Added RenameOnDeath update rule
This commit is contained in:
@@ -41,7 +41,7 @@ spicebloom:
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Name: actor-spicebloom-name
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SpiceBloom:
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Weapon: SpiceExplosion
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Explodes:
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FireWarheadsOnDeath:
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Weapon: BloomExplosion
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EmptyWeapon: BloomExplosion
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Crushable:
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@@ -312,7 +312,7 @@
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RequiresForceFire: true
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WithColoredOverlay@husk:
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Color: 00000060
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeMed
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EmptyWeapon: UnitExplodeMed
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CaptureManager:
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@@ -497,7 +497,7 @@
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SoundOnDamageTransition:
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DamagedSounds: EXPLSML1.WAV
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DestroyedSounds: EXPLHG1.WAV
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Explodes:
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FireWarheadsOnDeath:
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Type: Footprint
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Weapon: BuildingExplode
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EmptyWeapon: BuildingExplode
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@@ -526,7 +526,7 @@
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Notification: StructureSold
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Guardable:
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Range: 3c0
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ThrowsShrapnel:
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FireProjectilesOnDeath:
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Weapons: Debris, Debris2, Debris3, Debris4
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Pieces: 2, 5
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Range: 1c512, 4c0
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@@ -569,7 +569,7 @@
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RequiresCondition: !build-incomplete
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LineBuildNode:
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Types: turret
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ThrowsShrapnel:
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FireProjectilesOnDeath:
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Weapons: Debris, Debris3
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Pieces: 2, 2
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Range: 2c0, 4c0
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@@ -713,7 +713,7 @@
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Owner: Neutral
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HitShape:
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UseTargetableCellsOffsets: true
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Explodes:
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FireWarheadsOnDeath:
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Type: CenterPosition
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Weapon: cliffExplode
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EmptyWeapon: cliffExplode
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@@ -237,7 +237,7 @@ grenadier:
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ProneOffset: 96,100,-64
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WithInfantryBody:
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DefaultAttackSequence: throw
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Explodes:
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FireWarheadsOnDeath:
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Weapon: GrenDeath
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EmptyWeapon: GrenDeath
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@@ -275,7 +275,7 @@ sardaukar:
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Category: Units
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Voiced:
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VoiceSet: GenericVoice
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Explodes:
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FireWarheadsOnDeath:
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Weapon: SardDeath
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EmptyWeapon: SardDeath
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Chance: 100
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@@ -363,7 +363,7 @@ silo:
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Amount: -15
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MustBeDestroyed:
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RequiredForShortGame: false
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ThrowsShrapnel:
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FireProjectilesOnDeath:
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Weapons: Debris, Debris2, Debris3, Debris4
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Pieces: 3, 5
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Range: 2c0, 5c0
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@@ -756,10 +756,10 @@ wall:
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Sellable:
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SellSounds: CHUNG.WAV
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Guardable:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: WallExplode
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EmptyWeapon: WallExplode
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ThrowsShrapnel:
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FireProjectilesOnDeath:
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Weapons: Debris2, Debris3
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Pieces: 1, 1
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Range: 1c512, 2c768
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@@ -30,7 +30,7 @@ mcv:
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MustBeDestroyed:
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RequiredForShortGame: true
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BaseBuilding:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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Transforms:
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@@ -93,7 +93,7 @@ harvester:
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Speed: 43
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RevealsShroud:
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Range: 3c768
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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SpawnActorOnDeath:
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@@ -116,12 +116,12 @@ harvester:
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RequiresSelection: true
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PipCount: 7
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-SpeedMultiplier@HEAVYDAMAGE:
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ThrowsShrapnel@ShrapnelNotEmpty:
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FireProjectilesOnDeath@ShrapnelNotEmpty:
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Weapons: Debris, Debris2, Debris3, Debris4
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Pieces: 3, 5
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Range: 1c0, 6c0
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RequiresCondition: !harvester-empty
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ThrowsShrapnel@throwSpice:
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FireProjectilesOnDeath@throwSpice:
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Weapons: SpiceExplosion
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Pieces: 1, 3
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Range: 1c0, 5c0
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@@ -169,7 +169,7 @@ trike:
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MuzzleSequence: muzzle
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AttackFrontal:
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FacingTolerance: 0
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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AttractsWorms:
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@@ -210,7 +210,7 @@ quad:
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Category: Units
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AttackFrontal:
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FacingTolerance: 0
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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Selectable:
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@@ -261,7 +261,7 @@ siege_tank:
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FacingTolerance: 0
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WithMuzzleOverlay:
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WithSpriteTurret:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeMed
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EmptyWeapon: UnitExplodeMed
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AutoTarget:
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@@ -312,7 +312,7 @@ missile_tank:
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FacingTolerance: 0
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AutoTarget:
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InitialStanceAI: Defend
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeMed
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EmptyWeapon: UnitExplodeMed
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Selectable:
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@@ -323,11 +323,11 @@ missile_tank:
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EffectiveOwnerFromOwner: true
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AttractsWorms:
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Intensity: 600
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ThrowsShrapnel@02:
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FireProjectilesOnDeath@02:
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Weapons: Debris3, Debris
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Pieces: 0,2
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Range: 2c0, 3c0
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ThrowsShrapnel@03:
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FireProjectilesOnDeath@03:
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Weapons: DebrisMissile
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Pieces: 0,2
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Range: 4c0, 6c0
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@@ -367,7 +367,7 @@ sonic_tank:
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Category: Units
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AttackFrontal:
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FacingTolerance: 0
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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SpawnActorOnDeath:
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@@ -420,7 +420,7 @@ devastator:
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FacingTolerance: 0
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WithMuzzleOverlay:
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IgnoreOffset: true
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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RequiresCondition: !overload
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@@ -428,7 +428,7 @@ devastator:
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Actor: devastator.husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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Explodes@OVERLOAD:
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FireWarheadsOnDeath@OVERLOAD:
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Weapon: PlasmaExplosion
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EmptyWeapon: PlasmaExplosion
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RequiresCondition: meltdown
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@@ -494,7 +494,7 @@ raider:
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MuzzleSequence: muzzle
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AttackFrontal:
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FacingTolerance: 0
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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AttractsWorms:
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@@ -568,7 +568,7 @@ deviator:
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FacingTolerance: 0
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AutoTarget:
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InitialStanceAI: Defend
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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SpawnActorOnDeath:
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@@ -613,7 +613,7 @@ deviator:
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AttackTurreted:
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WithMuzzleOverlay:
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WithSpriteTurret:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeMed
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EmptyWeapon: UnitExplodeMed
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Selectable:
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@@ -623,7 +623,7 @@ deviator:
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SpawnActorOnDeath:
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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ThrowsShrapnel:
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FireProjectilesOnDeath:
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Weapons: Debris, Debris2, Debris3
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Pieces: 0, 2
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Range: 2c0, 4c0
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