Rename ThrowsShrapnel to FireProjectilesOnDeath

This commit is contained in:
Gustas
2024-08-26 22:42:54 +03:00
committed by abcdefg30
parent c050b211eb
commit 9c60ac23a3

View File

@@ -17,7 +17,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Throws particles when the actor is destroyed that do damage on impact.")]
public class ThrowsShrapnelInfo : ConditionalTraitInfo, IRulesetLoaded
public class FireProjectilesOnDeathInfo : ConditionalTraitInfo, IRulesetLoaded
{
[WeaponReference]
[FieldLoader.Require]
@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.Traits
public WeaponInfo[] WeaponInfos { get; private set; }
public override object Create(ActorInitializer actor) { return new ThrowsShrapnel(this); }
public override object Create(ActorInitializer actor) { return new FireProjectilesOnDeath(this); }
public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
{
base.RulesetLoaded(rules, ai);
@@ -47,9 +47,9 @@ namespace OpenRA.Mods.Common.Traits
}
}
sealed class ThrowsShrapnel : ConditionalTrait<ThrowsShrapnelInfo>, INotifyKilled
sealed class FireProjectilesOnDeath : ConditionalTrait<FireProjectilesOnDeathInfo>, INotifyKilled
{
public ThrowsShrapnel(ThrowsShrapnelInfo info)
public FireProjectilesOnDeath(FireProjectilesOnDeathInfo info)
: base(info) { }
public void Killed(Actor self, AttackInfo attack)