Easier actor selection in game by actor bounds center
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@@ -18,7 +18,7 @@ namespace OpenRA.Mods.Common.Orders
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{
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public class RepairOrderGenerator : IOrderGenerator
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{
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public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
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public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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if (mi.Button == MouseButton.Right)
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world.CancelInputMode();
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@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Orders
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world) { yield break; }
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public string GetCursor(World world, CPos xy, MouseInput mi)
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public string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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mi.Button = MouseButton.Left;
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return OrderInner(world, mi).Any()
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