Added RenameOnDeath update rule
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@@ -93,10 +93,10 @@ HARV:
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EffectiveOwnerFromOwner: true
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WithHarvestAnimation:
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WithDockingAnimation:
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Explodes@EMPTY:
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FireWarheadsOnDeath@EMPTY:
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Weapon: UnitExplodeHarvEmpty
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EmptyWeapon: UnitExplodeHarvEmpty
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Explodes:
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FireWarheadsOnDeath:
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RequiresCondition: !no-tiberium
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Weapon: TiberiumExplosion
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WithStoresResourcesPipsDecoration:
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@@ -184,7 +184,7 @@ APC:
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MaxWeight: 5
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UnloadVoice: Unload
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LoadingCondition: notmobile
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeBig
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EmptyWeapon: UnitExplodeBig
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SpawnActorOnDeath:
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@@ -241,7 +241,7 @@ ARTY:
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Actor: ARTY.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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Explodes:
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FireWarheadsOnDeath:
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Weapon: ArtilleryShell
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EmptyWeapon: ArtilleryShell
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@@ -286,7 +286,7 @@ FTNK:
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AttackMove:
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Voice: Attack
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WithMuzzleOverlay:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: FlametankExplode
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EmptyWeapon: FlametankExplode
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SpawnActorOnDeath:
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@@ -532,7 +532,7 @@ MTNK:
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Voice: Attack
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WithMuzzleOverlay:
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WithSpriteTurret:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeBig
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EmptyWeapon: UnitExplodeBig
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SpawnActorOnDeath:
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@@ -600,7 +600,7 @@ HTNK:
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Delay: 10
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StartIfBelow: 50
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DamageCooldown: 200
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeMech
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EmptyWeapon: UnitExplodeMech
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SpawnActorOnDeath:
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@@ -659,7 +659,7 @@ MSAM:
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AttackMove:
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Voice: Attack
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WithSpriteTurret:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeMech
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EmptyWeapon: UnitExplodeMech
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SpawnActorOnDeath:
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@@ -789,7 +789,7 @@ STNK:
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AutoTarget:
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InitialStance: HoldFire
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InitialStanceAI: ReturnFire
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeStealthTank
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EmptyWeapon: UnitExplodeStealthTank
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SpawnActorOnDeath:
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