Added RenameOnDeath update rule

This commit is contained in:
Gustas
2024-09-19 15:23:41 +03:00
committed by abcdefg30
parent 9c60ac23a3
commit b0899d0ee4
33 changed files with 194 additions and 161 deletions

View File

@@ -253,7 +253,7 @@
AttackMove:
WithDamageOverlay:
WithFacingSpriteBody:
Explodes:
FireWarheadsOnDeath:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Guard:
@@ -308,7 +308,7 @@
Type: GroundPosition
ActorLostNotification:
TextNotification: notification-unit-lost
Explodes:
FireWarheadsOnDeath:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
AttackMove:
@@ -660,7 +660,7 @@
TextNotification: notification-unit-lost
AttackMove:
WithDamageOverlay:
Explodes:
FireWarheadsOnDeath:
Weapon: UnitExplodeShip
EmptyWeapon: UnitExplodeShip
Guard:
@@ -697,7 +697,7 @@
DamagedSounds: xplobig4.aud
DestroyedSounds: crumble.aud, xplobig4.aud
WithSpriteBody:
Explodes:
FireWarheadsOnDeath:
Type: Footprint
Weapon: BuildingExplode
EmptyWeapon: BuildingExplode
@@ -827,7 +827,7 @@
Interactable:
Tooltip:
GenericName: meta-civfield-generic-name
-Explodes:
-FireWarheadsOnDeath:
-ShakeOnDeath:
-SoundOnDamageTransition:
-Demolishable:
@@ -1082,7 +1082,7 @@
WithColoredOverlay@IDISABLE:
Color: 000000B4
ScriptTriggers:
Explodes:
FireWarheadsOnDeath:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
WithIdleOverlay@Burns:

View File

@@ -133,7 +133,7 @@ STNK.Husk:
IntoActor: stnk
RenderSprites:
Image: stnk.destroyed
Explodes:
FireWarheadsOnDeath:
Weapon: UnitExplodeStealthTank
EmptyWeapon: UnitExplodeStealthTank

View File

@@ -73,7 +73,7 @@ E2:
ProneOffset: 300,0,-227
WithInfantryBody:
DefaultAttackSequence: throw
Explodes:
FireWarheadsOnDeath:
Weapon: GrenadierExplode
EmptyWeapon: GrenadierExplode
Chance: 50

View File

@@ -93,10 +93,10 @@ HARV:
EffectiveOwnerFromOwner: true
WithHarvestAnimation:
WithDockingAnimation:
Explodes@EMPTY:
FireWarheadsOnDeath@EMPTY:
Weapon: UnitExplodeHarvEmpty
EmptyWeapon: UnitExplodeHarvEmpty
Explodes:
FireWarheadsOnDeath:
RequiresCondition: !no-tiberium
Weapon: TiberiumExplosion
WithStoresResourcesPipsDecoration:
@@ -184,7 +184,7 @@ APC:
MaxWeight: 5
UnloadVoice: Unload
LoadingCondition: notmobile
Explodes:
FireWarheadsOnDeath:
Weapon: UnitExplodeBig
EmptyWeapon: UnitExplodeBig
SpawnActorOnDeath:
@@ -241,7 +241,7 @@ ARTY:
Actor: ARTY.Husk
OwnerType: InternalName
EffectiveOwnerFromOwner: true
Explodes:
FireWarheadsOnDeath:
Weapon: ArtilleryShell
EmptyWeapon: ArtilleryShell
@@ -286,7 +286,7 @@ FTNK:
AttackMove:
Voice: Attack
WithMuzzleOverlay:
Explodes:
FireWarheadsOnDeath:
Weapon: FlametankExplode
EmptyWeapon: FlametankExplode
SpawnActorOnDeath:
@@ -532,7 +532,7 @@ MTNK:
Voice: Attack
WithMuzzleOverlay:
WithSpriteTurret:
Explodes:
FireWarheadsOnDeath:
Weapon: UnitExplodeBig
EmptyWeapon: UnitExplodeBig
SpawnActorOnDeath:
@@ -600,7 +600,7 @@ HTNK:
Delay: 10
StartIfBelow: 50
DamageCooldown: 200
Explodes:
FireWarheadsOnDeath:
Weapon: UnitExplodeMech
EmptyWeapon: UnitExplodeMech
SpawnActorOnDeath:
@@ -659,7 +659,7 @@ MSAM:
AttackMove:
Voice: Attack
WithSpriteTurret:
Explodes:
FireWarheadsOnDeath:
Weapon: UnitExplodeMech
EmptyWeapon: UnitExplodeMech
SpawnActorOnDeath:
@@ -789,7 +789,7 @@ STNK:
AutoTarget:
InitialStance: HoldFire
InitialStanceAI: ReturnFire
Explodes:
FireWarheadsOnDeath:
Weapon: UnitExplodeStealthTank
EmptyWeapon: UnitExplodeStealthTank
SpawnActorOnDeath: