Easier actor selection in game by actor bounds center
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@@ -128,9 +128,10 @@ namespace OpenRA.Mods.Common.Widgets
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return;
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}
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var underCursor = world.ScreenMap.ActorsAt(worldRenderer.Viewport.ViewToWorldPx(Viewport.LastMousePos))
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var worldPixel = worldRenderer.Viewport.ViewToWorldPx(Viewport.LastMousePos);
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var underCursor = world.ScreenMap.ActorsAt(worldPixel)
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.Where(a => !world.FogObscures(a) && a.Info.HasTraitInfo<ITooltipInfo>())
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.WithHighestSelectionPriority();
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.WithHighestSelectionPriority(worldPixel);
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if (underCursor != null)
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{
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@@ -140,9 +141,9 @@ namespace OpenRA.Mods.Common.Widgets
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return;
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}
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var frozen = world.ScreenMap.FrozenActorsAt(world.RenderPlayer, worldRenderer.Viewport.ViewToWorldPx(Viewport.LastMousePos))
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var frozen = world.ScreenMap.FrozenActorsAt(world.RenderPlayer, worldPixel)
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.Where(a => a.TooltipInfo != null && a.IsValid)
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.WithHighestSelectionPriority();
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.WithHighestSelectionPriority(worldPixel);
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if (frozen != null)
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{
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