Easier actor selection in game by actor bounds center

This commit is contained in:
atlimit8
2015-11-15 11:30:40 -06:00
parent 387d0d0e3f
commit b07cd683e8
17 changed files with 100 additions and 75 deletions

View File

@@ -15,10 +15,10 @@ namespace OpenRA
{
public interface IOrderGenerator
{
IEnumerable<Order> Order(World world, CPos xy, MouseInput mi);
IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi);
void Tick(World world);
IEnumerable<IRenderable> Render(WorldRenderer wr, World world);
IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world);
string GetCursor(World world, CPos xy, MouseInput mi);
string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi);
}
}