTimer();
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