Merge pull request #11666 from abcdefg30/survFix
Add an IsDead check to prevent crashes in survival01
This commit is contained in:
@@ -66,45 +66,38 @@ SovietBuildings = { Barrack1, SubPen, RadarDome, AdvancedPowerPlant1, AdvancedPo
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IdleTrigger = function(units, dest)
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Utils.Do(units, function(unit)
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Trigger.OnIdle(unit, function()
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local bool = Utils.All(units, function(unit) return unit.IsIdle end)
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if bool then
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Utils.Do(units, function(unit)
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if not unit.IsDead then
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Trigger.ClearAll(unit)
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Trigger.AfterDelay(0, function()
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if not unit.IsDead then
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if dest then unit.AttackMove(dest, 3) end
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Trigger.OnIdle(unit, unit.Hunt)
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Trigger.OnCapture(unit, function()
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Trigger.ClearAll(unit)
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end)
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end
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end)
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end
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end)
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end
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end)
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if not unit.IsDead then
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Trigger.OnIdle(unit, function()
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local bool = Utils.All(units, function(unit) return unit.IsIdle end)
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if bool then
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SetupHuntTrigger(units)
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end
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end)
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Trigger.OnDamaged(unit, function()
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Utils.Do(units, function(unit)
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Trigger.OnDamaged(unit, function()
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SetupHuntTrigger(units)
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end)
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Trigger.OnCapture(unit, function()
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Trigger.ClearAll(unit)
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end)
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end
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end)
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end
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SetupHuntTrigger = function(units)
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Utils.Do(units, function(unit)
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if not unit.IsDead then
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Trigger.ClearAll(unit)
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Trigger.AfterDelay(0, function()
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if not unit.IsDead then
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Trigger.ClearAll(unit)
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Trigger.AfterDelay(0, function()
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if not unit.IsDead then
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Trigger.OnIdle(unit, unit.Hunt)
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Trigger.OnCapture(unit, function()
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Trigger.ClearAll(unit)
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end)
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end
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Trigger.OnIdle(unit, unit.Hunt)
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Trigger.OnCapture(unit, function()
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Trigger.ClearAll(unit)
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end)
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end
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end)
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end)
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Trigger.OnCapture(unit, function()
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Trigger.ClearAll(unit)
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end)
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end
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end)
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end
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