Added RenameOnDeath update rule
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@@ -253,7 +253,7 @@
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AttackMove:
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WithDamageOverlay:
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WithFacingSpriteBody:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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Guard:
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@@ -308,7 +308,7 @@
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Type: GroundPosition
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ActorLostNotification:
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TextNotification: notification-unit-lost
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Explodes:
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FireWarheadsOnDeath:
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Weapon: HeliExplode
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EmptyWeapon: HeliExplode
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AttackMove:
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@@ -660,7 +660,7 @@
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TextNotification: notification-unit-lost
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AttackMove:
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WithDamageOverlay:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeShip
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EmptyWeapon: UnitExplodeShip
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Guard:
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@@ -697,7 +697,7 @@
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DamagedSounds: xplobig4.aud
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DestroyedSounds: crumble.aud, xplobig4.aud
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WithSpriteBody:
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Explodes:
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FireWarheadsOnDeath:
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Type: Footprint
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Weapon: BuildingExplode
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EmptyWeapon: BuildingExplode
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@@ -827,7 +827,7 @@
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Interactable:
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Tooltip:
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GenericName: meta-civfield-generic-name
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-Explodes:
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-FireWarheadsOnDeath:
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-ShakeOnDeath:
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-SoundOnDamageTransition:
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-Demolishable:
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@@ -1082,7 +1082,7 @@
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WithColoredOverlay@IDISABLE:
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Color: 000000B4
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ScriptTriggers:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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WithIdleOverlay@Burns:
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