Easier actor selection in game by actor bounds center
This commit is contained in:
@@ -37,23 +37,26 @@ namespace OpenRA.Orders
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public GenericSelectTarget(Actor subject, string order, string cursor, MouseButton button)
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: this(new Actor[] { subject }, order, cursor, button) { }
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public override IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
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public override IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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if (mi.Button != ExpectedButton)
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world.CancelInputMode();
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return OrderInner(world, xy, mi);
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return OrderInner(world, cell, mi);
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}
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protected virtual IEnumerable<Order> OrderInner(World world, CPos xy, MouseInput mi)
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protected virtual IEnumerable<Order> OrderInner(World world, CPos cell, MouseInput mi)
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{
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if (mi.Button == ExpectedButton && world.Map.Contains(xy))
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if (mi.Button == ExpectedButton && world.Map.Contains(cell))
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{
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world.CancelInputMode();
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foreach (var subject in Subjects)
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yield return new Order(OrderName, subject, false) { TargetLocation = xy };
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yield return new Order(OrderName, subject, false) { TargetLocation = cell };
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}
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}
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public override string GetCursor(World world, CPos xy, MouseInput mi) { return world.Map.Contains(xy) ? Cursor : "generic-blocked"; }
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public override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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return world.Map.Contains(cell) ? Cursor : "generic-blocked";
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}
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}
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}
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@@ -15,10 +15,10 @@ namespace OpenRA
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{
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public interface IOrderGenerator
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{
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IEnumerable<Order> Order(World world, CPos xy, MouseInput mi);
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IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi);
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void Tick(World world);
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IEnumerable<IRenderable> Render(WorldRenderer wr, World world);
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IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world);
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string GetCursor(World world, CPos xy, MouseInput mi);
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string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi);
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}
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}
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@@ -17,31 +17,31 @@ namespace OpenRA.Orders
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{
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public class UnitOrderGenerator : IOrderGenerator
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{
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static Target TargetForInput(World world, CPos xy, MouseInput mi)
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static Target TargetForInput(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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var actor = world.ScreenMap.ActorsAt(mi)
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.Where(a => !world.FogObscures(a) && a.Info.HasTraitInfo<ITargetableInfo>())
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.WithHighestSelectionPriority();
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.WithHighestSelectionPriority(worldPixel);
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if (actor != null)
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return Target.FromActor(actor);
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var frozen = world.ScreenMap.FrozenActorsAt(world.RenderPlayer, mi)
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.Where(a => a.Info.HasTraitInfo<ITargetableInfo>() && a.Visible && a.HasRenderables)
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.WithHighestSelectionPriority();
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.WithHighestSelectionPriority(worldPixel);
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if (frozen != null)
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return Target.FromFrozenActor(frozen);
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return Target.FromCell(world, xy);
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return Target.FromCell(world, cell);
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}
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public virtual IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
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public virtual IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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var target = TargetForInput(world, xy, mi);
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var actorsAt = world.ActorMap.GetActorsAt(xy).ToList();
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var target = TargetForInput(world, cell, worldPixel, mi);
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var actorsAt = world.ActorMap.GetActorsAt(cell).ToList();
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var orders = world.Selection.Actors
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.Select(a => OrderForUnit(a, target, actorsAt, xy, mi))
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.Select(a => OrderForUnit(a, target, actorsAt, cell, mi))
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.Where(o => o != null)
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.ToList();
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@@ -62,18 +62,18 @@ namespace OpenRA.Orders
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public virtual IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
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public virtual IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world) { yield break; }
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public virtual string GetCursor(World world, CPos xy, MouseInput mi)
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public virtual string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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var useSelect = false;
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var target = TargetForInput(world, xy, mi);
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var actorsAt = world.ActorMap.GetActorsAt(xy).ToList();
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var target = TargetForInput(world, cell, worldPixel, mi);
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var actorsAt = world.ActorMap.GetActorsAt(cell).ToList();
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if (target.Type == TargetType.Actor && target.Actor.Info.HasTraitInfo<SelectableInfo>() &&
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(mi.Modifiers.HasModifier(Modifiers.Shift) || !world.Selection.Actors.Any()))
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useSelect = true;
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var ordersWithCursor = world.Selection.Actors
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.Select(a => OrderForUnit(a, target, actorsAt, xy, mi))
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.Select(a => OrderForUnit(a, target, actorsAt, cell, mi))
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.Where(o => o != null && o.Cursor != null);
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var cursorOrder = ordersWithCursor.MaxByOrDefault(o => o.Order.OrderPriority);
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@@ -84,14 +84,14 @@ namespace OpenRA.Orders
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// Used for classic mouse orders, determines whether or not action at xy is move or select
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public static bool InputOverridesSelection(World world, int2 xy, MouseInput mi)
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{
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var actor = world.ScreenMap.ActorsAt(xy).WithHighestSelectionPriority();
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var actor = world.ScreenMap.ActorsAt(xy).WithHighestSelectionPriority(xy);
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if (actor == null)
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return true;
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var target = Target.FromActor(actor);
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var cell = world.Map.CellContaining(target.CenterPosition);
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var actorsAt = world.ActorMap.GetActorsAt(cell).ToList();
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var underCursor = world.Selection.Actors.WithHighestSelectionPriority();
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var underCursor = world.Selection.Actors.WithHighestSelectionPriority(xy);
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var o = OrderForUnit(underCursor, target, actorsAt, cell, mi);
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if (o != null && o.Order.OverrideSelection)
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@@ -10,6 +10,7 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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namespace OpenRA.Traits
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@@ -43,14 +44,22 @@ namespace OpenRA.Traits
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}
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}
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public static Actor WithHighestSelectionPriority(this IEnumerable<Actor> actors)
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public static Actor WithHighestSelectionPriority(this IEnumerable<Actor> actors, int2 selectionPixel)
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{
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return actors.MaxByOrDefault(a => a.Info.SelectionPriority());
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return actors.MaxByOrDefault(a => CalculateActorSelectionPriority(a.Info, a.Bounds, selectionPixel));
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}
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public static FrozenActor WithHighestSelectionPriority(this IEnumerable<FrozenActor> actors)
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public static FrozenActor WithHighestSelectionPriority(this IEnumerable<FrozenActor> actors, int2 selectionPixel)
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{
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return actors.MaxByOrDefault(a => a.Info.SelectionPriority());
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return actors.MaxByOrDefault(a => CalculateActorSelectionPriority(a.Info, a.Bounds, selectionPixel));
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}
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static long CalculateActorSelectionPriority(ActorInfo info, Rectangle bounds, int2 selectionPixel)
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{
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var centerPixel = new int2(bounds.X, bounds.Y);
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var pixelDistance = (centerPixel - selectionPixel).Length;
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return ((long)-pixelDistance << 32) + info.SelectionPriority();
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}
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static readonly Actor[] NoActors = { };
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@@ -114,7 +114,7 @@ namespace OpenRA.Widgets
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if (multiClick)
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{
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var unit = World.ScreenMap.ActorsAt(xy)
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.WithHighestSelectionPriority();
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.WithHighestSelectionPriority(xy);
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if (unit != null && unit.Owner == (World.RenderPlayer ?? World.LocalPlayer))
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{
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@@ -193,7 +193,8 @@ namespace OpenRA.Widgets
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return;
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var cell = worldRenderer.Viewport.ViewToWorld(mi.Location);
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var orders = world.OrderGenerator.Order(world, cell, mi).ToArray();
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var worldPixel = worldRenderer.Viewport.ViewToWorldPx(mi.Location);
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var orders = world.OrderGenerator.Order(world, cell, worldPixel, mi).ToArray();
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world.PlayVoiceForOrders(orders);
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var flashed = false;
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@@ -231,6 +232,7 @@ namespace OpenRA.Widgets
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return null;
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var cell = worldRenderer.Viewport.ViewToWorld(screenPos);
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var worldPixel = worldRenderer.Viewport.ViewToWorldPx(screenPos);
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var mi = new MouseInput
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{
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@@ -239,7 +241,7 @@ namespace OpenRA.Widgets
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Modifiers = Game.GetModifierKeys()
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};
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return World.OrderGenerator.GetCursor(World, cell, mi);
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return World.OrderGenerator.GetCursor(World, cell, worldPixel, mi);
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});
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}
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@@ -15,20 +15,23 @@ namespace OpenRA.Mods.Common.Orders
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{
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public class BeaconOrderGenerator : IOrderGenerator
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{
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public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
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public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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if (mi.Button != MouseButton.Left)
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world.CancelInputMode();
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else if (!world.ShroudObscures(xy))
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else if (!world.ShroudObscures(cell))
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{
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world.CancelInputMode();
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yield return new Order("PlaceBeacon", world.LocalPlayer.PlayerActor, false) { TargetLocation = xy, SuppressVisualFeedback = true };
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yield return new Order("PlaceBeacon", world.LocalPlayer.PlayerActor, false) { TargetLocation = cell, SuppressVisualFeedback = true };
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}
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}
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public virtual void Tick(World world) { }
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world) { yield break; }
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public string GetCursor(World world, CPos xy, MouseInput mi) { return !world.ShroudObscures(xy) ? "ability" : "generic-blocked"; }
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public string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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return !world.ShroudObscures(cell) ? "ability" : "generic-blocked";
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}
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}
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}
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Orders
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this.order = order;
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}
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public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
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public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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if (mi.Button == MouseButton.Right)
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world.CancelInputMode();
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@@ -64,7 +64,7 @@ namespace OpenRA.Mods.Common.Orders
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world) { yield break; }
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public string GetCursor(World world, CPos xy, MouseInput mi)
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public string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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mi.Button = MouseButton.Left;
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return cursor + (OrderInner(world, mi).Any() ? "" : "-blocked");
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@@ -62,12 +62,12 @@ namespace OpenRA.Mods.Common.Orders
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buildingInfluence = producer.World.WorldActor.Trait<BuildingInfluence>();
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}
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public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
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public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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if (mi.Button == MouseButton.Right)
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world.CancelInputMode();
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var ret = InnerOrder(world, xy, mi).ToArray();
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var ret = InnerOrder(world, cell, mi).ToArray();
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// If there was a successful placement order
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if (ret.Any(o => o.OrderString == "PlaceBuilding"
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@@ -78,7 +78,7 @@ namespace OpenRA.Mods.Common.Orders
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return ret;
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}
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IEnumerable<Order> InnerOrder(World world, CPos xy, MouseInput mi)
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IEnumerable<Order> InnerOrder(World world, CPos cell, MouseInput mi)
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{
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if (world.Paused)
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yield break;
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@@ -86,7 +86,7 @@ namespace OpenRA.Mods.Common.Orders
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if (mi.Button == MouseButton.Left)
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{
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var orderType = "PlaceBuilding";
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var topLeft = xy - FootprintUtils.AdjustForBuildingSize(buildingInfo);
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var topLeft = cell - FootprintUtils.AdjustForBuildingSize(buildingInfo);
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var plugInfo = world.Map.Rules.Actors[building].TraitInfoOrDefault<PlugInfo>();
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if (plugInfo != null)
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@@ -219,7 +219,7 @@ namespace OpenRA.Mods.Common.Orders
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}
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}
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public string GetCursor(World world, CPos xy, MouseInput mi) { return "default"; }
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public string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi) { return "default"; }
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IEnumerable<Order> ClearBlockersOrders(World world, CPos topLeft)
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{
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@@ -18,7 +18,7 @@ namespace OpenRA.Mods.Common.Orders
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{
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public class RepairOrderGenerator : IOrderGenerator
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{
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public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
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public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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if (mi.Button == MouseButton.Right)
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world.CancelInputMode();
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@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Orders
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world) { yield break; }
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public string GetCursor(World world, CPos xy, MouseInput mi)
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public string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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mi.Button = MouseButton.Left;
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return OrderInner(world, mi).Any()
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@@ -84,7 +84,7 @@ namespace OpenRA.Mods.Common.Traits
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world.CancelInputMode();
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}
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public override string GetCursor(World world, CPos xy, MouseInput mi)
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public override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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if (!Subjects.Any())
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return null;
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@@ -125,11 +125,11 @@ namespace OpenRA.Mods.Common.Traits
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tile = world.Map.SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);
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}
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public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
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public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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world.CancelInputMode();
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if (mi.Button == MouseButton.Left && power.UnitsInRange(xy).Any())
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yield return new Order(order, manager.Self, false) { TargetLocation = xy, SuppressVisualFeedback = true };
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if (mi.Button == MouseButton.Left && power.UnitsInRange(cell).Any())
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yield return new Order(order, manager.Self, false) { TargetLocation = cell, SuppressVisualFeedback = true };
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}
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public void Tick(World world)
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@@ -155,9 +155,9 @@ namespace OpenRA.Mods.Common.Traits
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yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true);
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}
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public string GetCursor(World world, CPos xy, MouseInput mi)
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public string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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return power.UnitsInRange(xy).Any() ? "ability" : "move-blocked";
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return power.UnitsInRange(cell).Any() ? "ability" : "move-blocked";
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}
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}
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}
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@@ -267,11 +267,11 @@ namespace OpenRA.Mods.Common.Traits
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expectedButton = button;
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}
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public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
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public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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world.CancelInputMode();
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if (mi.Button == expectedButton && world.Map.Contains(xy))
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yield return new Order(order, manager.Self, false) { TargetLocation = xy, SuppressVisualFeedback = true };
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if (mi.Button == expectedButton && world.Map.Contains(cell))
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yield return new Order(order, manager.Self, false) { TargetLocation = cell, SuppressVisualFeedback = true };
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}
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public virtual void Tick(World world)
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@@ -283,6 +283,9 @@ namespace OpenRA.Mods.Common.Traits
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world) { yield break; }
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public string GetCursor(World world, CPos xy, MouseInput mi) { return world.Map.Contains(xy) ? cursor : "generic-blocked"; }
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public string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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return world.Map.Contains(cell) ? cursor : "generic-blocked";
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}
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}
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}
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@@ -219,7 +219,8 @@ namespace OpenRA.Mods.Common.Widgets
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return null;
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var cell = MinimapPixelToCell(pos);
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var location = worldRenderer.Viewport.WorldToViewPx(worldRenderer.ScreenPxPosition(world.Map.CenterOfCell(cell)));
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var worldPixel = worldRenderer.ScreenPxPosition(world.Map.CenterOfCell(cell));
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var location = worldRenderer.Viewport.WorldToViewPx(worldPixel);
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var mi = new MouseInput
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{
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@@ -228,7 +229,7 @@ namespace OpenRA.Mods.Common.Widgets
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Modifiers = Game.GetModifierKeys()
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};
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var cursor = world.OrderGenerator.GetCursor(world, cell, mi);
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var cursor = world.OrderGenerator.GetCursor(world, cell, worldPixel, mi);
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if (cursor == null)
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return "default";
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@@ -128,9 +128,10 @@ namespace OpenRA.Mods.Common.Widgets
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return;
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}
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var underCursor = world.ScreenMap.ActorsAt(worldRenderer.Viewport.ViewToWorldPx(Viewport.LastMousePos))
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var worldPixel = worldRenderer.Viewport.ViewToWorldPx(Viewport.LastMousePos);
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var underCursor = world.ScreenMap.ActorsAt(worldPixel)
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.Where(a => !world.FogObscures(a) && a.Info.HasTraitInfo<ITooltipInfo>())
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.WithHighestSelectionPriority();
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.WithHighestSelectionPriority(worldPixel);
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if (underCursor != null)
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{
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@@ -140,9 +141,9 @@ namespace OpenRA.Mods.Common.Widgets
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return;
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}
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var frozen = world.ScreenMap.FrozenActorsAt(world.RenderPlayer, worldRenderer.Viewport.ViewToWorldPx(Viewport.LastMousePos))
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var frozen = world.ScreenMap.FrozenActorsAt(world.RenderPlayer, worldPixel)
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.Where(a => a.TooltipInfo != null && a.IsValid)
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.WithHighestSelectionPriority();
|
||||
.WithHighestSelectionPriority(worldPixel);
|
||||
|
||||
if (frozen != null)
|
||||
{
|
||||
|
||||
@@ -144,7 +144,7 @@ namespace OpenRA.Mods.RA.Traits
|
||||
tileBlocked = self.World.Map.SequenceProvider.GetSequence("overlay", "build-invalid").GetSprite(0);
|
||||
}
|
||||
|
||||
public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
|
||||
public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
|
||||
{
|
||||
if (mi.Button == Game.Settings.Game.MouseButtonPreference.Cancel)
|
||||
{
|
||||
@@ -160,7 +160,7 @@ namespace OpenRA.Mods.RA.Traits
|
||||
if (mi.Button == Game.Settings.Game.MouseButtonPreference.Action && underCursor == null)
|
||||
{
|
||||
minelayer.World.CancelInputMode();
|
||||
yield return new Order("PlaceMinefield", minelayer, false) { TargetLocation = xy };
|
||||
yield return new Order("PlaceMinefield", minelayer, false) { TargetLocation = cell };
|
||||
}
|
||||
}
|
||||
|
||||
@@ -190,7 +190,10 @@ namespace OpenRA.Mods.RA.Traits
|
||||
}
|
||||
}
|
||||
|
||||
public string GetCursor(World world, CPos xy, MouseInput mi) { lastMousePos = xy; return "ability"; } /* TODO */
|
||||
public string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
|
||||
{
|
||||
lastMousePos = cell; return "ability"; /* TODO */
|
||||
}
|
||||
}
|
||||
|
||||
class BeginMinefieldOrderTargeter : IOrderTargeter
|
||||
|
||||
@@ -151,7 +151,7 @@ namespace OpenRA.Mods.RA.Traits
|
||||
this.self = self;
|
||||
}
|
||||
|
||||
public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
|
||||
public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
|
||||
{
|
||||
if (mi.Button == Game.Settings.Game.MouseButtonPreference.Cancel)
|
||||
{
|
||||
@@ -159,11 +159,11 @@ namespace OpenRA.Mods.RA.Traits
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (self.IsInWorld && self.Location != xy
|
||||
&& self.Trait<PortableChrono>().CanTeleport && self.Owner.Shroud.IsExplored(xy))
|
||||
if (self.IsInWorld && self.Location != cell
|
||||
&& self.Trait<PortableChrono>().CanTeleport && self.Owner.Shroud.IsExplored(cell))
|
||||
{
|
||||
world.CancelInputMode();
|
||||
yield return new Order("PortableChronoTeleport", self, mi.Modifiers.HasModifier(Modifiers.Shift)) { TargetLocation = xy };
|
||||
yield return new Order("PortableChronoTeleport", self, mi.Modifiers.HasModifier(Modifiers.Shift)) { TargetLocation = cell };
|
||||
}
|
||||
}
|
||||
|
||||
@@ -194,10 +194,10 @@ namespace OpenRA.Mods.RA.Traits
|
||||
Color.FromArgb(96, Color.Black));
|
||||
}
|
||||
|
||||
public string GetCursor(World world, CPos xy, MouseInput mi)
|
||||
public string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
|
||||
{
|
||||
if (self.IsInWorld && self.Location != xy
|
||||
&& self.Trait<PortableChrono>().CanTeleport && self.Owner.Shroud.IsExplored(xy))
|
||||
if (self.IsInWorld && self.Location != cell
|
||||
&& self.Trait<PortableChrono>().CanTeleport && self.Owner.Shroud.IsExplored(cell))
|
||||
return "chrono-target";
|
||||
else
|
||||
return "move-blocked";
|
||||
|
||||
@@ -115,11 +115,11 @@ namespace OpenRA.Mods.RA.Traits
|
||||
tile = world.Map.SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);
|
||||
}
|
||||
|
||||
public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
|
||||
public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
|
||||
{
|
||||
world.CancelInputMode();
|
||||
if (mi.Button == MouseButton.Left)
|
||||
world.OrderGenerator = new SelectDestination(world, order, manager, power, xy);
|
||||
world.OrderGenerator = new SelectDestination(world, order, manager, power, cell);
|
||||
|
||||
yield break;
|
||||
}
|
||||
@@ -150,7 +150,7 @@ namespace OpenRA.Mods.RA.Traits
|
||||
yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true);
|
||||
}
|
||||
|
||||
public string GetCursor(World world, CPos xy, MouseInput mi)
|
||||
public string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
|
||||
{
|
||||
return "chrono-select";
|
||||
}
|
||||
@@ -179,7 +179,7 @@ namespace OpenRA.Mods.RA.Traits
|
||||
sourceTile = world.Map.SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);
|
||||
}
|
||||
|
||||
public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
|
||||
public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
|
||||
{
|
||||
if (mi.Button == MouseButton.Right)
|
||||
{
|
||||
@@ -187,7 +187,7 @@ namespace OpenRA.Mods.RA.Traits
|
||||
yield break;
|
||||
}
|
||||
|
||||
var ret = OrderInner(xy).FirstOrDefault();
|
||||
var ret = OrderInner(cell).FirstOrDefault();
|
||||
if (ret == null)
|
||||
yield break;
|
||||
|
||||
@@ -281,9 +281,9 @@ namespace OpenRA.Mods.RA.Traits
|
||||
return canTeleport;
|
||||
}
|
||||
|
||||
public string GetCursor(World world, CPos xy, MouseInput mi)
|
||||
public string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
|
||||
{
|
||||
return IsValidTarget(xy) ? "chrono-target" : "move-blocked";
|
||||
return IsValidTarget(cell) ? "chrono-target" : "move-blocked";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user