Easier actor selection in game by actor bounds center
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@@ -115,11 +115,11 @@ namespace OpenRA.Mods.RA.Traits
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tile = world.Map.SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);
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}
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public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
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public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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world.CancelInputMode();
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if (mi.Button == MouseButton.Left)
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world.OrderGenerator = new SelectDestination(world, order, manager, power, xy);
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world.OrderGenerator = new SelectDestination(world, order, manager, power, cell);
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yield break;
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}
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@@ -150,7 +150,7 @@ namespace OpenRA.Mods.RA.Traits
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yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true);
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}
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public string GetCursor(World world, CPos xy, MouseInput mi)
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public string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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return "chrono-select";
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}
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@@ -179,7 +179,7 @@ namespace OpenRA.Mods.RA.Traits
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sourceTile = world.Map.SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);
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}
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public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
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public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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if (mi.Button == MouseButton.Right)
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{
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@@ -187,7 +187,7 @@ namespace OpenRA.Mods.RA.Traits
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yield break;
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}
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var ret = OrderInner(xy).FirstOrDefault();
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var ret = OrderInner(cell).FirstOrDefault();
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if (ret == null)
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yield break;
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@@ -281,9 +281,9 @@ namespace OpenRA.Mods.RA.Traits
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return canTeleport;
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}
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public string GetCursor(World world, CPos xy, MouseInput mi)
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public string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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return IsValidTarget(xy) ? "chrono-target" : "move-blocked";
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return IsValidTarget(cell) ? "chrono-target" : "move-blocked";
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}
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}
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}
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