Renormalize line endings and fix copyright headers again.
This commit is contained in:
@@ -65,7 +65,7 @@ namespace OpenRA
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return firstSprite.Sprite.size * firstSprite.Scale;
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});
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ApplyIRender = x => x.Render(this);
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ApplyIRender = x => x.Render(this);
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ApplyRenderModifier = (m, p) => p.ModifyRender(this, m);
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}
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@@ -83,14 +83,14 @@ namespace OpenRA
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get { return currentActivity == null; }
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}
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OpenRA.FileFormats.Lazy<float2> Size;
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// note: these delegates are cached to avoid massive allocation.
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Func<IRender, IEnumerable<Renderable>> ApplyIRender;
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OpenRA.FileFormats.Lazy<float2> Size;
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// note: these delegates are cached to avoid massive allocation.
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Func<IRender, IEnumerable<Renderable>> ApplyIRender;
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Func<IEnumerable<Renderable>, IRenderModifier, IEnumerable<Renderable>> ApplyRenderModifier;
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public IEnumerable<Renderable> Render()
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{
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var mods = TraitsImplementing<IRenderModifier>();
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var mods = TraitsImplementing<IRenderModifier>();
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var sprites = TraitsImplementing<IRender>().SelectMany(ApplyIRender);
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return mods.Aggregate(sprites, ApplyRenderModifier);
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}
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@@ -266,11 +266,11 @@ namespace OpenRA
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var mm = mods.Where( m => Mod.AllMods.ContainsKey( m ) ).ToArray();
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Console.WriteLine("Loading mods: {0}",string.Join(",",mm));
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Settings.Game.Mods = mm;
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Settings.Save();
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Sound.StopMusic();
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Settings.Save();
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Sound.StopMusic();
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Sound.StopVideo();
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Sound.Initialize();
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Sound.Initialize();
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modData = new ModData( mm );
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modData.LoadInitialAssets();
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@@ -366,11 +366,11 @@ namespace OpenRA
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{
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server = new Server.Server(modData, settings, map);
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JoinServer(IPAddress.Loopback.ToString(), settings.Server.ListenPort);
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}
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public static bool IsCurrentWorld(World world)
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{
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return orderManager != null && orderManager.world == world;
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}
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}
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public static bool IsCurrentWorld(World world)
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{
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return orderManager != null && orderManager.world == world;
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}
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}
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}
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@@ -22,29 +22,29 @@ namespace OpenRA
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public readonly TypeDictionary Traits = new TypeDictionary();
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public ActorInfo( string name, MiniYaml node, Dictionary<string, MiniYaml> allUnits )
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{
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try
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{
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var mergedNode = MergeWithParent(node, allUnits).NodesDict;
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Name = name;
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foreach (var t in mergedNode)
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if (t.Key != "Inherits" && !t.Key.StartsWith("-"))
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Traits.Add(LoadTraitInfo(t.Key.Split('@')[0], t.Value));
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}
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catch (YamlException e)
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{
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throw new YamlException("Actor type {0}: {1}".F(name, e.Message));
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{
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try
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{
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var mergedNode = MergeWithParent(node, allUnits).NodesDict;
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Name = name;
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foreach (var t in mergedNode)
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if (t.Key != "Inherits" && !t.Key.StartsWith("-"))
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Traits.Add(LoadTraitInfo(t.Key.Split('@')[0], t.Value));
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}
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catch (YamlException e)
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{
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throw new YamlException("Actor type {0}: {1}".F(name, e.Message));
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}
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}
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static IEnumerable<MiniYaml> GetInheritanceChain(MiniYaml node, Dictionary<string, MiniYaml> allUnits)
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{
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while (node != null)
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{
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yield return node;
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node = GetParent(node, allUnits);
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}
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}
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static IEnumerable<MiniYaml> GetInheritanceChain(MiniYaml node, Dictionary<string, MiniYaml> allUnits)
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{
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while (node != null)
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{
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yield return node;
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node = GetParent(node, allUnits);
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}
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}
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static MiniYaml GetParent( MiniYaml node, Dictionary<string, MiniYaml> allUnits )
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@@ -55,9 +55,9 @@ namespace OpenRA
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return null;
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MiniYaml parent;
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allUnits.TryGetValue( inherits.Value, out parent );
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if (parent == null)
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throw new InvalidOperationException(
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allUnits.TryGetValue( inherits.Value, out parent );
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if (parent == null)
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throw new InvalidOperationException(
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"Bogus inheritance -- actor type {0} does not exist".F(inherits.Value));
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return parent;
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@@ -65,14 +65,14 @@ namespace OpenRA
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static MiniYaml MergeWithParent( MiniYaml node, Dictionary<string, MiniYaml> allUnits )
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{
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var parent = GetParent( node, allUnits );
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if (parent != null)
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{
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var result = MiniYaml.Merge(node, MergeWithParent(parent, allUnits));
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// strip the '-'
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result.Nodes.RemoveAll(a => a.Key.StartsWith("-"));
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return result;
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var parent = GetParent( node, allUnits );
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if (parent != null)
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{
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var result = MiniYaml.Merge(node, MergeWithParent(parent, allUnits));
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// strip the '-'
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result.Nodes.RemoveAll(a => a.Key.StartsWith("-"));
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return result;
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}
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return node;
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}
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@@ -53,15 +53,15 @@ namespace OpenRA.Graphics
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public void PlayRepeating( string sequenceName )
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{
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backwards = false;
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tickAlways = false;
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CurrentSequence = SequenceProvider.GetSequence(name, sequenceName);
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frame = 0;
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tickFunc = () =>
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{
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++frame;
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if (frame >= CurrentSequence.Length)
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frame = 0;
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backwards = false;
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tickAlways = false;
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CurrentSequence = SequenceProvider.GetSequence(name, sequenceName);
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frame = 0;
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tickFunc = () =>
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{
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++frame;
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if (frame >= CurrentSequence.Length)
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frame = 0;
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};
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}
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@@ -56,8 +56,8 @@ namespace OpenRA.Graphics
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palettes.Add(name, p);
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indices.Add(name, allocated++);
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}
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}
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uint[,] data = new uint[MaxPalettes, 256];
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public void Update(IEnumerable<IPaletteModifier> paletteMods)
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{
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@@ -55,20 +55,20 @@ namespace OpenRA.Graphics
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vertices[nv + 2] = new Vertex(new float2(o.X, o.Y + size.Y),
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r.FastMapTextureCoords(2), attrib);
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vertices[nv + 3] = new Vertex(new float2(o.X + size.X, o.Y + size.Y),
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r.FastMapTextureCoords(3), attrib);
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indices[ni] = (uint)(nv);
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indices[ni + 1] = indices[ni + 3] = (uint)(nv + 1);
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r.FastMapTextureCoords(3), attrib);
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indices[ni] = (uint)(nv);
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indices[ni + 1] = indices[ni + 3] = (uint)(nv + 1);
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indices[ni + 2] = indices[ni + 5] = (uint)(nv + 2);
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indices[ni + 4] = (uint)(nv + 3);
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}
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}
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static readonly int[] channelMasks = { 2, 1, 0, 3 }; // yes, our channel order is nuts.
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public static void FastCopyIntoChannel(Sprite dest, byte[] src)
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{
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var data = dest.sheet.Data;
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var srcStride = dest.bounds.Width;
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var destStride = dest.sheet.Size.Width * 4;
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var destStride = dest.sheet.Size.Width * 4;
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var destOffset = destStride * dest.bounds.Top + dest.bounds.Left * 4 + channelMasks[(int)dest.channel];
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var destSkip = destStride - 4 * srcStride;
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var height = dest.bounds.Height;
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@@ -86,11 +86,11 @@ namespace OpenRA.Graphics
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wr.Draw();
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Widget.DoDraw();
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var cursorName = Widget.RootWidget.GetCursorOuter(Viewport.LastMousePos) ?? "default";
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var cursorSequence = CursorProvider.GetCursorSequence(cursorName);
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cursorSequence.GetSprite((int)cursorFrame).DrawAt(
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Viewport.LastMousePos + Location - cursorSequence.Hotspot,
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var cursorName = Widget.RootWidget.GetCursorOuter(Viewport.LastMousePos) ?? "default";
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var cursorSequence = CursorProvider.GetCursorSequence(cursorName);
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cursorSequence.GetSprite((int)cursorFrame).DrawAt(
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Viewport.LastMousePos + Location - cursorSequence.Hotspot,
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Game.modData.Palette.GetPaletteIndex(cursorSequence.Palette));
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renderer.EndFrame( inputHandler );
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@@ -122,33 +122,33 @@ namespace OpenRA.Graphics
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Game.Renderer.LineRenderer.DrawLine(a + b, a + b + c, color, color);
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Game.Renderer.LineRenderer.DrawLine(a + b + c, a + c, color, color);
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Game.Renderer.LineRenderer.DrawLine(a, a + c, color, color);
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}
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public void DrawSelectionBox(Actor selectedUnit, Color c)
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{
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var bounds = selectedUnit.GetBounds(false);
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var xy = new float2(bounds.Left, bounds.Top);
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var Xy = new float2(bounds.Right, bounds.Top);
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var xY = new float2(bounds.Left, bounds.Bottom);
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var XY = new float2(bounds.Right, bounds.Bottom);
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Game.Renderer.LineRenderer.DrawLine(xy, xy + new float2(4, 0), c, c);
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Game.Renderer.LineRenderer.DrawLine(xy, xy + new float2(0, 4), c, c);
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Game.Renderer.LineRenderer.DrawLine(Xy, Xy + new float2(-4, 0), c, c);
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Game.Renderer.LineRenderer.DrawLine(Xy, Xy + new float2(0, 4), c, c);
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Game.Renderer.LineRenderer.DrawLine(xY, xY + new float2(4, 0), c, c);
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Game.Renderer.LineRenderer.DrawLine(xY, xY + new float2(0, -4), c, c);
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Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(-4, 0), c, c);
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Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(0, -4), c, c);
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}
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public void DrawRollover(Actor unit)
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{
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var selectable = unit.TraitOrDefault<Selectable>();
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if (selectable != null)
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selectable.DrawRollover(this, unit);
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}
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public void DrawSelectionBox(Actor selectedUnit, Color c)
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{
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var bounds = selectedUnit.GetBounds(false);
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var xy = new float2(bounds.Left, bounds.Top);
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var Xy = new float2(bounds.Right, bounds.Top);
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var xY = new float2(bounds.Left, bounds.Bottom);
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var XY = new float2(bounds.Right, bounds.Bottom);
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Game.Renderer.LineRenderer.DrawLine(xy, xy + new float2(4, 0), c, c);
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Game.Renderer.LineRenderer.DrawLine(xy, xy + new float2(0, 4), c, c);
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Game.Renderer.LineRenderer.DrawLine(Xy, Xy + new float2(-4, 0), c, c);
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Game.Renderer.LineRenderer.DrawLine(Xy, Xy + new float2(0, 4), c, c);
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Game.Renderer.LineRenderer.DrawLine(xY, xY + new float2(4, 0), c, c);
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Game.Renderer.LineRenderer.DrawLine(xY, xY + new float2(0, -4), c, c);
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Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(-4, 0), c, c);
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Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(0, -4), c, c);
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}
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public void DrawRollover(Actor unit)
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{
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var selectable = unit.TraitOrDefault<Selectable>();
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if (selectable != null)
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selectable.DrawRollover(this, unit);
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}
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public void DrawLocus(Color c, int2[] cells)
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@@ -375,11 +375,11 @@ namespace OpenRA
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// File header consists of a version byte, followed by 2 ushorts for width and height
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writer.Write(TileFormat);
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writer.Write((ushort)MapSize.X);
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writer.Write((ushort)MapSize.Y);
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if (!OpenRA.Rules.TileSets.ContainsKey(Tileset))
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throw new InvalidOperationException(
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"Tileset used by the map ({0}) does not exist in this mod. Valid tilesets are: {1}"
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writer.Write((ushort)MapSize.Y);
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if (!OpenRA.Rules.TileSets.ContainsKey(Tileset))
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throw new InvalidOperationException(
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"Tileset used by the map ({0}) does not exist in this mod. Valid tilesets are: {1}"
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.F(Tileset, string.Join(",", OpenRA.Rules.TileSets.Keys.ToArray())));
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// Tile data
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@@ -423,11 +423,11 @@ namespace OpenRA
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}
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public void Resize(int width, int height) // editor magic.
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{
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var oldMapTiles = MapTiles.Value;
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var oldMapResources = MapResources.Value;
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MapTiles = Lazy.New(() => ResizeArray(oldMapTiles, oldMapTiles[0, 0], width, height));
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{
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var oldMapTiles = MapTiles.Value;
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var oldMapResources = MapResources.Value;
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MapTiles = Lazy.New(() => ResizeArray(oldMapTiles, oldMapTiles[0, 0], width, height));
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MapResources = Lazy.New(() => ResizeArray(oldMapResources, oldMapResources[0, 0], width, height));
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MapSize = new int2(width, height);
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}
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@@ -1,61 +1,71 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Network
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{
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class FrameData
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{
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public struct ClientOrder
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{
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public int Client;
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public Order Order;
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}
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readonly Dictionary<int, int> clientQuitTimes = new Dictionary<int, int>();
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readonly Dictionary<int, Dictionary<int, byte[]>> framePackets = new Dictionary<int, Dictionary<int, byte[]>>();
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public IEnumerable<int> ClientsPlayingInFrame( int frame )
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{
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return clientQuitTimes
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.Where( x => frame <= x.Value )
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.Select( x => x.Key )
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.OrderBy( x => x );
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}
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|
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public void ClientQuit( int clientId, int lastClientFrame )
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{
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clientQuitTimes[clientId] = lastClientFrame;
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}
|
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|
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public void AddFrameOrders( int clientId, int frame, byte[] orders )
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{
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var frameData = framePackets.GetOrAdd( frame );
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frameData.Add( clientId, orders );
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}
|
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|
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public bool IsReadyForFrame(int frame)
|
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{
|
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return !ClientsNotReadyForFrame(frame).Any();
|
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}
|
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|
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public IEnumerable<int> ClientsNotReadyForFrame(int frame)
|
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{
|
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var frameData = framePackets.GetOrAdd(frame);
|
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return ClientsPlayingInFrame(frame)
|
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.Where(client => !frameData.ContainsKey(client));
|
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}
|
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|
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public IEnumerable<ClientOrder> OrdersForFrame( World world, int frame )
|
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{
|
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var frameData = framePackets[ frame ];
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var clientData = ClientsPlayingInFrame( frame )
|
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.ToDictionary( k => k, v => frameData[ v ] );
|
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|
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return clientData
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.SelectMany( x => x.Value
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.ToOrderList( world )
|
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.Select( o => new ClientOrder { Client = x.Key, Order = o } ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
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using System.Linq;
|
||||
|
||||
namespace OpenRA.Network
|
||||
{
|
||||
class FrameData
|
||||
{
|
||||
public struct ClientOrder
|
||||
{
|
||||
public int Client;
|
||||
public Order Order;
|
||||
}
|
||||
|
||||
readonly Dictionary<int, int> clientQuitTimes = new Dictionary<int, int>();
|
||||
readonly Dictionary<int, Dictionary<int, byte[]>> framePackets = new Dictionary<int, Dictionary<int, byte[]>>();
|
||||
|
||||
public IEnumerable<int> ClientsPlayingInFrame( int frame )
|
||||
{
|
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return clientQuitTimes
|
||||
.Where( x => frame <= x.Value )
|
||||
.Select( x => x.Key )
|
||||
.OrderBy( x => x );
|
||||
}
|
||||
|
||||
public void ClientQuit( int clientId, int lastClientFrame )
|
||||
{
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clientQuitTimes[clientId] = lastClientFrame;
|
||||
}
|
||||
|
||||
public void AddFrameOrders( int clientId, int frame, byte[] orders )
|
||||
{
|
||||
var frameData = framePackets.GetOrAdd( frame );
|
||||
frameData.Add( clientId, orders );
|
||||
}
|
||||
|
||||
public bool IsReadyForFrame(int frame)
|
||||
{
|
||||
return !ClientsNotReadyForFrame(frame).Any();
|
||||
}
|
||||
|
||||
public IEnumerable<int> ClientsNotReadyForFrame(int frame)
|
||||
{
|
||||
var frameData = framePackets.GetOrAdd(frame);
|
||||
return ClientsPlayingInFrame(frame)
|
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.Where(client => !frameData.ContainsKey(client));
|
||||
}
|
||||
|
||||
public IEnumerable<ClientOrder> OrdersForFrame( World world, int frame )
|
||||
{
|
||||
var frameData = framePackets[ frame ];
|
||||
var clientData = ClientsPlayingInFrame( frame )
|
||||
.ToDictionary( k => k, v => frameData[ v ] );
|
||||
|
||||
return clientData
|
||||
.SelectMany( x => x.Value
|
||||
.ToOrderList( world )
|
||||
.Select( o => new ClientOrder { Client = x.Key, Order = o } ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -155,18 +155,18 @@ namespace OpenRA.Network
|
||||
public bool IsReadyForNextFrame
|
||||
{
|
||||
get { return NetFrameNumber >= 1 && frameData.IsReadyForFrame( NetFrameNumber ); }
|
||||
}
|
||||
|
||||
static readonly IEnumerable<Session.Client> NoClients = new Session.Client[] {};
|
||||
public IEnumerable<Session.Client> GetClientsNotReadyForNextFrame
|
||||
{
|
||||
get
|
||||
{
|
||||
return NetFrameNumber >= 1
|
||||
? frameData.ClientsNotReadyForFrame(NetFrameNumber)
|
||||
.Select(a => LobbyInfo.ClientWithIndex(a))
|
||||
: NoClients;
|
||||
}
|
||||
}
|
||||
|
||||
static readonly IEnumerable<Session.Client> NoClients = new Session.Client[] {};
|
||||
public IEnumerable<Session.Client> GetClientsNotReadyForNextFrame
|
||||
{
|
||||
get
|
||||
{
|
||||
return NetFrameNumber >= 1
|
||||
? frameData.ClientsNotReadyForFrame(NetFrameNumber)
|
||||
.Select(a => LobbyInfo.ClientWithIndex(a))
|
||||
: NoClients;
|
||||
}
|
||||
}
|
||||
|
||||
public void Tick()
|
||||
|
||||
@@ -1,110 +1,120 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
|
||||
namespace OpenRA.Network
|
||||
{
|
||||
public class ReplayConnection : IConnection
|
||||
{
|
||||
//uint nextFrame = 1;
|
||||
FileStream replayStream;
|
||||
|
||||
public ReplayConnection( string replayFilename )
|
||||
{
|
||||
replayStream = File.OpenRead( replayFilename );
|
||||
}
|
||||
|
||||
public int LocalClientId
|
||||
{
|
||||
get { return 0; }
|
||||
}
|
||||
|
||||
public ConnectionState ConnectionState
|
||||
{
|
||||
get { return ConnectionState.Connected; }
|
||||
}
|
||||
|
||||
// do nothing; ignore locally generated orders
|
||||
public void Send( int frame, List<byte[]> orders ) { }
|
||||
public void SendImmediate( List<byte[]> orders ) { }
|
||||
public void SendSync( int frame, byte[] syncData )
|
||||
{
|
||||
var ms = new MemoryStream();
|
||||
ms.Write( BitConverter.GetBytes( frame ) );
|
||||
ms.Write( syncData );
|
||||
sync.Add( ms.ToArray() );
|
||||
}
|
||||
|
||||
List<byte[]> sync = new List<byte[]>();
|
||||
|
||||
public void Receive( Action<int, byte[]> packetFn )
|
||||
{
|
||||
while( sync.Count != 0 )
|
||||
{
|
||||
packetFn( LocalClientId, sync[ 0 ] );
|
||||
sync.RemoveAt( 0 );
|
||||
}
|
||||
if( replayStream == null ) return;
|
||||
|
||||
var reader = new BinaryReader( replayStream );
|
||||
while( replayStream.Position < replayStream.Length )
|
||||
{
|
||||
var client = reader.ReadInt32();
|
||||
var packetLen = reader.ReadInt32();
|
||||
var packet = reader.ReadBytes( packetLen );
|
||||
packetFn( client, packet );
|
||||
}
|
||||
replayStream = null;
|
||||
}
|
||||
|
||||
public void Dispose() { }
|
||||
}
|
||||
|
||||
class ReplayRecorderConnection : IConnection
|
||||
{
|
||||
IConnection inner;
|
||||
BinaryWriter writer;
|
||||
|
||||
public ReplayRecorderConnection( IConnection inner, FileStream replayFile )
|
||||
{
|
||||
this.inner = inner;
|
||||
this.writer = new BinaryWriter( replayFile );
|
||||
}
|
||||
|
||||
public int LocalClientId { get { return inner.LocalClientId; } }
|
||||
public ConnectionState ConnectionState { get { return inner.ConnectionState; } }
|
||||
|
||||
public void Send( int frame, List<byte[]> orders ) { inner.Send( frame, orders ); }
|
||||
public void SendImmediate( List<byte[]> orders ) { inner.SendImmediate( orders ); }
|
||||
public void SendSync( int frame, byte[] syncData ) { inner.SendSync( frame, syncData ); }
|
||||
|
||||
public void Receive( Action<int, byte[]> packetFn )
|
||||
{
|
||||
inner.Receive( ( client, data ) =>
|
||||
{
|
||||
writer.Write( client );
|
||||
writer.Write( data.Length );
|
||||
writer.Write( data );
|
||||
packetFn( client, data );
|
||||
} );
|
||||
}
|
||||
|
||||
bool disposed;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if( disposed )
|
||||
return;
|
||||
|
||||
writer.Close();
|
||||
disposed = true;
|
||||
}
|
||||
|
||||
~ReplayRecorderConnection()
|
||||
{
|
||||
Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
|
||||
namespace OpenRA.Network
|
||||
{
|
||||
public class ReplayConnection : IConnection
|
||||
{
|
||||
//uint nextFrame = 1;
|
||||
FileStream replayStream;
|
||||
|
||||
public ReplayConnection( string replayFilename )
|
||||
{
|
||||
replayStream = File.OpenRead( replayFilename );
|
||||
}
|
||||
|
||||
public int LocalClientId
|
||||
{
|
||||
get { return 0; }
|
||||
}
|
||||
|
||||
public ConnectionState ConnectionState
|
||||
{
|
||||
get { return ConnectionState.Connected; }
|
||||
}
|
||||
|
||||
// do nothing; ignore locally generated orders
|
||||
public void Send( int frame, List<byte[]> orders ) { }
|
||||
public void SendImmediate( List<byte[]> orders ) { }
|
||||
public void SendSync( int frame, byte[] syncData )
|
||||
{
|
||||
var ms = new MemoryStream();
|
||||
ms.Write( BitConverter.GetBytes( frame ) );
|
||||
ms.Write( syncData );
|
||||
sync.Add( ms.ToArray() );
|
||||
}
|
||||
|
||||
List<byte[]> sync = new List<byte[]>();
|
||||
|
||||
public void Receive( Action<int, byte[]> packetFn )
|
||||
{
|
||||
while( sync.Count != 0 )
|
||||
{
|
||||
packetFn( LocalClientId, sync[ 0 ] );
|
||||
sync.RemoveAt( 0 );
|
||||
}
|
||||
if( replayStream == null ) return;
|
||||
|
||||
var reader = new BinaryReader( replayStream );
|
||||
while( replayStream.Position < replayStream.Length )
|
||||
{
|
||||
var client = reader.ReadInt32();
|
||||
var packetLen = reader.ReadInt32();
|
||||
var packet = reader.ReadBytes( packetLen );
|
||||
packetFn( client, packet );
|
||||
}
|
||||
replayStream = null;
|
||||
}
|
||||
|
||||
public void Dispose() { }
|
||||
}
|
||||
|
||||
class ReplayRecorderConnection : IConnection
|
||||
{
|
||||
IConnection inner;
|
||||
BinaryWriter writer;
|
||||
|
||||
public ReplayRecorderConnection( IConnection inner, FileStream replayFile )
|
||||
{
|
||||
this.inner = inner;
|
||||
this.writer = new BinaryWriter( replayFile );
|
||||
}
|
||||
|
||||
public int LocalClientId { get { return inner.LocalClientId; } }
|
||||
public ConnectionState ConnectionState { get { return inner.ConnectionState; } }
|
||||
|
||||
public void Send( int frame, List<byte[]> orders ) { inner.Send( frame, orders ); }
|
||||
public void SendImmediate( List<byte[]> orders ) { inner.SendImmediate( orders ); }
|
||||
public void SendSync( int frame, byte[] syncData ) { inner.SendSync( frame, syncData ); }
|
||||
|
||||
public void Receive( Action<int, byte[]> packetFn )
|
||||
{
|
||||
inner.Receive( ( client, data ) =>
|
||||
{
|
||||
writer.Write( client );
|
||||
writer.Write( data.Length );
|
||||
writer.Write( data );
|
||||
packetFn( client, data );
|
||||
} );
|
||||
}
|
||||
|
||||
bool disposed;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if( disposed )
|
||||
return;
|
||||
|
||||
writer.Close();
|
||||
disposed = true;
|
||||
}
|
||||
|
||||
~ReplayRecorderConnection()
|
||||
{
|
||||
Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -188,9 +188,9 @@ namespace OpenRA.Network
|
||||
var oldStance = p.Stances[target];
|
||||
p.Stances[target] = s;
|
||||
if (target == w.LocalPlayer)
|
||||
w.WorldActor.Trait<Shroud>().UpdatePlayerStance(w, p, oldStance, s);
|
||||
|
||||
foreach (var nsc in w.ActorsWithTrait<INotifyStanceChanged>())
|
||||
w.WorldActor.Trait<Shroud>().UpdatePlayerStance(w, p, oldStance, s);
|
||||
|
||||
foreach (var nsc in w.ActorsWithTrait<INotifyStanceChanged>())
|
||||
nsc.Trait.StanceChanged(nsc.Actor, p, target, oldStance, s);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -82,15 +82,15 @@ namespace OpenRA
|
||||
a[ i ] = args[ key ];
|
||||
}
|
||||
return ctor.Invoke( a );
|
||||
}
|
||||
|
||||
public IEnumerable<Type> GetTypesImplementing<T>()
|
||||
{
|
||||
var it = typeof(T);
|
||||
return ModAssemblies.Select( ma => ma.First ).Distinct()
|
||||
.SelectMany(ma => ma.GetTypes()
|
||||
.Where(t => t != it && it.IsAssignableFrom(t)));
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<Type> GetTypesImplementing<T>()
|
||||
{
|
||||
var it = typeof(T);
|
||||
return ModAssemblies.Select( ma => ma.First ).Distinct()
|
||||
.SelectMany(ma => ma.GetTypes()
|
||||
.Where(t => t != it && it.IsAssignableFrom(t)));
|
||||
}
|
||||
|
||||
[AttributeUsage( AttributeTargets.Parameter )]
|
||||
public class ParamAttribute : Attribute
|
||||
|
||||
@@ -1,241 +1,241 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProductVersion>9.0.30729</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>OpenRA</RootNamespace>
|
||||
<AssemblyName>OpenRA.Game</AssemblyName>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
<OldToolsVersion>2.0</OldToolsVersion>
|
||||
<UpgradeBackupLocation>
|
||||
</UpgradeBackupLocation>
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
||||
<UpdateEnabled>false</UpdateEnabled>
|
||||
<UpdateMode>Foreground</UpdateMode>
|
||||
<UpdateInterval>7</UpdateInterval>
|
||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||
<UpdatePeriodically>false</UpdatePeriodically>
|
||||
<UpdateRequired>false</UpdateRequired>
|
||||
<MapFileExtensions>true</MapFileExtensions>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<ApplicationIcon>OpenRA.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>..\</OutputPath>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<Optimize>false</Optimize>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Tao.FreeType, Version=2.3.5.0, Culture=neutral, PublicKeyToken=e499629dc69cd531">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\thirdparty\Tao\Tao.FreeType.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Tao.OpenAl, Version=1.1.0.1, Culture=neutral, PublicKeyToken=a7579dda88828311">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\thirdparty\Tao\Tao.OpenAl.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="GameRules\WeaponInfo.cs" />
|
||||
<Compile Include="Group.cs" />
|
||||
<Compile Include="Orders\GenericSelectTarget.cs" />
|
||||
<Compile Include="Server\ProtocolVersion.cs" />
|
||||
<Compile Include="Traits\LintAttributes.cs" />
|
||||
<Compile Include="Traits\Player\PlayerResources.cs" />
|
||||
<Compile Include="Traits\World\Shroud.cs" />
|
||||
<Compile Include="Widgets\ChatEntryWidget.cs" />
|
||||
<Compile Include="Widgets\MapPreviewWidget.cs" />
|
||||
<Compile Include="Widgets\WidgetUtils.cs" />
|
||||
<Compile Include="Effects\DelayedAction.cs" />
|
||||
<Compile Include="Effects\FlashTarget.cs" />
|
||||
<Compile Include="GameRules\ActorInfo.cs" />
|
||||
<Compile Include="GameRules\VoiceInfo.cs" />
|
||||
<Compile Include="Effects\IEffect.cs" />
|
||||
<Compile Include="Graphics\ChromeProvider.cs" />
|
||||
<Compile Include="Graphics\MappedImage.cs" />
|
||||
<Compile Include="Graphics\Minimap.cs" />
|
||||
<Compile Include="Graphics\SpriteFont.cs" />
|
||||
<Compile Include="Network\Connection.cs" />
|
||||
<Compile Include="Network\OrderIO.cs" />
|
||||
<Compile Include="Network\OrderManager.cs" />
|
||||
<Compile Include="Selection.cs" />
|
||||
<Compile Include="Server\Connection.cs" />
|
||||
<Compile Include="Server\Exts.cs" />
|
||||
<Compile Include="Server\MasterServerQuery.cs" />
|
||||
<Compile Include="Server\Server.cs" />
|
||||
<Compile Include="Server\ServerOrder.cs" />
|
||||
<Compile Include="Sound.cs" />
|
||||
<Compile Include="Support\PerfHistory.cs" />
|
||||
<Compile Include="Sync.cs" />
|
||||
<Compile Include="Traits\World\SpatialBins.cs" />
|
||||
<Compile Include="Traits\World\Country.cs" />
|
||||
<Compile Include="Actor.cs" />
|
||||
<Compile Include="GameRules\Rules.cs" />
|
||||
<Compile Include="Graphics\Animation.cs" />
|
||||
<Compile Include="Game.cs" />
|
||||
<Compile Include="Graphics\CursorSequence.cs" />
|
||||
<Compile Include="Graphics\CursorSheetBuilder.cs" />
|
||||
<Compile Include="Graphics\LineRenderer.cs" />
|
||||
<Compile Include="Graphics\WorldRenderer.cs" />
|
||||
<Compile Include="Orders\IOrderGenerator.cs" />
|
||||
<Compile Include="Player.cs" />
|
||||
<Compile Include="Graphics\Sheet.cs" />
|
||||
<Compile Include="Graphics\Sequence.cs" />
|
||||
<Compile Include="Network\Order.cs" />
|
||||
<Compile Include="Graphics\SequenceProvider.cs" />
|
||||
<Compile Include="Graphics\SheetBuilder.cs" />
|
||||
<Compile Include="Graphics\HardwarePalette.cs" />
|
||||
<Compile Include="Support\Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Graphics\Renderer.cs" />
|
||||
<Compile Include="Graphics\Sprite.cs" />
|
||||
<Compile Include="Graphics\SpriteRenderer.cs" />
|
||||
<Compile Include="Graphics\SpriteLoader.cs" />
|
||||
<Compile Include="Graphics\TerrainRenderer.cs" />
|
||||
<Compile Include="Traits\World\PlayerColorPalette.cs" />
|
||||
<Compile Include="Traits\World\ResourceLayer.cs" />
|
||||
<Compile Include="Traits\World\ResourceType.cs" />
|
||||
<Compile Include="Traits\Selectable.cs" />
|
||||
<Compile Include="Traits\Render\RenderSimple.cs" />
|
||||
<Compile Include="Traits\TraitsInterfaces.cs" />
|
||||
<Compile Include="Traits\World\UnitInfluence.cs" />
|
||||
<Compile Include="Network\UnitOrders.cs" />
|
||||
<Compile Include="Traits\Util.cs" />
|
||||
<Compile Include="UiOverlay.cs" />
|
||||
<Compile Include="Graphics\Util.cs" />
|
||||
<Compile Include="Graphics\Viewport.cs" />
|
||||
<Compile Include="Orders\UnitOrderGenerator.cs" />
|
||||
<Compile Include="World.cs" />
|
||||
<Compile Include="WorldUtils.cs" />
|
||||
<Compile Include="Traits\Player\EvaAlerts.cs" />
|
||||
<Compile Include="Traits\World\ScreenShaker.cs" />
|
||||
<Compile Include="Widgets\WidgetLoader.cs" />
|
||||
<Compile Include="Widgets\ButtonWidget.cs" />
|
||||
<Compile Include="Widgets\Widget.cs" />
|
||||
<Compile Include="Widgets\BackgroundWidget.cs" />
|
||||
<Compile Include="Widgets\LabelWidget.cs" />
|
||||
<Compile Include="Widgets\CheckboxWidget.cs" />
|
||||
<Compile Include="Widgets\PerfGraphWidget.cs" />
|
||||
<Compile Include="Widgets\ColorBlockWidget.cs" />
|
||||
<Compile Include="GameRules\MusicInfo.cs" />
|
||||
<Compile Include="Widgets\ImageWidget.cs" />
|
||||
<Compile Include="Widgets\TextFieldWidget.cs" />
|
||||
<Compile Include="Widgets\ChatDisplayWidget.cs" />
|
||||
<Compile Include="Widgets\SliderWidget.cs" />
|
||||
<Compile Include="Widgets\TimerWidget.cs" />
|
||||
<Compile Include="Widgets\ShpImageWidget.cs" />
|
||||
<Compile Include="Traits\DrawLineToTarget.cs" />
|
||||
<Compile Include="Widgets\WorldInteractionControllerWidget.cs" />
|
||||
<Compile Include="Widgets\ViewportScrollControllerWidget.cs" />
|
||||
<Compile Include="Traits\Player\DeveloperMode.cs" />
|
||||
<Compile Include="Traits\RevealsShroud.cs" />
|
||||
<Compile Include="Traits\Health.cs" />
|
||||
<Compile Include="Widgets\VqaPlayerWidget.cs" />
|
||||
<Compile Include="GameRules\Settings.cs" />
|
||||
<Compile Include="Support\Arguments.cs" />
|
||||
<Compile Include="Traits\ActorStance.cs" />
|
||||
<Compile Include="Traits\Armor.cs" />
|
||||
<Compile Include="Graphics\CursorProvider.cs" />
|
||||
<Compile Include="Server\TraitInterfaces.cs" />
|
||||
<Compile Include="Widgets\ScrollPanelWidget.cs" />
|
||||
<Compile Include="Graphics\ShroudRenderer.cs" />
|
||||
<Compile Include="Network\Handshake.cs" />
|
||||
<Compile Include="Widgets\ProgressBarWidget.cs" />
|
||||
<Compile Include="Utilities.cs" />
|
||||
<Compile Include="Traits\Waypoint.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
|
||||
<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
|
||||
<Name>OpenRA.FileFormats</Name>
|
||||
</ProjectReference>
|
||||
<Compile Include="ActorInitializer.cs" />
|
||||
<Compile Include="ActorReference.cs" />
|
||||
<Compile Include="InputHandler.cs" />
|
||||
<Compile Include="ModData.cs" />
|
||||
<Compile Include="Map.cs" />
|
||||
<Compile Include="Network\FrameData.cs" />
|
||||
<Compile Include="Network\ReplayConnection.cs" />
|
||||
<Compile Include="Network\Session.cs" />
|
||||
<Compile Include="ObjectCreator.cs" />
|
||||
<Compile Include="Network\SyncReport.cs" />
|
||||
<Compile Include="Traits\EditorAppearance.cs" />
|
||||
<Compile Include="Traits\SubcellInit.cs" />
|
||||
<Compile Include="Traits\Target.cs" />
|
||||
<Compile Include="Traits\ValidateOrder.cs" />
|
||||
<Compile Include="TraitDictionary.cs" />
|
||||
<Compile Include="Traits\Activities\CancelableActivity.cs" />
|
||||
<Compile Include="Widgets\PasswordFieldWidget.cs" />
|
||||
<Compile Include="Widgets\ScrollingTextWidget.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 2.0 %28x86%29</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.0 %28x86%29</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="OpenRA.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Widgets\Delegates\" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProductVersion>9.0.30729</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>OpenRA</RootNamespace>
|
||||
<AssemblyName>OpenRA.Game</AssemblyName>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
<OldToolsVersion>2.0</OldToolsVersion>
|
||||
<UpgradeBackupLocation>
|
||||
</UpgradeBackupLocation>
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
||||
<UpdateEnabled>false</UpdateEnabled>
|
||||
<UpdateMode>Foreground</UpdateMode>
|
||||
<UpdateInterval>7</UpdateInterval>
|
||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||
<UpdatePeriodically>false</UpdatePeriodically>
|
||||
<UpdateRequired>false</UpdateRequired>
|
||||
<MapFileExtensions>true</MapFileExtensions>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<ApplicationIcon>OpenRA.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>..\</OutputPath>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<Optimize>false</Optimize>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<UseVSHostingProcess>false</UseVSHostingProcess>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core">
|
||||
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Tao.FreeType, Version=2.3.5.0, Culture=neutral, PublicKeyToken=e499629dc69cd531">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\thirdparty\Tao\Tao.FreeType.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Tao.OpenAl, Version=1.1.0.1, Culture=neutral, PublicKeyToken=a7579dda88828311">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\thirdparty\Tao\Tao.OpenAl.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="GameRules\WeaponInfo.cs" />
|
||||
<Compile Include="Group.cs" />
|
||||
<Compile Include="Orders\GenericSelectTarget.cs" />
|
||||
<Compile Include="Server\ProtocolVersion.cs" />
|
||||
<Compile Include="Traits\LintAttributes.cs" />
|
||||
<Compile Include="Traits\Player\PlayerResources.cs" />
|
||||
<Compile Include="Traits\World\Shroud.cs" />
|
||||
<Compile Include="Widgets\ChatEntryWidget.cs" />
|
||||
<Compile Include="Widgets\MapPreviewWidget.cs" />
|
||||
<Compile Include="Widgets\WidgetUtils.cs" />
|
||||
<Compile Include="Effects\DelayedAction.cs" />
|
||||
<Compile Include="Effects\FlashTarget.cs" />
|
||||
<Compile Include="GameRules\ActorInfo.cs" />
|
||||
<Compile Include="GameRules\VoiceInfo.cs" />
|
||||
<Compile Include="Effects\IEffect.cs" />
|
||||
<Compile Include="Graphics\ChromeProvider.cs" />
|
||||
<Compile Include="Graphics\MappedImage.cs" />
|
||||
<Compile Include="Graphics\Minimap.cs" />
|
||||
<Compile Include="Graphics\SpriteFont.cs" />
|
||||
<Compile Include="Network\Connection.cs" />
|
||||
<Compile Include="Network\OrderIO.cs" />
|
||||
<Compile Include="Network\OrderManager.cs" />
|
||||
<Compile Include="Selection.cs" />
|
||||
<Compile Include="Server\Connection.cs" />
|
||||
<Compile Include="Server\Exts.cs" />
|
||||
<Compile Include="Server\MasterServerQuery.cs" />
|
||||
<Compile Include="Server\Server.cs" />
|
||||
<Compile Include="Server\ServerOrder.cs" />
|
||||
<Compile Include="Sound.cs" />
|
||||
<Compile Include="Support\PerfHistory.cs" />
|
||||
<Compile Include="Sync.cs" />
|
||||
<Compile Include="Traits\World\SpatialBins.cs" />
|
||||
<Compile Include="Traits\World\Country.cs" />
|
||||
<Compile Include="Actor.cs" />
|
||||
<Compile Include="GameRules\Rules.cs" />
|
||||
<Compile Include="Graphics\Animation.cs" />
|
||||
<Compile Include="Game.cs" />
|
||||
<Compile Include="Graphics\CursorSequence.cs" />
|
||||
<Compile Include="Graphics\CursorSheetBuilder.cs" />
|
||||
<Compile Include="Graphics\LineRenderer.cs" />
|
||||
<Compile Include="Graphics\WorldRenderer.cs" />
|
||||
<Compile Include="Orders\IOrderGenerator.cs" />
|
||||
<Compile Include="Player.cs" />
|
||||
<Compile Include="Graphics\Sheet.cs" />
|
||||
<Compile Include="Graphics\Sequence.cs" />
|
||||
<Compile Include="Network\Order.cs" />
|
||||
<Compile Include="Graphics\SequenceProvider.cs" />
|
||||
<Compile Include="Graphics\SheetBuilder.cs" />
|
||||
<Compile Include="Graphics\HardwarePalette.cs" />
|
||||
<Compile Include="Support\Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Graphics\Renderer.cs" />
|
||||
<Compile Include="Graphics\Sprite.cs" />
|
||||
<Compile Include="Graphics\SpriteRenderer.cs" />
|
||||
<Compile Include="Graphics\SpriteLoader.cs" />
|
||||
<Compile Include="Graphics\TerrainRenderer.cs" />
|
||||
<Compile Include="Traits\World\PlayerColorPalette.cs" />
|
||||
<Compile Include="Traits\World\ResourceLayer.cs" />
|
||||
<Compile Include="Traits\World\ResourceType.cs" />
|
||||
<Compile Include="Traits\Selectable.cs" />
|
||||
<Compile Include="Traits\Render\RenderSimple.cs" />
|
||||
<Compile Include="Traits\TraitsInterfaces.cs" />
|
||||
<Compile Include="Traits\World\UnitInfluence.cs" />
|
||||
<Compile Include="Network\UnitOrders.cs" />
|
||||
<Compile Include="Traits\Util.cs" />
|
||||
<Compile Include="UiOverlay.cs" />
|
||||
<Compile Include="Graphics\Util.cs" />
|
||||
<Compile Include="Graphics\Viewport.cs" />
|
||||
<Compile Include="Orders\UnitOrderGenerator.cs" />
|
||||
<Compile Include="World.cs" />
|
||||
<Compile Include="WorldUtils.cs" />
|
||||
<Compile Include="Traits\Player\EvaAlerts.cs" />
|
||||
<Compile Include="Traits\World\ScreenShaker.cs" />
|
||||
<Compile Include="Widgets\WidgetLoader.cs" />
|
||||
<Compile Include="Widgets\ButtonWidget.cs" />
|
||||
<Compile Include="Widgets\Widget.cs" />
|
||||
<Compile Include="Widgets\BackgroundWidget.cs" />
|
||||
<Compile Include="Widgets\LabelWidget.cs" />
|
||||
<Compile Include="Widgets\CheckboxWidget.cs" />
|
||||
<Compile Include="Widgets\PerfGraphWidget.cs" />
|
||||
<Compile Include="Widgets\ColorBlockWidget.cs" />
|
||||
<Compile Include="GameRules\MusicInfo.cs" />
|
||||
<Compile Include="Widgets\ImageWidget.cs" />
|
||||
<Compile Include="Widgets\TextFieldWidget.cs" />
|
||||
<Compile Include="Widgets\ChatDisplayWidget.cs" />
|
||||
<Compile Include="Widgets\SliderWidget.cs" />
|
||||
<Compile Include="Widgets\TimerWidget.cs" />
|
||||
<Compile Include="Widgets\ShpImageWidget.cs" />
|
||||
<Compile Include="Traits\DrawLineToTarget.cs" />
|
||||
<Compile Include="Widgets\WorldInteractionControllerWidget.cs" />
|
||||
<Compile Include="Widgets\ViewportScrollControllerWidget.cs" />
|
||||
<Compile Include="Traits\Player\DeveloperMode.cs" />
|
||||
<Compile Include="Traits\RevealsShroud.cs" />
|
||||
<Compile Include="Traits\Health.cs" />
|
||||
<Compile Include="Widgets\VqaPlayerWidget.cs" />
|
||||
<Compile Include="GameRules\Settings.cs" />
|
||||
<Compile Include="Support\Arguments.cs" />
|
||||
<Compile Include="Traits\ActorStance.cs" />
|
||||
<Compile Include="Traits\Armor.cs" />
|
||||
<Compile Include="Graphics\CursorProvider.cs" />
|
||||
<Compile Include="Server\TraitInterfaces.cs" />
|
||||
<Compile Include="Widgets\ScrollPanelWidget.cs" />
|
||||
<Compile Include="Graphics\ShroudRenderer.cs" />
|
||||
<Compile Include="Network\Handshake.cs" />
|
||||
<Compile Include="Widgets\ProgressBarWidget.cs" />
|
||||
<Compile Include="Utilities.cs" />
|
||||
<Compile Include="Traits\Waypoint.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
|
||||
<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
|
||||
<Name>OpenRA.FileFormats</Name>
|
||||
</ProjectReference>
|
||||
<Compile Include="ActorInitializer.cs" />
|
||||
<Compile Include="ActorReference.cs" />
|
||||
<Compile Include="InputHandler.cs" />
|
||||
<Compile Include="ModData.cs" />
|
||||
<Compile Include="Map.cs" />
|
||||
<Compile Include="Network\FrameData.cs" />
|
||||
<Compile Include="Network\ReplayConnection.cs" />
|
||||
<Compile Include="Network\Session.cs" />
|
||||
<Compile Include="ObjectCreator.cs" />
|
||||
<Compile Include="Network\SyncReport.cs" />
|
||||
<Compile Include="Traits\EditorAppearance.cs" />
|
||||
<Compile Include="Traits\SubcellInit.cs" />
|
||||
<Compile Include="Traits\Target.cs" />
|
||||
<Compile Include="Traits\ValidateOrder.cs" />
|
||||
<Compile Include="TraitDictionary.cs" />
|
||||
<Compile Include="Traits\Activities\CancelableActivity.cs" />
|
||||
<Compile Include="Widgets\PasswordFieldWidget.cs" />
|
||||
<Compile Include="Widgets\ScrollingTextWidget.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 2.0 %28x86%29</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.0 %28x86%29</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="OpenRA.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Widgets\Delegates\" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@@ -1,37 +1,27 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
|
||||
* This file is part of OpenRA.
|
||||
*
|
||||
* OpenRA is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* OpenRA is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("OpenRA")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("OpenRA")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2007,2009,2010")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("OpenRA")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("OpenRA")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2007,2009,2010")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
|
||||
@@ -17,14 +17,14 @@ namespace OpenRA
|
||||
{
|
||||
class TraitDictionary
|
||||
{
|
||||
Dictionary<Type, ITraitContainer> traits = new Dictionary<Type, ITraitContainer>();
|
||||
|
||||
Dictionary<Type, ITraitContainer> traits = new Dictionary<Type, ITraitContainer>();
|
||||
|
||||
ITraitContainer InnerGet( Type t )
|
||||
{
|
||||
return traits.GetOrAdd( t, doCreateTraitContainer );
|
||||
}
|
||||
|
||||
// construct this delegate once.
|
||||
}
|
||||
|
||||
// construct this delegate once.
|
||||
static Func<Type, ITraitContainer> doCreateTraitContainer = CreateTraitContainer;
|
||||
static ITraitContainer CreateTraitContainer( Type t )
|
||||
{
|
||||
|
||||
@@ -1,38 +1,48 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenRA.Traits.Activities
|
||||
{
|
||||
public abstract class CancelableActivity : IActivity
|
||||
{
|
||||
protected IActivity NextActivity { get; private set; }
|
||||
protected bool IsCanceled { get; private set; }
|
||||
|
||||
public abstract IActivity Tick( Actor self );
|
||||
protected virtual bool OnCancel( Actor self ) { return true; }
|
||||
|
||||
public void Cancel( Actor self )
|
||||
{
|
||||
IsCanceled = OnCancel( self );
|
||||
if( IsCanceled )
|
||||
NextActivity = null;
|
||||
else if (NextActivity != null)
|
||||
NextActivity.Cancel( self );
|
||||
}
|
||||
|
||||
public void Queue( IActivity activity )
|
||||
{
|
||||
if( NextActivity != null )
|
||||
NextActivity.Queue( activity );
|
||||
else
|
||||
NextActivity = activity;
|
||||
}
|
||||
|
||||
public virtual IEnumerable<float2> GetCurrentPath()
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenRA.Traits.Activities
|
||||
{
|
||||
public abstract class CancelableActivity : IActivity
|
||||
{
|
||||
protected IActivity NextActivity { get; private set; }
|
||||
protected bool IsCanceled { get; private set; }
|
||||
|
||||
public abstract IActivity Tick( Actor self );
|
||||
protected virtual bool OnCancel( Actor self ) { return true; }
|
||||
|
||||
public void Cancel( Actor self )
|
||||
{
|
||||
IsCanceled = OnCancel( self );
|
||||
if( IsCanceled )
|
||||
NextActivity = null;
|
||||
else if (NextActivity != null)
|
||||
NextActivity.Cancel( self );
|
||||
}
|
||||
|
||||
public void Queue( IActivity activity )
|
||||
{
|
||||
if( NextActivity != null )
|
||||
NextActivity.Queue( activity );
|
||||
else
|
||||
NextActivity = activity;
|
||||
}
|
||||
|
||||
public virtual IEnumerable<float2> GetCurrentPath()
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,16 +28,16 @@ namespace OpenRA.Traits
|
||||
public readonly HealthInfo Info;
|
||||
|
||||
[Sync]
|
||||
int hp;
|
||||
|
||||
int hp;
|
||||
|
||||
public int DisplayHp { get; private set; }
|
||||
|
||||
public Health(ActorInitializer init, HealthInfo info)
|
||||
{
|
||||
Info = info;
|
||||
MaxHP = info.HP;
|
||||
|
||||
hp = init.Contains<HealthInit>() ? (int)(init.Get<HealthInit, float>() * MaxHP) : MaxHP;
|
||||
MaxHP = info.HP;
|
||||
|
||||
hp = init.Contains<HealthInit>() ? (int)(init.Get<HealthInit, float>() * MaxHP) : MaxHP;
|
||||
DisplayHp = hp;
|
||||
}
|
||||
|
||||
@@ -122,16 +122,16 @@ namespace OpenRA.Traits
|
||||
}
|
||||
|
||||
if (hp > MaxHP) hp = MaxHP;
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (hp > DisplayHp)
|
||||
DisplayHp = hp;
|
||||
|
||||
if (DisplayHp > hp)
|
||||
DisplayHp = (2 * DisplayHp + hp) / 3;
|
||||
}
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (hp > DisplayHp)
|
||||
DisplayHp = hp;
|
||||
|
||||
if (DisplayHp > hp)
|
||||
DisplayHp = (2 * DisplayHp + hp) / 3;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -165,7 +165,7 @@ namespace OpenRA.Traits
|
||||
}
|
||||
|
||||
public static DamageState GetDamageState(this Actor self)
|
||||
{
|
||||
{
|
||||
if (self.Destroyed) return DamageState.Dead;
|
||||
|
||||
var health = self.TraitOrDefault<Health>();
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace OpenRA.Traits
|
||||
public bool DisableShroud = false;
|
||||
public bool PathDebug = false;
|
||||
public bool UnitInfluenceDebug = false;
|
||||
public bool UnlimitedPower;
|
||||
public bool UnlimitedPower;
|
||||
public bool BuildAnywhere;
|
||||
|
||||
public object Create (ActorInitializer init) { return new DeveloperMode(this); }
|
||||
@@ -35,7 +35,7 @@ namespace OpenRA.Traits
|
||||
[Sync] public bool DisableShroud;
|
||||
[Sync] public bool PathDebug;
|
||||
[Sync] public bool UnitInfluenceDebug;
|
||||
[Sync] public bool UnlimitedPower;
|
||||
[Sync] public bool UnlimitedPower;
|
||||
[Sync] public bool BuildAnywhere;
|
||||
|
||||
public DeveloperMode(DeveloperModeInfo info)
|
||||
@@ -46,7 +46,7 @@ namespace OpenRA.Traits
|
||||
DisableShroud = info.DisableShroud;
|
||||
PathDebug = info.PathDebug;
|
||||
UnitInfluenceDebug = info.UnitInfluenceDebug;
|
||||
UnlimitedPower = info.UnlimitedPower;
|
||||
UnlimitedPower = info.UnlimitedPower;
|
||||
BuildAnywhere = info.BuildAnywhere;
|
||||
}
|
||||
|
||||
@@ -103,11 +103,11 @@ namespace OpenRA.Traits
|
||||
{
|
||||
UnlimitedPower ^= true;
|
||||
break;
|
||||
}
|
||||
case "DevBuildAnywhere":
|
||||
{
|
||||
BuildAnywhere ^= true;
|
||||
break;
|
||||
}
|
||||
case "DevBuildAnywhere":
|
||||
{
|
||||
BuildAnywhere ^= true;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return;
|
||||
|
||||
@@ -49,33 +49,33 @@ namespace OpenRA.Traits
|
||||
DrawControlGroup(wr, self, xy);
|
||||
DrawPips(wr, self, xY);
|
||||
DrawTags(wr, self, new float2(.5f * (bounds.Left + bounds.Right), bounds.Top));
|
||||
DrawUnitPath(self);
|
||||
DrawUnitPath(self);
|
||||
DrawExtraBars(self, xy, Xy);
|
||||
}
|
||||
|
||||
public void DrawRollover(WorldRenderer wr, Actor self)
|
||||
{
|
||||
}
|
||||
|
||||
public void DrawRollover(WorldRenderer wr, Actor self)
|
||||
{
|
||||
var bounds = self.GetBounds(false);
|
||||
|
||||
|
||||
var xy = new float2(bounds.Left, bounds.Top);
|
||||
var Xy = new float2(bounds.Right, bounds.Top);
|
||||
|
||||
DrawHealthBar(self, xy, Xy);
|
||||
DrawExtraBars(self, xy, Xy);
|
||||
}
|
||||
|
||||
void DrawExtraBars(Actor self, float2 xy, float2 Xy)
|
||||
{
|
||||
foreach (var extraBar in self.TraitsImplementing<ISelectionBar>())
|
||||
{
|
||||
var value = extraBar.GetValue();
|
||||
if (value != 0)
|
||||
{
|
||||
xy.Y += 4;
|
||||
Xy.Y += 4;
|
||||
DrawSelectionBar(self, xy, Xy, extraBar.GetValue(), extraBar.GetColor());
|
||||
}
|
||||
}
|
||||
|
||||
DrawHealthBar(self, xy, Xy);
|
||||
DrawExtraBars(self, xy, Xy);
|
||||
}
|
||||
|
||||
void DrawExtraBars(Actor self, float2 xy, float2 Xy)
|
||||
{
|
||||
foreach (var extraBar in self.TraitsImplementing<ISelectionBar>())
|
||||
{
|
||||
var value = extraBar.GetValue();
|
||||
if (value != 0)
|
||||
{
|
||||
xy.Y += 4;
|
||||
Xy.Y += 4;
|
||||
DrawSelectionBar(self, xy, Xy, extraBar.GetValue(), extraBar.GetColor());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DrawSelectionBox(Actor self, float2 xy, float2 Xy, float2 xY, float2 XY, Color c)
|
||||
@@ -89,29 +89,29 @@ namespace OpenRA.Traits
|
||||
Game.Renderer.LineRenderer.DrawLine(xY, xY + new float2(0, -4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(-4, 0), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(XY, XY + new float2(0, -4), c, c);
|
||||
}
|
||||
|
||||
void DrawSelectionBar(Actor self, float2 xy, float2 Xy, float value, Color barColor)
|
||||
{
|
||||
if (!self.IsInWorld) return;
|
||||
|
||||
var health = self.TraitOrDefault<Health>();
|
||||
if (health == null || health.IsDead) return;
|
||||
|
||||
var c = Color.FromArgb(128, 30, 30, 30);
|
||||
var c2 = Color.FromArgb(128, 10, 10, 10);
|
||||
|
||||
var barColor2 = Color.FromArgb(255, barColor.R / 2, barColor.G / 2, barColor.B / 2);
|
||||
|
||||
var z = float2.Lerp(xy, Xy, value);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -4), Xy + new float2(0, -4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -3), Xy + new float2(0, -3), c2, c2);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), Xy + new float2(0, -2), c, c);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -3), z + new float2(0, -3), barColor, barColor);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), z + new float2(0, -2), barColor2, barColor2);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -4), z + new float2(0, -4), barColor2, barColor2);
|
||||
}
|
||||
|
||||
void DrawSelectionBar(Actor self, float2 xy, float2 Xy, float value, Color barColor)
|
||||
{
|
||||
if (!self.IsInWorld) return;
|
||||
|
||||
var health = self.TraitOrDefault<Health>();
|
||||
if (health == null || health.IsDead) return;
|
||||
|
||||
var c = Color.FromArgb(128, 30, 30, 30);
|
||||
var c2 = Color.FromArgb(128, 10, 10, 10);
|
||||
|
||||
var barColor2 = Color.FromArgb(255, barColor.R / 2, barColor.G / 2, barColor.B / 2);
|
||||
|
||||
var z = float2.Lerp(xy, Xy, value);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -4), Xy + new float2(0, -4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -3), Xy + new float2(0, -3), c2, c2);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), Xy + new float2(0, -2), c, c);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -3), z + new float2(0, -3), barColor, barColor);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), z + new float2(0, -2), barColor2, barColor2);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -4), z + new float2(0, -4), barColor2, barColor2);
|
||||
}
|
||||
|
||||
void DrawHealthBar(Actor self, float2 xy, float2 Xy)
|
||||
@@ -121,7 +121,7 @@ namespace OpenRA.Traits
|
||||
var health = self.TraitOrDefault<Health>();
|
||||
if (health == null || health.IsDead) return;
|
||||
|
||||
var c = Color.FromArgb(128, 30, 30, 30);
|
||||
var c = Color.FromArgb(128, 30, 30, 30);
|
||||
var c2 = Color.FromArgb(128, 10, 10, 10);
|
||||
|
||||
var healthColor = (health.DamageState == DamageState.Critical) ? Color.Red :
|
||||
@@ -133,30 +133,30 @@ namespace OpenRA.Traits
|
||||
healthColor.G / 2,
|
||||
healthColor.B / 2);
|
||||
|
||||
var z = float2.Lerp(xy, Xy, health.HPFraction);
|
||||
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -4), Xy + new float2(0, -4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -3), Xy + new float2(0, -3), c2, c2);
|
||||
var z = float2.Lerp(xy, Xy, health.HPFraction);
|
||||
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -4), Xy + new float2(0, -4), c, c);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -3), Xy + new float2(0, -3), c2, c2);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), Xy + new float2(0, -2), c, c);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -3), z + new float2(0, -3), healthColor, healthColor);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -2), z + new float2(0, -2), healthColor2, healthColor2);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -4), z + new float2(0, -4), healthColor2, healthColor2);
|
||||
|
||||
if (health.DisplayHp != health.HP)
|
||||
{
|
||||
var deltaColor = Color.OrangeRed;
|
||||
var deltaColor2 = Color.FromArgb(
|
||||
255,
|
||||
deltaColor.R / 2,
|
||||
deltaColor.G / 2,
|
||||
deltaColor.B / 2);
|
||||
var zz = float2.Lerp(xy, Xy, (float)health.DisplayHp / health.MaxHP);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(z + new float2(0, -3), zz + new float2(0, -3), deltaColor, deltaColor);
|
||||
Game.Renderer.LineRenderer.DrawLine(z + new float2(0, -2), zz + new float2(0, -2), deltaColor2, deltaColor2);
|
||||
Game.Renderer.LineRenderer.DrawLine(z + new float2(0, -4), zz + new float2(0, -4), deltaColor2, deltaColor2);
|
||||
Game.Renderer.LineRenderer.DrawLine(xy + new float2(0, -4), z + new float2(0, -4), healthColor2, healthColor2);
|
||||
|
||||
if (health.DisplayHp != health.HP)
|
||||
{
|
||||
var deltaColor = Color.OrangeRed;
|
||||
var deltaColor2 = Color.FromArgb(
|
||||
255,
|
||||
deltaColor.R / 2,
|
||||
deltaColor.G / 2,
|
||||
deltaColor.B / 2);
|
||||
var zz = float2.Lerp(xy, Xy, (float)health.DisplayHp / health.MaxHP);
|
||||
|
||||
Game.Renderer.LineRenderer.DrawLine(z + new float2(0, -3), zz + new float2(0, -3), deltaColor, deltaColor);
|
||||
Game.Renderer.LineRenderer.DrawLine(z + new float2(0, -2), zz + new float2(0, -2), deltaColor2, deltaColor2);
|
||||
Game.Renderer.LineRenderer.DrawLine(z + new float2(0, -4), zz + new float2(0, -4), deltaColor2, deltaColor2);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,26 +1,36 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class SubCellInit : IActorInit<SubCell>
|
||||
{
|
||||
[FieldFromYamlKey]
|
||||
public readonly int value = 0;
|
||||
|
||||
public SubCellInit() { }
|
||||
|
||||
public SubCellInit(int init)
|
||||
{
|
||||
value = init;
|
||||
}
|
||||
|
||||
public SubCell Value(World world)
|
||||
{
|
||||
return (SubCell)value;
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class SubCellInit : IActorInit<SubCell>
|
||||
{
|
||||
[FieldFromYamlKey]
|
||||
public readonly int value = 0;
|
||||
|
||||
public SubCellInit() { }
|
||||
|
||||
public SubCellInit(int init)
|
||||
{
|
||||
value = init;
|
||||
}
|
||||
|
||||
public SubCell Value(World world)
|
||||
{
|
||||
return (SubCell)value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,236 +13,236 @@ using System.Drawing;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Network;
|
||||
using System;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
// depends on the order of pips in WorldRenderer.cs!
|
||||
public enum PipType { Transparent, Green, Yellow, Red, Gray };
|
||||
public enum TagType { None, Fake, Primary };
|
||||
public enum Stance { Enemy, Neutral, Ally };
|
||||
|
||||
public class AttackInfo
|
||||
{
|
||||
public Actor Attacker;
|
||||
public WarheadInfo Warhead;
|
||||
public int Damage;
|
||||
public DamageState DamageState;
|
||||
public DamageState PreviousDamageState;
|
||||
public bool DamageStateChanged;
|
||||
public int PreviousHealth;
|
||||
public int Health;
|
||||
}
|
||||
|
||||
public interface ITick { void Tick(Actor self); }
|
||||
public interface IRender { IEnumerable<Renderable> Render(Actor self); }
|
||||
|
||||
public interface IIssueOrder
|
||||
{
|
||||
IEnumerable<IOrderTargeter> Orders { get; }
|
||||
Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued);
|
||||
}
|
||||
|
||||
public interface IOrderTargeter
|
||||
{
|
||||
string OrderID { get; }
|
||||
int OrderPriority { get; }
|
||||
bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueue, ref string cursor);
|
||||
bool CanTargetLocation(Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceQueue, bool forceMove, ref string cursor);
|
||||
bool IsQueued { get; }
|
||||
}
|
||||
|
||||
public interface IResolveOrder { void ResolveOrder(Actor self, Order order); }
|
||||
public interface IValidateOrder { bool OrderValidation(OrderManager orderManager, World world, int clientId, Order order); }
|
||||
public interface IOrderCursor { string CursorForOrder(Actor self, Order order); }
|
||||
public interface IOrderVoice { string VoicePhraseForOrder(Actor self, Order order); }
|
||||
public interface ICustomUnitOrderGenerator : IOrderGenerator { };
|
||||
public interface INotifySold { void Selling(Actor self); void Sold(Actor self); }
|
||||
public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
|
||||
public interface INotifyAppliedDamage { void AppliedDamage(Actor self, Actor damaged, AttackInfo e); }
|
||||
public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
|
||||
public interface INotifyProduction { void UnitProduced(Actor self, Actor other, int2 exit); }
|
||||
public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner); }
|
||||
public interface INotifyOtherCaptured { void OnActorCaptured(Actor self, Actor captured, Actor captor, Player oldOwner, Player newOwner); }
|
||||
public interface IAcceptSpy { void OnInfiltrate(Actor self, Actor spy); }
|
||||
public interface IStoreOre { int Capacity { get; } }
|
||||
public interface IToolTip
|
||||
{
|
||||
string Name();
|
||||
Player Owner();
|
||||
Stance Stance();
|
||||
}
|
||||
|
||||
public interface IDisable { bool Disabled { get; } }
|
||||
public interface IExplodeModifier { bool ShouldExplode(Actor self); }
|
||||
public interface INudge { void OnNudge(Actor self, Actor nudger); }
|
||||
|
||||
public interface IRadarSignature
|
||||
{
|
||||
IEnumerable<int2> RadarSignatureCells(Actor self);
|
||||
Color RadarSignatureColor(Actor self);
|
||||
}
|
||||
|
||||
public interface IVisibilityModifier { bool IsVisible(Actor self); }
|
||||
public interface IRadarColorModifier { Color RadarColorOverride(Actor self); }
|
||||
public interface IHasLocation
|
||||
{
|
||||
int2 PxPosition { get; }
|
||||
}
|
||||
|
||||
public enum SubCell
|
||||
{
|
||||
FullCell,
|
||||
TopLeft,
|
||||
TopRight,
|
||||
Center,
|
||||
BottomLeft,
|
||||
BottomRight
|
||||
}
|
||||
|
||||
public interface IOccupySpace : IHasLocation
|
||||
{
|
||||
int2 TopLeft { get; }
|
||||
IEnumerable<Pair<int2, SubCell>> OccupiedCells();
|
||||
}
|
||||
|
||||
public static class IOccupySpaceExts
|
||||
{
|
||||
public static int2 NearestCellTo(this IOccupySpace ios, int2 other)
|
||||
{
|
||||
var nearest = ios.TopLeft;
|
||||
var nearestDistance = int.MaxValue;
|
||||
foreach (var cell in ios.OccupiedCells())
|
||||
{
|
||||
var dist = (other - cell.First).LengthSquared;
|
||||
if (dist < nearestDistance)
|
||||
{
|
||||
nearest = cell.First;
|
||||
nearestDistance = dist;
|
||||
}
|
||||
}
|
||||
return nearest;
|
||||
}
|
||||
}
|
||||
|
||||
public interface INotifyAttack { void Attacking(Actor self, Target target); }
|
||||
public interface IRenderModifier { IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r); }
|
||||
public interface IDamageModifier { float GetDamageModifier(Actor attacker, WarheadInfo warhead); }
|
||||
public interface ISpeedModifier { decimal GetSpeedModifier(); }
|
||||
public interface IFirepowerModifier { float GetFirepowerModifier(); }
|
||||
public interface ISelectionColorModifier { Color GetSelectionColorModifier(Actor self, Color defaultColor); }
|
||||
public interface IPalette { void InitPalette(WorldRenderer wr); }
|
||||
public interface IPaletteModifier { void AdjustPalette(Dictionary<string, Palette> b); }
|
||||
public interface IPips { IEnumerable<PipType> GetPips(Actor self); }
|
||||
public interface ITags { IEnumerable<TagType> GetTags(); }
|
||||
public interface ISelectionBar { float GetValue(); Color GetColor(); }
|
||||
|
||||
public interface ITeleportable : IHasLocation /* crap name! */
|
||||
{
|
||||
bool CanEnterCell(int2 location);
|
||||
void SetPosition(Actor self, int2 cell);
|
||||
void SetPxPosition(Actor self, int2 px);
|
||||
void AdjustPxPosition(Actor self, int2 px); /* works like SetPxPosition, but visual only */
|
||||
}
|
||||
|
||||
public interface IMove : ITeleportable
|
||||
{
|
||||
int Altitude { get; set; }
|
||||
}
|
||||
|
||||
public interface IFacing
|
||||
{
|
||||
int ROT { get; }
|
||||
int Facing { get; set; }
|
||||
int InitialFacing { get; }
|
||||
}
|
||||
|
||||
public interface ICrushable
|
||||
{
|
||||
void OnCrush(Actor crusher);
|
||||
IEnumerable<string> CrushClasses { get; }
|
||||
}
|
||||
|
||||
public struct Renderable
|
||||
{
|
||||
public readonly Sprite Sprite;
|
||||
public readonly float2 Pos;
|
||||
public readonly string Palette;
|
||||
public readonly int Z;
|
||||
public readonly int ZOffset;
|
||||
public float Scale;
|
||||
|
||||
public Renderable(Sprite sprite, float2 pos, string palette, int z, int zOffset, float scale)
|
||||
{
|
||||
Sprite = sprite;
|
||||
Pos = pos;
|
||||
Palette = palette;
|
||||
Z = z;
|
||||
ZOffset = zOffset;
|
||||
Scale = scale; /* default */
|
||||
}
|
||||
|
||||
public Renderable(Sprite sprite, float2 pos, string palette, int z)
|
||||
: this(sprite, pos, palette, z, 0, 1f) { }
|
||||
|
||||
public Renderable(Sprite sprite, float2 pos, string palette, int z, float scale)
|
||||
: this(sprite, pos, palette, z, 0, scale) { }
|
||||
|
||||
public Renderable WithScale(float newScale) { return new Renderable(Sprite, Pos, Palette, Z, ZOffset, newScale); }
|
||||
public Renderable WithPalette(string newPalette) { return new Renderable(Sprite, Pos, newPalette, Z, ZOffset, Scale); }
|
||||
public Renderable WithZOffset(int newOffset) { return new Renderable(Sprite, Pos, Palette, Z, newOffset, Scale); }
|
||||
public Renderable WithPos(float2 newPos) { return new Renderable(Sprite, newPos, Palette, Z, ZOffset, Scale); }
|
||||
}
|
||||
|
||||
public interface ITraitInfo { object Create(ActorInitializer init); }
|
||||
|
||||
public class TraitInfo<T> : ITraitInfo where T : new() { public virtual object Create(ActorInitializer init) { return new T(); } }
|
||||
|
||||
public interface ITraitPrerequisite<T> where T : ITraitInfo { }
|
||||
|
||||
public interface INotifySelection { void SelectionChanged(); }
|
||||
public interface IWorldLoaded { void WorldLoaded(World w); }
|
||||
public interface ICreatePlayers { void CreatePlayers(World w); }
|
||||
|
||||
public interface IBotInfo { string Name { get; } }
|
||||
public interface IBot
|
||||
{
|
||||
void Activate(Player p);
|
||||
IBotInfo Info { get; }
|
||||
}
|
||||
|
||||
public interface IActivity
|
||||
{
|
||||
IActivity Tick(Actor self);
|
||||
void Cancel(Actor self);
|
||||
void Queue(IActivity activity);
|
||||
IEnumerable<float2> GetCurrentPath();
|
||||
}
|
||||
|
||||
public interface IRenderOverlay { void Render(WorldRenderer wr); }
|
||||
public interface INotifyIdle { void TickIdle(Actor self); }
|
||||
|
||||
public interface IBlocksBullets { }
|
||||
|
||||
public interface IPostRender { void RenderAfterWorld(WorldRenderer wr, Actor self); }
|
||||
|
||||
public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr, Actor self); }
|
||||
public interface IPreRenderSelection { void RenderBeforeWorld(WorldRenderer wr, Actor self); }
|
||||
public interface IRenderAsTerrain { IEnumerable<Renderable> RenderAsTerrain(Actor self); }
|
||||
|
||||
public interface ITargetable
|
||||
{
|
||||
string[] TargetTypes { get; }
|
||||
IEnumerable<int2> TargetableCells(Actor self);
|
||||
bool TargetableBy(Actor self, Actor byActor);
|
||||
}
|
||||
|
||||
public interface INotifyStanceChanged
|
||||
{
|
||||
void StanceChanged(Actor self, Player a, Player b,
|
||||
Stance oldStance, Stance newStance);
|
||||
}
|
||||
|
||||
public interface ILintPass { void Run(Action<string> emitError); }
|
||||
using OpenRA.Network;
|
||||
using System;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
// depends on the order of pips in WorldRenderer.cs!
|
||||
public enum PipType { Transparent, Green, Yellow, Red, Gray };
|
||||
public enum TagType { None, Fake, Primary };
|
||||
public enum Stance { Enemy, Neutral, Ally };
|
||||
|
||||
public class AttackInfo
|
||||
{
|
||||
public Actor Attacker;
|
||||
public WarheadInfo Warhead;
|
||||
public int Damage;
|
||||
public DamageState DamageState;
|
||||
public DamageState PreviousDamageState;
|
||||
public bool DamageStateChanged;
|
||||
public int PreviousHealth;
|
||||
public int Health;
|
||||
}
|
||||
|
||||
public interface ITick { void Tick(Actor self); }
|
||||
public interface IRender { IEnumerable<Renderable> Render(Actor self); }
|
||||
|
||||
public interface IIssueOrder
|
||||
{
|
||||
IEnumerable<IOrderTargeter> Orders { get; }
|
||||
Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued);
|
||||
}
|
||||
|
||||
public interface IOrderTargeter
|
||||
{
|
||||
string OrderID { get; }
|
||||
int OrderPriority { get; }
|
||||
bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueue, ref string cursor);
|
||||
bool CanTargetLocation(Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceQueue, bool forceMove, ref string cursor);
|
||||
bool IsQueued { get; }
|
||||
}
|
||||
|
||||
public interface IResolveOrder { void ResolveOrder(Actor self, Order order); }
|
||||
public interface IValidateOrder { bool OrderValidation(OrderManager orderManager, World world, int clientId, Order order); }
|
||||
public interface IOrderCursor { string CursorForOrder(Actor self, Order order); }
|
||||
public interface IOrderVoice { string VoicePhraseForOrder(Actor self, Order order); }
|
||||
public interface ICustomUnitOrderGenerator : IOrderGenerator { };
|
||||
public interface INotifySold { void Selling(Actor self); void Sold(Actor self); }
|
||||
public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
|
||||
public interface INotifyAppliedDamage { void AppliedDamage(Actor self, Actor damaged, AttackInfo e); }
|
||||
public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
|
||||
public interface INotifyProduction { void UnitProduced(Actor self, Actor other, int2 exit); }
|
||||
public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner); }
|
||||
public interface INotifyOtherCaptured { void OnActorCaptured(Actor self, Actor captured, Actor captor, Player oldOwner, Player newOwner); }
|
||||
public interface IAcceptSpy { void OnInfiltrate(Actor self, Actor spy); }
|
||||
public interface IStoreOre { int Capacity { get; } }
|
||||
public interface IToolTip
|
||||
{
|
||||
string Name();
|
||||
Player Owner();
|
||||
Stance Stance();
|
||||
}
|
||||
|
||||
public interface IDisable { bool Disabled { get; } }
|
||||
public interface IExplodeModifier { bool ShouldExplode(Actor self); }
|
||||
public interface INudge { void OnNudge(Actor self, Actor nudger); }
|
||||
|
||||
public interface IRadarSignature
|
||||
{
|
||||
IEnumerable<int2> RadarSignatureCells(Actor self);
|
||||
Color RadarSignatureColor(Actor self);
|
||||
}
|
||||
|
||||
public interface IVisibilityModifier { bool IsVisible(Actor self); }
|
||||
public interface IRadarColorModifier { Color RadarColorOverride(Actor self); }
|
||||
public interface IHasLocation
|
||||
{
|
||||
int2 PxPosition { get; }
|
||||
}
|
||||
|
||||
public enum SubCell
|
||||
{
|
||||
FullCell,
|
||||
TopLeft,
|
||||
TopRight,
|
||||
Center,
|
||||
BottomLeft,
|
||||
BottomRight
|
||||
}
|
||||
|
||||
public interface IOccupySpace : IHasLocation
|
||||
{
|
||||
int2 TopLeft { get; }
|
||||
IEnumerable<Pair<int2, SubCell>> OccupiedCells();
|
||||
}
|
||||
|
||||
public static class IOccupySpaceExts
|
||||
{
|
||||
public static int2 NearestCellTo(this IOccupySpace ios, int2 other)
|
||||
{
|
||||
var nearest = ios.TopLeft;
|
||||
var nearestDistance = int.MaxValue;
|
||||
foreach (var cell in ios.OccupiedCells())
|
||||
{
|
||||
var dist = (other - cell.First).LengthSquared;
|
||||
if (dist < nearestDistance)
|
||||
{
|
||||
nearest = cell.First;
|
||||
nearestDistance = dist;
|
||||
}
|
||||
}
|
||||
return nearest;
|
||||
}
|
||||
}
|
||||
|
||||
public interface INotifyAttack { void Attacking(Actor self, Target target); }
|
||||
public interface IRenderModifier { IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r); }
|
||||
public interface IDamageModifier { float GetDamageModifier(Actor attacker, WarheadInfo warhead); }
|
||||
public interface ISpeedModifier { decimal GetSpeedModifier(); }
|
||||
public interface IFirepowerModifier { float GetFirepowerModifier(); }
|
||||
public interface ISelectionColorModifier { Color GetSelectionColorModifier(Actor self, Color defaultColor); }
|
||||
public interface IPalette { void InitPalette(WorldRenderer wr); }
|
||||
public interface IPaletteModifier { void AdjustPalette(Dictionary<string, Palette> b); }
|
||||
public interface IPips { IEnumerable<PipType> GetPips(Actor self); }
|
||||
public interface ITags { IEnumerable<TagType> GetTags(); }
|
||||
public interface ISelectionBar { float GetValue(); Color GetColor(); }
|
||||
|
||||
public interface ITeleportable : IHasLocation /* crap name! */
|
||||
{
|
||||
bool CanEnterCell(int2 location);
|
||||
void SetPosition(Actor self, int2 cell);
|
||||
void SetPxPosition(Actor self, int2 px);
|
||||
void AdjustPxPosition(Actor self, int2 px); /* works like SetPxPosition, but visual only */
|
||||
}
|
||||
|
||||
public interface IMove : ITeleportable
|
||||
{
|
||||
int Altitude { get; set; }
|
||||
}
|
||||
|
||||
public interface IFacing
|
||||
{
|
||||
int ROT { get; }
|
||||
int Facing { get; set; }
|
||||
int InitialFacing { get; }
|
||||
}
|
||||
|
||||
public interface ICrushable
|
||||
{
|
||||
void OnCrush(Actor crusher);
|
||||
IEnumerable<string> CrushClasses { get; }
|
||||
}
|
||||
|
||||
public struct Renderable
|
||||
{
|
||||
public readonly Sprite Sprite;
|
||||
public readonly float2 Pos;
|
||||
public readonly string Palette;
|
||||
public readonly int Z;
|
||||
public readonly int ZOffset;
|
||||
public float Scale;
|
||||
|
||||
public Renderable(Sprite sprite, float2 pos, string palette, int z, int zOffset, float scale)
|
||||
{
|
||||
Sprite = sprite;
|
||||
Pos = pos;
|
||||
Palette = palette;
|
||||
Z = z;
|
||||
ZOffset = zOffset;
|
||||
Scale = scale; /* default */
|
||||
}
|
||||
|
||||
public Renderable(Sprite sprite, float2 pos, string palette, int z)
|
||||
: this(sprite, pos, palette, z, 0, 1f) { }
|
||||
|
||||
public Renderable(Sprite sprite, float2 pos, string palette, int z, float scale)
|
||||
: this(sprite, pos, palette, z, 0, scale) { }
|
||||
|
||||
public Renderable WithScale(float newScale) { return new Renderable(Sprite, Pos, Palette, Z, ZOffset, newScale); }
|
||||
public Renderable WithPalette(string newPalette) { return new Renderable(Sprite, Pos, newPalette, Z, ZOffset, Scale); }
|
||||
public Renderable WithZOffset(int newOffset) { return new Renderable(Sprite, Pos, Palette, Z, newOffset, Scale); }
|
||||
public Renderable WithPos(float2 newPos) { return new Renderable(Sprite, newPos, Palette, Z, ZOffset, Scale); }
|
||||
}
|
||||
|
||||
public interface ITraitInfo { object Create(ActorInitializer init); }
|
||||
|
||||
public class TraitInfo<T> : ITraitInfo where T : new() { public virtual object Create(ActorInitializer init) { return new T(); } }
|
||||
|
||||
public interface ITraitPrerequisite<T> where T : ITraitInfo { }
|
||||
|
||||
public interface INotifySelection { void SelectionChanged(); }
|
||||
public interface IWorldLoaded { void WorldLoaded(World w); }
|
||||
public interface ICreatePlayers { void CreatePlayers(World w); }
|
||||
|
||||
public interface IBotInfo { string Name { get; } }
|
||||
public interface IBot
|
||||
{
|
||||
void Activate(Player p);
|
||||
IBotInfo Info { get; }
|
||||
}
|
||||
|
||||
public interface IActivity
|
||||
{
|
||||
IActivity Tick(Actor self);
|
||||
void Cancel(Actor self);
|
||||
void Queue(IActivity activity);
|
||||
IEnumerable<float2> GetCurrentPath();
|
||||
}
|
||||
|
||||
public interface IRenderOverlay { void Render(WorldRenderer wr); }
|
||||
public interface INotifyIdle { void TickIdle(Actor self); }
|
||||
|
||||
public interface IBlocksBullets { }
|
||||
|
||||
public interface IPostRender { void RenderAfterWorld(WorldRenderer wr, Actor self); }
|
||||
|
||||
public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr, Actor self); }
|
||||
public interface IPreRenderSelection { void RenderBeforeWorld(WorldRenderer wr, Actor self); }
|
||||
public interface IRenderAsTerrain { IEnumerable<Renderable> RenderAsTerrain(Actor self); }
|
||||
|
||||
public interface ITargetable
|
||||
{
|
||||
string[] TargetTypes { get; }
|
||||
IEnumerable<int2> TargetableCells(Actor self);
|
||||
bool TargetableBy(Actor self, Actor byActor);
|
||||
}
|
||||
|
||||
public interface INotifyStanceChanged
|
||||
{
|
||||
void StanceChanged(Actor self, Player a, Player b,
|
||||
Stance oldStance, Stance newStance);
|
||||
}
|
||||
|
||||
public interface ILintPass { void Run(Action<string> emitError); }
|
||||
}
|
||||
|
||||
@@ -9,9 +9,9 @@
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
using System.Drawing;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public class UiOverlay
|
||||
|
||||
@@ -13,369 +13,369 @@ using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Widgets
|
||||
{
|
||||
public abstract class Widget
|
||||
{
|
||||
// Info defined in YAML
|
||||
public string Id = null;
|
||||
public string X = "0";
|
||||
public string Y = "0";
|
||||
public string Width = "0";
|
||||
public string Height = "0";
|
||||
public string Delegate = null;
|
||||
public string EventHandler = null;
|
||||
public bool Visible = true;
|
||||
|
||||
public readonly List<Widget> Children = new List<Widget>();
|
||||
|
||||
// Calculated internally
|
||||
public Rectangle Bounds;
|
||||
public Widget Parent = null;
|
||||
|
||||
public static Stack<Widget> WindowList = new Stack<Widget>();
|
||||
|
||||
// Common Funcs that most widgets will want
|
||||
public Func<MouseInput, bool> OnMouseDown = mi => false;
|
||||
public Func<MouseInput, bool> OnMouseUp = mi => false;
|
||||
public Action<MouseInput> OnMouseMove = mi => { };
|
||||
public Func<KeyInput, bool> OnKeyPress = e => false;
|
||||
|
||||
public Func<bool> IsVisible;
|
||||
|
||||
public Widget() { IsVisible = () => Visible; }
|
||||
|
||||
public static Widget RootWidget
|
||||
{
|
||||
get { return rootWidget; }
|
||||
set { rootWidget = value; }
|
||||
}
|
||||
private static Widget rootWidget = new ContainerWidget();
|
||||
|
||||
public Widget(Widget widget)
|
||||
{
|
||||
Id = widget.Id;
|
||||
X = widget.X;
|
||||
Y = widget.Y;
|
||||
Width = widget.Width;
|
||||
Height = widget.Height;
|
||||
Delegate = widget.Delegate;
|
||||
Visible = widget.Visible;
|
||||
|
||||
Bounds = widget.Bounds;
|
||||
Parent = widget.Parent;
|
||||
|
||||
OnMouseDown = widget.OnMouseDown;
|
||||
OnMouseUp = widget.OnMouseUp;
|
||||
OnMouseMove = widget.OnMouseMove;
|
||||
OnKeyPress = widget.OnKeyPress;
|
||||
|
||||
IsVisible = widget.IsVisible;
|
||||
|
||||
foreach (var child in widget.Children)
|
||||
AddChild(child.Clone());
|
||||
}
|
||||
|
||||
public virtual Widget Clone()
|
||||
{
|
||||
throw new InvalidOperationException("Widget type `{0}` is not cloneable.".F(GetType().Name));
|
||||
}
|
||||
|
||||
public virtual int2 RenderOrigin
|
||||
{
|
||||
get
|
||||
{
|
||||
var offset = (Parent == null) ? int2.Zero : Parent.ChildOrigin;
|
||||
return new int2(Bounds.X, Bounds.Y) + offset;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual int2 ChildOrigin { get { return RenderOrigin; } }
|
||||
public virtual Rectangle RenderBounds { get { return new Rectangle(RenderOrigin.X, RenderOrigin.Y, Bounds.Width, Bounds.Height); } }
|
||||
|
||||
public virtual void Initialize()
|
||||
{
|
||||
// Parse the YAML equations to find the widget bounds
|
||||
var parentBounds = (Parent == null)
|
||||
? new Rectangle(0, 0, Game.viewport.Width, Game.viewport.Height)
|
||||
: Parent.Bounds;
|
||||
|
||||
var substitutions = new Dictionary<string, int>();
|
||||
substitutions.Add("WINDOW_RIGHT", Game.viewport.Width);
|
||||
substitutions.Add("WINDOW_BOTTOM", Game.viewport.Height);
|
||||
substitutions.Add("PARENT_RIGHT", parentBounds.Width);
|
||||
substitutions.Add("PARENT_LEFT", parentBounds.Left);
|
||||
substitutions.Add("PARENT_TOP", parentBounds.Top);
|
||||
substitutions.Add("PARENT_BOTTOM", parentBounds.Height);
|
||||
int width = Evaluator.Evaluate(Width, substitutions);
|
||||
int height = Evaluator.Evaluate(Height, substitutions);
|
||||
|
||||
substitutions.Add("WIDTH", width);
|
||||
substitutions.Add("HEIGHT", height);
|
||||
|
||||
Bounds = new Rectangle(Evaluator.Evaluate(X, substitutions),
|
||||
Evaluator.Evaluate(Y, substitutions),
|
||||
width,
|
||||
height);
|
||||
}
|
||||
|
||||
public void PostInit(Dictionary<string, object> args)
|
||||
{
|
||||
if (Delegate == null)
|
||||
return;
|
||||
|
||||
args["widget"] = this;
|
||||
|
||||
var iwd = Game.modData.ObjectCreator.CreateObject<IWidgetDelegate>(Delegate, args)
|
||||
as IWidgetDelegateEx;
|
||||
if (iwd != null)
|
||||
iwd.Init();
|
||||
|
||||
args.Remove("widget");
|
||||
}
|
||||
|
||||
public virtual Rectangle EventBounds { get { return RenderBounds; } }
|
||||
public virtual Rectangle GetEventBounds()
|
||||
{
|
||||
return Children
|
||||
.Where(c => c.IsVisible())
|
||||
.Select(c => c.GetEventBounds())
|
||||
.Aggregate(EventBounds, Rectangle.Union);
|
||||
}
|
||||
|
||||
public static Widget SelectedWidget;
|
||||
public bool Focused { get { return SelectedWidget == this; } }
|
||||
public virtual bool TakeFocus(MouseInput mi)
|
||||
{
|
||||
if (Focused)
|
||||
return true;
|
||||
|
||||
if (SelectedWidget != null && !SelectedWidget.LoseFocus(mi))
|
||||
return false;
|
||||
SelectedWidget = this;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Remove focus from this widget; return false if you don't want to give it up
|
||||
public virtual bool LoseFocus(MouseInput mi)
|
||||
{
|
||||
// Some widgets may need to override focus depending on mouse click
|
||||
return LoseFocus();
|
||||
}
|
||||
|
||||
public virtual bool LoseFocus()
|
||||
{
|
||||
if (SelectedWidget == this)
|
||||
SelectedWidget = null;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual string GetCursor(int2 pos) { return "default"; }
|
||||
public string GetCursorOuter(int2 pos)
|
||||
{
|
||||
// Is the cursor on top of us?
|
||||
if (!(IsVisible() && GetEventBounds().Contains(pos)))
|
||||
return null;
|
||||
|
||||
// Do any of our children specify a cursor?
|
||||
foreach (var child in Children.OfType<Widget>().Reverse())
|
||||
{
|
||||
var cc = child.GetCursorOuter(pos);
|
||||
if (cc != null)
|
||||
return cc;
|
||||
}
|
||||
|
||||
return EventBounds.Contains(pos) ? GetCursor(pos) : null;
|
||||
}
|
||||
|
||||
public static bool HandleInput(MouseInput mi)
|
||||
{
|
||||
bool handled = false;
|
||||
if (SelectedWidget != null && SelectedWidget.HandleMouseInputOuter(mi))
|
||||
handled = true;
|
||||
|
||||
if (!handled && RootWidget.HandleMouseInputOuter(mi))
|
||||
handled = true;
|
||||
|
||||
if (mi.Event == MouseInputEvent.Move)
|
||||
{
|
||||
Viewport.LastMousePos = mi.Location;
|
||||
Viewport.TicksSinceLastMove = 0;
|
||||
}
|
||||
return handled;
|
||||
}
|
||||
|
||||
public bool HandleMouseInputOuter(MouseInput mi)
|
||||
{
|
||||
// Are we able to handle this event?
|
||||
if (!(Focused || (IsVisible() && GetEventBounds().Contains(mi.Location.X, mi.Location.Y))))
|
||||
return false;
|
||||
|
||||
// Send the event to the deepest children first and bubble up if unhandled
|
||||
foreach (var child in Children.OfType<Widget>().Reverse())
|
||||
if (child.HandleMouseInputOuter(mi))
|
||||
return true;
|
||||
|
||||
return HandleMouseInput(mi);
|
||||
}
|
||||
|
||||
// Hack: Don't eat mouse input that others want
|
||||
// TODO: Solve this properly
|
||||
public virtual bool HandleMouseInput(MouseInput mi)
|
||||
{
|
||||
// Apply any special logic added by delegates; they return true if they caught the input
|
||||
if (mi.Event == MouseInputEvent.Down && OnMouseDown(mi)) return true;
|
||||
if (mi.Event == MouseInputEvent.Up && OnMouseUp(mi)) return true;
|
||||
if (mi.Event == MouseInputEvent.Move)
|
||||
OnMouseMove(mi);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual bool HandleKeyPressInner(KeyInput e) { return false; }
|
||||
public virtual bool HandleKeyPressOuter(KeyInput e)
|
||||
{
|
||||
if (!IsVisible())
|
||||
return false;
|
||||
|
||||
// Can any of our children handle this?
|
||||
foreach (var child in Children)
|
||||
if (child.HandleKeyPressOuter(e))
|
||||
return true;
|
||||
|
||||
// Do any widgety behavior (enter text etc)
|
||||
var handled = HandleKeyPressInner(e);
|
||||
|
||||
// Apply any special logic added by delegates; they return true if they caught the input
|
||||
if (OnKeyPress(e)) return true;
|
||||
|
||||
return handled;
|
||||
}
|
||||
|
||||
public static bool HandleKeyPress(KeyInput e)
|
||||
{
|
||||
if (SelectedWidget != null)
|
||||
return SelectedWidget.HandleKeyPressOuter(e);
|
||||
|
||||
if (RootWidget.HandleKeyPressOuter(e))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
public abstract void DrawInner();
|
||||
|
||||
public virtual void Draw()
|
||||
{
|
||||
if (IsVisible())
|
||||
{
|
||||
DrawInner();
|
||||
foreach (var child in Children)
|
||||
child.Draw();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Tick()
|
||||
{
|
||||
if (IsVisible())
|
||||
foreach (var child in Children)
|
||||
child.Tick();
|
||||
}
|
||||
|
||||
public virtual void AddChild(Widget child)
|
||||
{
|
||||
child.Parent = this;
|
||||
Children.Add(child);
|
||||
}
|
||||
public virtual void RemoveChild(Widget child) { Children.Remove(child); }
|
||||
public virtual void RemoveChildren() { Children.Clear(); }
|
||||
|
||||
public Widget GetWidget(string id)
|
||||
{
|
||||
if (this.Id == id)
|
||||
return this;
|
||||
|
||||
foreach (var child in Children)
|
||||
{
|
||||
var w = child.GetWidget(id);
|
||||
if (w != null)
|
||||
return w;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public T GetWidget<T>(string id) where T : Widget
|
||||
{
|
||||
var widget = GetWidget(id);
|
||||
return (widget != null) ? (T)widget : null;
|
||||
}
|
||||
|
||||
public static void CloseWindow()
|
||||
{
|
||||
RootWidget.Children.Remove(WindowList.Pop());
|
||||
if (WindowList.Count > 0)
|
||||
rootWidget.Children.Add(WindowList.Peek());
|
||||
}
|
||||
|
||||
public static Widget OpenWindow(string id)
|
||||
{
|
||||
return OpenWindow(id, new Dictionary<string, object>());
|
||||
}
|
||||
|
||||
public static Widget OpenWindow(string id, Dictionary<string, object> args)
|
||||
{
|
||||
var window = Game.modData.WidgetLoader.LoadWidget(args, rootWidget, id);
|
||||
if (WindowList.Count > 0)
|
||||
rootWidget.Children.Remove(WindowList.Peek());
|
||||
WindowList.Push(window);
|
||||
return window;
|
||||
}
|
||||
|
||||
public static void DoTick()
|
||||
{
|
||||
RootWidget.Tick();
|
||||
}
|
||||
|
||||
public static void DoDraw()
|
||||
{
|
||||
RootWidget.Draw();
|
||||
}
|
||||
}
|
||||
|
||||
public class ContainerWidget : Widget
|
||||
{
|
||||
public Func<string> GetBackground;
|
||||
public string Background = null;
|
||||
|
||||
public ContainerWidget()
|
||||
: base()
|
||||
{
|
||||
GetBackground = () => Background;
|
||||
}
|
||||
|
||||
public ContainerWidget(ContainerWidget other)
|
||||
: base(other)
|
||||
{
|
||||
Background = other.Background;
|
||||
GetBackground = other.GetBackground;
|
||||
}
|
||||
|
||||
public override void DrawInner()
|
||||
{
|
||||
var bg = GetBackground();
|
||||
if (bg != null)
|
||||
WidgetUtils.DrawPanel(bg, RenderBounds);
|
||||
}
|
||||
|
||||
public override string GetCursor(int2 pos) { return null; }
|
||||
public override Widget Clone() { return new ContainerWidget(this); }
|
||||
}
|
||||
|
||||
public interface IWidgetDelegate { }
|
||||
public interface IWidgetDelegateEx : IWidgetDelegate
|
||||
{
|
||||
void Init();
|
||||
}
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Widgets
|
||||
{
|
||||
public abstract class Widget
|
||||
{
|
||||
// Info defined in YAML
|
||||
public string Id = null;
|
||||
public string X = "0";
|
||||
public string Y = "0";
|
||||
public string Width = "0";
|
||||
public string Height = "0";
|
||||
public string Delegate = null;
|
||||
public string EventHandler = null;
|
||||
public bool Visible = true;
|
||||
|
||||
public readonly List<Widget> Children = new List<Widget>();
|
||||
|
||||
// Calculated internally
|
||||
public Rectangle Bounds;
|
||||
public Widget Parent = null;
|
||||
|
||||
public static Stack<Widget> WindowList = new Stack<Widget>();
|
||||
|
||||
// Common Funcs that most widgets will want
|
||||
public Func<MouseInput, bool> OnMouseDown = mi => false;
|
||||
public Func<MouseInput, bool> OnMouseUp = mi => false;
|
||||
public Action<MouseInput> OnMouseMove = mi => { };
|
||||
public Func<KeyInput, bool> OnKeyPress = e => false;
|
||||
|
||||
public Func<bool> IsVisible;
|
||||
|
||||
public Widget() { IsVisible = () => Visible; }
|
||||
|
||||
public static Widget RootWidget
|
||||
{
|
||||
get { return rootWidget; }
|
||||
set { rootWidget = value; }
|
||||
}
|
||||
private static Widget rootWidget = new ContainerWidget();
|
||||
|
||||
public Widget(Widget widget)
|
||||
{
|
||||
Id = widget.Id;
|
||||
X = widget.X;
|
||||
Y = widget.Y;
|
||||
Width = widget.Width;
|
||||
Height = widget.Height;
|
||||
Delegate = widget.Delegate;
|
||||
Visible = widget.Visible;
|
||||
|
||||
Bounds = widget.Bounds;
|
||||
Parent = widget.Parent;
|
||||
|
||||
OnMouseDown = widget.OnMouseDown;
|
||||
OnMouseUp = widget.OnMouseUp;
|
||||
OnMouseMove = widget.OnMouseMove;
|
||||
OnKeyPress = widget.OnKeyPress;
|
||||
|
||||
IsVisible = widget.IsVisible;
|
||||
|
||||
foreach (var child in widget.Children)
|
||||
AddChild(child.Clone());
|
||||
}
|
||||
|
||||
public virtual Widget Clone()
|
||||
{
|
||||
throw new InvalidOperationException("Widget type `{0}` is not cloneable.".F(GetType().Name));
|
||||
}
|
||||
|
||||
public virtual int2 RenderOrigin
|
||||
{
|
||||
get
|
||||
{
|
||||
var offset = (Parent == null) ? int2.Zero : Parent.ChildOrigin;
|
||||
return new int2(Bounds.X, Bounds.Y) + offset;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual int2 ChildOrigin { get { return RenderOrigin; } }
|
||||
public virtual Rectangle RenderBounds { get { return new Rectangle(RenderOrigin.X, RenderOrigin.Y, Bounds.Width, Bounds.Height); } }
|
||||
|
||||
public virtual void Initialize()
|
||||
{
|
||||
// Parse the YAML equations to find the widget bounds
|
||||
var parentBounds = (Parent == null)
|
||||
? new Rectangle(0, 0, Game.viewport.Width, Game.viewport.Height)
|
||||
: Parent.Bounds;
|
||||
|
||||
var substitutions = new Dictionary<string, int>();
|
||||
substitutions.Add("WINDOW_RIGHT", Game.viewport.Width);
|
||||
substitutions.Add("WINDOW_BOTTOM", Game.viewport.Height);
|
||||
substitutions.Add("PARENT_RIGHT", parentBounds.Width);
|
||||
substitutions.Add("PARENT_LEFT", parentBounds.Left);
|
||||
substitutions.Add("PARENT_TOP", parentBounds.Top);
|
||||
substitutions.Add("PARENT_BOTTOM", parentBounds.Height);
|
||||
int width = Evaluator.Evaluate(Width, substitutions);
|
||||
int height = Evaluator.Evaluate(Height, substitutions);
|
||||
|
||||
substitutions.Add("WIDTH", width);
|
||||
substitutions.Add("HEIGHT", height);
|
||||
|
||||
Bounds = new Rectangle(Evaluator.Evaluate(X, substitutions),
|
||||
Evaluator.Evaluate(Y, substitutions),
|
||||
width,
|
||||
height);
|
||||
}
|
||||
|
||||
public void PostInit(Dictionary<string, object> args)
|
||||
{
|
||||
if (Delegate == null)
|
||||
return;
|
||||
|
||||
args["widget"] = this;
|
||||
|
||||
var iwd = Game.modData.ObjectCreator.CreateObject<IWidgetDelegate>(Delegate, args)
|
||||
as IWidgetDelegateEx;
|
||||
if (iwd != null)
|
||||
iwd.Init();
|
||||
|
||||
args.Remove("widget");
|
||||
}
|
||||
|
||||
public virtual Rectangle EventBounds { get { return RenderBounds; } }
|
||||
public virtual Rectangle GetEventBounds()
|
||||
{
|
||||
return Children
|
||||
.Where(c => c.IsVisible())
|
||||
.Select(c => c.GetEventBounds())
|
||||
.Aggregate(EventBounds, Rectangle.Union);
|
||||
}
|
||||
|
||||
public static Widget SelectedWidget;
|
||||
public bool Focused { get { return SelectedWidget == this; } }
|
||||
public virtual bool TakeFocus(MouseInput mi)
|
||||
{
|
||||
if (Focused)
|
||||
return true;
|
||||
|
||||
if (SelectedWidget != null && !SelectedWidget.LoseFocus(mi))
|
||||
return false;
|
||||
SelectedWidget = this;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Remove focus from this widget; return false if you don't want to give it up
|
||||
public virtual bool LoseFocus(MouseInput mi)
|
||||
{
|
||||
// Some widgets may need to override focus depending on mouse click
|
||||
return LoseFocus();
|
||||
}
|
||||
|
||||
public virtual bool LoseFocus()
|
||||
{
|
||||
if (SelectedWidget == this)
|
||||
SelectedWidget = null;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual string GetCursor(int2 pos) { return "default"; }
|
||||
public string GetCursorOuter(int2 pos)
|
||||
{
|
||||
// Is the cursor on top of us?
|
||||
if (!(IsVisible() && GetEventBounds().Contains(pos)))
|
||||
return null;
|
||||
|
||||
// Do any of our children specify a cursor?
|
||||
foreach (var child in Children.OfType<Widget>().Reverse())
|
||||
{
|
||||
var cc = child.GetCursorOuter(pos);
|
||||
if (cc != null)
|
||||
return cc;
|
||||
}
|
||||
|
||||
return EventBounds.Contains(pos) ? GetCursor(pos) : null;
|
||||
}
|
||||
|
||||
public static bool HandleInput(MouseInput mi)
|
||||
{
|
||||
bool handled = false;
|
||||
if (SelectedWidget != null && SelectedWidget.HandleMouseInputOuter(mi))
|
||||
handled = true;
|
||||
|
||||
if (!handled && RootWidget.HandleMouseInputOuter(mi))
|
||||
handled = true;
|
||||
|
||||
if (mi.Event == MouseInputEvent.Move)
|
||||
{
|
||||
Viewport.LastMousePos = mi.Location;
|
||||
Viewport.TicksSinceLastMove = 0;
|
||||
}
|
||||
return handled;
|
||||
}
|
||||
|
||||
public bool HandleMouseInputOuter(MouseInput mi)
|
||||
{
|
||||
// Are we able to handle this event?
|
||||
if (!(Focused || (IsVisible() && GetEventBounds().Contains(mi.Location.X, mi.Location.Y))))
|
||||
return false;
|
||||
|
||||
// Send the event to the deepest children first and bubble up if unhandled
|
||||
foreach (var child in Children.OfType<Widget>().Reverse())
|
||||
if (child.HandleMouseInputOuter(mi))
|
||||
return true;
|
||||
|
||||
return HandleMouseInput(mi);
|
||||
}
|
||||
|
||||
// Hack: Don't eat mouse input that others want
|
||||
// TODO: Solve this properly
|
||||
public virtual bool HandleMouseInput(MouseInput mi)
|
||||
{
|
||||
// Apply any special logic added by delegates; they return true if they caught the input
|
||||
if (mi.Event == MouseInputEvent.Down && OnMouseDown(mi)) return true;
|
||||
if (mi.Event == MouseInputEvent.Up && OnMouseUp(mi)) return true;
|
||||
if (mi.Event == MouseInputEvent.Move)
|
||||
OnMouseMove(mi);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual bool HandleKeyPressInner(KeyInput e) { return false; }
|
||||
public virtual bool HandleKeyPressOuter(KeyInput e)
|
||||
{
|
||||
if (!IsVisible())
|
||||
return false;
|
||||
|
||||
// Can any of our children handle this?
|
||||
foreach (var child in Children)
|
||||
if (child.HandleKeyPressOuter(e))
|
||||
return true;
|
||||
|
||||
// Do any widgety behavior (enter text etc)
|
||||
var handled = HandleKeyPressInner(e);
|
||||
|
||||
// Apply any special logic added by delegates; they return true if they caught the input
|
||||
if (OnKeyPress(e)) return true;
|
||||
|
||||
return handled;
|
||||
}
|
||||
|
||||
public static bool HandleKeyPress(KeyInput e)
|
||||
{
|
||||
if (SelectedWidget != null)
|
||||
return SelectedWidget.HandleKeyPressOuter(e);
|
||||
|
||||
if (RootWidget.HandleKeyPressOuter(e))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
public abstract void DrawInner();
|
||||
|
||||
public virtual void Draw()
|
||||
{
|
||||
if (IsVisible())
|
||||
{
|
||||
DrawInner();
|
||||
foreach (var child in Children)
|
||||
child.Draw();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Tick()
|
||||
{
|
||||
if (IsVisible())
|
||||
foreach (var child in Children)
|
||||
child.Tick();
|
||||
}
|
||||
|
||||
public virtual void AddChild(Widget child)
|
||||
{
|
||||
child.Parent = this;
|
||||
Children.Add(child);
|
||||
}
|
||||
public virtual void RemoveChild(Widget child) { Children.Remove(child); }
|
||||
public virtual void RemoveChildren() { Children.Clear(); }
|
||||
|
||||
public Widget GetWidget(string id)
|
||||
{
|
||||
if (this.Id == id)
|
||||
return this;
|
||||
|
||||
foreach (var child in Children)
|
||||
{
|
||||
var w = child.GetWidget(id);
|
||||
if (w != null)
|
||||
return w;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public T GetWidget<T>(string id) where T : Widget
|
||||
{
|
||||
var widget = GetWidget(id);
|
||||
return (widget != null) ? (T)widget : null;
|
||||
}
|
||||
|
||||
public static void CloseWindow()
|
||||
{
|
||||
RootWidget.Children.Remove(WindowList.Pop());
|
||||
if (WindowList.Count > 0)
|
||||
rootWidget.Children.Add(WindowList.Peek());
|
||||
}
|
||||
|
||||
public static Widget OpenWindow(string id)
|
||||
{
|
||||
return OpenWindow(id, new Dictionary<string, object>());
|
||||
}
|
||||
|
||||
public static Widget OpenWindow(string id, Dictionary<string, object> args)
|
||||
{
|
||||
var window = Game.modData.WidgetLoader.LoadWidget(args, rootWidget, id);
|
||||
if (WindowList.Count > 0)
|
||||
rootWidget.Children.Remove(WindowList.Peek());
|
||||
WindowList.Push(window);
|
||||
return window;
|
||||
}
|
||||
|
||||
public static void DoTick()
|
||||
{
|
||||
RootWidget.Tick();
|
||||
}
|
||||
|
||||
public static void DoDraw()
|
||||
{
|
||||
RootWidget.Draw();
|
||||
}
|
||||
}
|
||||
|
||||
public class ContainerWidget : Widget
|
||||
{
|
||||
public Func<string> GetBackground;
|
||||
public string Background = null;
|
||||
|
||||
public ContainerWidget()
|
||||
: base()
|
||||
{
|
||||
GetBackground = () => Background;
|
||||
}
|
||||
|
||||
public ContainerWidget(ContainerWidget other)
|
||||
: base(other)
|
||||
{
|
||||
Background = other.Background;
|
||||
GetBackground = other.GetBackground;
|
||||
}
|
||||
|
||||
public override void DrawInner()
|
||||
{
|
||||
var bg = GetBackground();
|
||||
if (bg != null)
|
||||
WidgetUtils.DrawPanel(bg, RenderBounds);
|
||||
}
|
||||
|
||||
public override string GetCursor(int2 pos) { return null; }
|
||||
public override Widget Clone() { return new ContainerWidget(this); }
|
||||
}
|
||||
|
||||
public interface IWidgetDelegate { }
|
||||
public interface IWidgetDelegateEx : IWidgetDelegate
|
||||
{
|
||||
void Init();
|
||||
}
|
||||
}
|
||||
@@ -31,13 +31,13 @@ namespace OpenRA.Widgets
|
||||
|
||||
public override void DrawInner()
|
||||
{
|
||||
var selbox = SelectionBox;
|
||||
if (selbox == null)
|
||||
{
|
||||
foreach (var u in SelectActorsInBox(world, Game.CellSize * dragStart, Game.CellSize * dragStart))
|
||||
worldRenderer.DrawRollover(u);
|
||||
|
||||
return;
|
||||
var selbox = SelectionBox;
|
||||
if (selbox == null)
|
||||
{
|
||||
foreach (var u in SelectActorsInBox(world, Game.CellSize * dragStart, Game.CellSize * dragStart))
|
||||
worldRenderer.DrawRollover(u);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var a = selbox.Value.First;
|
||||
@@ -47,9 +47,9 @@ namespace OpenRA.Widgets
|
||||
Game.Renderer.LineRenderer.DrawLine(a, a + b, Color.White, Color.White);
|
||||
Game.Renderer.LineRenderer.DrawLine(a + b, a + b + c, Color.White, Color.White);
|
||||
Game.Renderer.LineRenderer.DrawLine(a + b + c, a + c, Color.White, Color.White);
|
||||
Game.Renderer.LineRenderer.DrawLine(a, a + c, Color.White, Color.White);
|
||||
|
||||
foreach (var u in SelectActorsInBox(world, selbox.Value.First, selbox.Value.Second))
|
||||
Game.Renderer.LineRenderer.DrawLine(a, a + c, Color.White, Color.White);
|
||||
|
||||
foreach (var u in SelectActorsInBox(world, selbox.Value.First, selbox.Value.Second))
|
||||
worldRenderer.DrawRollover(u);
|
||||
}
|
||||
|
||||
@@ -102,8 +102,8 @@ namespace OpenRA.Widgets
|
||||
if (world.OrderGenerator == null) return;
|
||||
|
||||
var orders = world.OrderGenerator.Order(world, xy.ToInt2(), mi).ToArray();
|
||||
orders.Do( o => world.IssueOrder( o ) );
|
||||
|
||||
orders.Do( o => world.IssueOrder( o ) );
|
||||
|
||||
world.PlayVoiceForOrders(orders);
|
||||
}
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ using OpenRA.Effects;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Network;
|
||||
using OpenRA.Orders;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Traits;
|
||||
using XRandom = OpenRA.Thirdparty.Random;
|
||||
|
||||
namespace OpenRA
|
||||
@@ -200,11 +200,11 @@ namespace OpenRA
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<TraitPair<T>> ActorsWithTrait<T>()
|
||||
{
|
||||
return traitDict.ActorsWithTraitMultiple<T>(this);
|
||||
}
|
||||
|
||||
public IEnumerable<TraitPair<T>> ActorsWithTrait<T>()
|
||||
{
|
||||
return traitDict.ActorsWithTraitMultiple<T>(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -6,15 +6,15 @@
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Support;
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Support;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA
|
||||
@@ -125,33 +125,33 @@ namespace OpenRA
|
||||
if (!a.Info.Traits.Contains<SelectableInfo>()) return null;
|
||||
var v = a.Info.Traits.Get<SelectableInfo>().Voice;
|
||||
return (v == null) ? null : Rules.Voices[v];
|
||||
}
|
||||
|
||||
public static void PlayVoiceForOrders(this World w, Order[] orders)
|
||||
{
|
||||
// Find an actor with a phrase to say
|
||||
foreach (var o in orders)
|
||||
{
|
||||
if (o.Subject.Destroyed) continue;
|
||||
foreach (var v in o.Subject.TraitsImplementing<IOrderVoice>())
|
||||
if (Sound.PlayVoice(v.VoicePhraseForOrder(o.Subject, o),
|
||||
o.Subject, o.Subject.Owner.Country.Race))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public static void DoTimed<T>(this IEnumerable<T> e, Action<T> a, string text, double time)
|
||||
{
|
||||
var sw = new Stopwatch();
|
||||
|
||||
e.Do(x =>
|
||||
{
|
||||
var t = sw.ElapsedTime();
|
||||
a(x);
|
||||
var dt = sw.ElapsedTime() - t;
|
||||
if (dt > time)
|
||||
Log.Write("perf", text, x, dt * 1000, Game.LocalTick);
|
||||
});
|
||||
}
|
||||
|
||||
public static void PlayVoiceForOrders(this World w, Order[] orders)
|
||||
{
|
||||
// Find an actor with a phrase to say
|
||||
foreach (var o in orders)
|
||||
{
|
||||
if (o.Subject.Destroyed) continue;
|
||||
foreach (var v in o.Subject.TraitsImplementing<IOrderVoice>())
|
||||
if (Sound.PlayVoice(v.VoicePhraseForOrder(o.Subject, o),
|
||||
o.Subject, o.Subject.Owner.Country.Race))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public static void DoTimed<T>(this IEnumerable<T> e, Action<T> a, string text, double time)
|
||||
{
|
||||
var sw = new Stopwatch();
|
||||
|
||||
e.Do(x =>
|
||||
{
|
||||
var t = sw.ElapsedTime();
|
||||
a(x);
|
||||
var dt = sw.ElapsedTime() - t;
|
||||
if (dt > time)
|
||||
Log.Write("perf", text, x, dt * 1000, Game.LocalTick);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user