Added RenameOnDeath update rule

This commit is contained in:
Gustas
2024-09-19 15:23:41 +03:00
committed by abcdefg30
parent 9c60ac23a3
commit b0899d0ee4
33 changed files with 194 additions and 161 deletions

View File

@@ -41,7 +41,7 @@ spicebloom:
Name: actor-spicebloom-name
SpiceBloom:
Weapon: SpiceExplosion
Explodes:
FireWarheadsOnDeath:
Weapon: BloomExplosion
EmptyWeapon: BloomExplosion
Crushable:

View File

@@ -312,7 +312,7 @@
RequiresForceFire: true
WithColoredOverlay@husk:
Color: 00000060
Explodes:
FireWarheadsOnDeath:
Weapon: UnitExplodeMed
EmptyWeapon: UnitExplodeMed
CaptureManager:
@@ -497,7 +497,7 @@
SoundOnDamageTransition:
DamagedSounds: EXPLSML1.WAV
DestroyedSounds: EXPLHG1.WAV
Explodes:
FireWarheadsOnDeath:
Type: Footprint
Weapon: BuildingExplode
EmptyWeapon: BuildingExplode
@@ -526,7 +526,7 @@
Notification: StructureSold
Guardable:
Range: 3c0
ThrowsShrapnel:
FireProjectilesOnDeath:
Weapons: Debris, Debris2, Debris3, Debris4
Pieces: 2, 5
Range: 1c512, 4c0
@@ -569,7 +569,7 @@
RequiresCondition: !build-incomplete
LineBuildNode:
Types: turret
ThrowsShrapnel:
FireProjectilesOnDeath:
Weapons: Debris, Debris3
Pieces: 2, 2
Range: 2c0, 4c0
@@ -713,7 +713,7 @@
Owner: Neutral
HitShape:
UseTargetableCellsOffsets: true
Explodes:
FireWarheadsOnDeath:
Type: CenterPosition
Weapon: cliffExplode
EmptyWeapon: cliffExplode

View File

@@ -237,7 +237,7 @@ grenadier:
ProneOffset: 96,100,-64
WithInfantryBody:
DefaultAttackSequence: throw
Explodes:
FireWarheadsOnDeath:
Weapon: GrenDeath
EmptyWeapon: GrenDeath
@@ -275,7 +275,7 @@ sardaukar:
Category: Units
Voiced:
VoiceSet: GenericVoice
Explodes:
FireWarheadsOnDeath:
Weapon: SardDeath
EmptyWeapon: SardDeath
Chance: 100

View File

@@ -363,7 +363,7 @@ silo:
Amount: -15
MustBeDestroyed:
RequiredForShortGame: false
ThrowsShrapnel:
FireProjectilesOnDeath:
Weapons: Debris, Debris2, Debris3, Debris4
Pieces: 3, 5
Range: 2c0, 5c0
@@ -756,10 +756,10 @@ wall:
Sellable:
SellSounds: CHUNG.WAV
Guardable:
Explodes:
FireWarheadsOnDeath:
Weapon: WallExplode
EmptyWeapon: WallExplode
ThrowsShrapnel:
FireProjectilesOnDeath:
Weapons: Debris2, Debris3
Pieces: 1, 1
Range: 1c512, 2c768

View File

@@ -30,7 +30,7 @@ mcv:
MustBeDestroyed:
RequiredForShortGame: true
BaseBuilding:
Explodes:
FireWarheadsOnDeath:
Weapon: UnitExplodeLarge
EmptyWeapon: UnitExplodeLarge
Transforms:
@@ -93,7 +93,7 @@ harvester:
Speed: 43
RevealsShroud:
Range: 3c768
Explodes:
FireWarheadsOnDeath:
Weapon: UnitExplodeLarge
EmptyWeapon: UnitExplodeLarge
SpawnActorOnDeath:
@@ -116,12 +116,12 @@ harvester:
RequiresSelection: true
PipCount: 7
-SpeedMultiplier@HEAVYDAMAGE:
ThrowsShrapnel@ShrapnelNotEmpty:
FireProjectilesOnDeath@ShrapnelNotEmpty:
Weapons: Debris, Debris2, Debris3, Debris4
Pieces: 3, 5
Range: 1c0, 6c0
RequiresCondition: !harvester-empty
ThrowsShrapnel@throwSpice:
FireProjectilesOnDeath@throwSpice:
Weapons: SpiceExplosion
Pieces: 1, 3
Range: 1c0, 5c0
@@ -169,7 +169,7 @@ trike:
MuzzleSequence: muzzle
AttackFrontal:
FacingTolerance: 0
Explodes:
FireWarheadsOnDeath:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
AttractsWorms:
@@ -210,7 +210,7 @@ quad:
Category: Units
AttackFrontal:
FacingTolerance: 0
Explodes:
FireWarheadsOnDeath:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Selectable:
@@ -261,7 +261,7 @@ siege_tank:
FacingTolerance: 0
WithMuzzleOverlay:
WithSpriteTurret:
Explodes:
FireWarheadsOnDeath:
Weapon: UnitExplodeMed
EmptyWeapon: UnitExplodeMed
AutoTarget:
@@ -312,7 +312,7 @@ missile_tank:
FacingTolerance: 0
AutoTarget:
InitialStanceAI: Defend
Explodes:
FireWarheadsOnDeath:
Weapon: UnitExplodeMed
EmptyWeapon: UnitExplodeMed
Selectable:
@@ -323,11 +323,11 @@ missile_tank:
EffectiveOwnerFromOwner: true
AttractsWorms:
Intensity: 600
ThrowsShrapnel@02:
FireProjectilesOnDeath@02:
Weapons: Debris3, Debris
Pieces: 0,2
Range: 2c0, 3c0
ThrowsShrapnel@03:
FireProjectilesOnDeath@03:
Weapons: DebrisMissile
Pieces: 0,2
Range: 4c0, 6c0
@@ -367,7 +367,7 @@ sonic_tank:
Category: Units
AttackFrontal:
FacingTolerance: 0
Explodes:
FireWarheadsOnDeath:
Weapon: UnitExplodeLarge
EmptyWeapon: UnitExplodeLarge
SpawnActorOnDeath:
@@ -420,7 +420,7 @@ devastator:
FacingTolerance: 0
WithMuzzleOverlay:
IgnoreOffset: true
Explodes:
FireWarheadsOnDeath:
Weapon: UnitExplodeLarge
EmptyWeapon: UnitExplodeLarge
RequiresCondition: !overload
@@ -428,7 +428,7 @@ devastator:
Actor: devastator.husk
OwnerType: InternalName
EffectiveOwnerFromOwner: true
Explodes@OVERLOAD:
FireWarheadsOnDeath@OVERLOAD:
Weapon: PlasmaExplosion
EmptyWeapon: PlasmaExplosion
RequiresCondition: meltdown
@@ -494,7 +494,7 @@ raider:
MuzzleSequence: muzzle
AttackFrontal:
FacingTolerance: 0
Explodes:
FireWarheadsOnDeath:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
AttractsWorms:
@@ -568,7 +568,7 @@ deviator:
FacingTolerance: 0
AutoTarget:
InitialStanceAI: Defend
Explodes:
FireWarheadsOnDeath:
Weapon: UnitExplodeLarge
EmptyWeapon: UnitExplodeLarge
SpawnActorOnDeath:
@@ -613,7 +613,7 @@ deviator:
AttackTurreted:
WithMuzzleOverlay:
WithSpriteTurret:
Explodes:
FireWarheadsOnDeath:
Weapon: UnitExplodeMed
EmptyWeapon: UnitExplodeMed
Selectable:
@@ -623,7 +623,7 @@ deviator:
SpawnActorOnDeath:
OwnerType: InternalName
EffectiveOwnerFromOwner: true
ThrowsShrapnel:
FireProjectilesOnDeath:
Weapons: Debris, Debris2, Debris3
Pieces: 0, 2
Range: 2c0, 4c0