Added RenameOnDeath update rule
This commit is contained in:
@@ -253,7 +253,7 @@
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AttackMove:
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WithDamageOverlay:
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WithFacingSpriteBody:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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Guard:
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@@ -308,7 +308,7 @@
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Type: GroundPosition
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ActorLostNotification:
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TextNotification: notification-unit-lost
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Explodes:
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FireWarheadsOnDeath:
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Weapon: HeliExplode
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EmptyWeapon: HeliExplode
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AttackMove:
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@@ -660,7 +660,7 @@
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TextNotification: notification-unit-lost
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AttackMove:
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WithDamageOverlay:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeShip
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EmptyWeapon: UnitExplodeShip
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Guard:
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@@ -697,7 +697,7 @@
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DamagedSounds: xplobig4.aud
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DestroyedSounds: crumble.aud, xplobig4.aud
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WithSpriteBody:
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Explodes:
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FireWarheadsOnDeath:
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Type: Footprint
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Weapon: BuildingExplode
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EmptyWeapon: BuildingExplode
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@@ -827,7 +827,7 @@
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Interactable:
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Tooltip:
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GenericName: meta-civfield-generic-name
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-Explodes:
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-FireWarheadsOnDeath:
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-ShakeOnDeath:
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-SoundOnDamageTransition:
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-Demolishable:
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@@ -1082,7 +1082,7 @@
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WithColoredOverlay@IDISABLE:
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Color: 000000B4
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ScriptTriggers:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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WithIdleOverlay@Burns:
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@@ -133,7 +133,7 @@ STNK.Husk:
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IntoActor: stnk
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RenderSprites:
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Image: stnk.destroyed
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeStealthTank
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EmptyWeapon: UnitExplodeStealthTank
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@@ -73,7 +73,7 @@ E2:
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ProneOffset: 300,0,-227
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WithInfantryBody:
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DefaultAttackSequence: throw
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Explodes:
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FireWarheadsOnDeath:
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Weapon: GrenadierExplode
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EmptyWeapon: GrenadierExplode
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Chance: 50
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@@ -93,10 +93,10 @@ HARV:
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EffectiveOwnerFromOwner: true
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WithHarvestAnimation:
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WithDockingAnimation:
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Explodes@EMPTY:
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FireWarheadsOnDeath@EMPTY:
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Weapon: UnitExplodeHarvEmpty
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EmptyWeapon: UnitExplodeHarvEmpty
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Explodes:
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FireWarheadsOnDeath:
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RequiresCondition: !no-tiberium
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Weapon: TiberiumExplosion
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WithStoresResourcesPipsDecoration:
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@@ -184,7 +184,7 @@ APC:
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MaxWeight: 5
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UnloadVoice: Unload
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LoadingCondition: notmobile
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeBig
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EmptyWeapon: UnitExplodeBig
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SpawnActorOnDeath:
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@@ -241,7 +241,7 @@ ARTY:
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Actor: ARTY.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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Explodes:
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FireWarheadsOnDeath:
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Weapon: ArtilleryShell
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EmptyWeapon: ArtilleryShell
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@@ -286,7 +286,7 @@ FTNK:
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AttackMove:
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Voice: Attack
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WithMuzzleOverlay:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: FlametankExplode
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EmptyWeapon: FlametankExplode
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SpawnActorOnDeath:
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@@ -532,7 +532,7 @@ MTNK:
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Voice: Attack
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WithMuzzleOverlay:
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WithSpriteTurret:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeBig
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EmptyWeapon: UnitExplodeBig
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SpawnActorOnDeath:
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@@ -600,7 +600,7 @@ HTNK:
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Delay: 10
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StartIfBelow: 50
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DamageCooldown: 200
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeMech
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EmptyWeapon: UnitExplodeMech
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SpawnActorOnDeath:
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@@ -659,7 +659,7 @@ MSAM:
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AttackMove:
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Voice: Attack
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WithSpriteTurret:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeMech
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EmptyWeapon: UnitExplodeMech
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SpawnActorOnDeath:
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@@ -789,7 +789,7 @@ STNK:
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AutoTarget:
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InitialStance: HoldFire
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InitialStanceAI: ReturnFire
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeStealthTank
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EmptyWeapon: UnitExplodeStealthTank
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SpawnActorOnDeath:
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