Added RenameOnDeath update rule
This commit is contained in:
@@ -30,7 +30,7 @@ mcv:
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MustBeDestroyed:
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RequiredForShortGame: true
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BaseBuilding:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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Transforms:
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@@ -93,7 +93,7 @@ harvester:
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Speed: 43
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RevealsShroud:
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Range: 3c768
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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SpawnActorOnDeath:
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@@ -116,12 +116,12 @@ harvester:
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RequiresSelection: true
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PipCount: 7
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-SpeedMultiplier@HEAVYDAMAGE:
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ThrowsShrapnel@ShrapnelNotEmpty:
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FireProjectilesOnDeath@ShrapnelNotEmpty:
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Weapons: Debris, Debris2, Debris3, Debris4
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Pieces: 3, 5
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Range: 1c0, 6c0
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RequiresCondition: !harvester-empty
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ThrowsShrapnel@throwSpice:
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FireProjectilesOnDeath@throwSpice:
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Weapons: SpiceExplosion
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Pieces: 1, 3
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Range: 1c0, 5c0
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@@ -169,7 +169,7 @@ trike:
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MuzzleSequence: muzzle
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AttackFrontal:
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FacingTolerance: 0
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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AttractsWorms:
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@@ -210,7 +210,7 @@ quad:
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Category: Units
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AttackFrontal:
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FacingTolerance: 0
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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Selectable:
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@@ -261,7 +261,7 @@ siege_tank:
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FacingTolerance: 0
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WithMuzzleOverlay:
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WithSpriteTurret:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeMed
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EmptyWeapon: UnitExplodeMed
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AutoTarget:
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@@ -312,7 +312,7 @@ missile_tank:
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FacingTolerance: 0
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AutoTarget:
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InitialStanceAI: Defend
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeMed
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EmptyWeapon: UnitExplodeMed
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Selectable:
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@@ -323,11 +323,11 @@ missile_tank:
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EffectiveOwnerFromOwner: true
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AttractsWorms:
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Intensity: 600
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ThrowsShrapnel@02:
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FireProjectilesOnDeath@02:
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Weapons: Debris3, Debris
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Pieces: 0,2
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Range: 2c0, 3c0
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ThrowsShrapnel@03:
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FireProjectilesOnDeath@03:
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Weapons: DebrisMissile
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Pieces: 0,2
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Range: 4c0, 6c0
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@@ -367,7 +367,7 @@ sonic_tank:
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Category: Units
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AttackFrontal:
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FacingTolerance: 0
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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SpawnActorOnDeath:
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@@ -420,7 +420,7 @@ devastator:
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FacingTolerance: 0
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WithMuzzleOverlay:
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IgnoreOffset: true
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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RequiresCondition: !overload
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@@ -428,7 +428,7 @@ devastator:
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Actor: devastator.husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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Explodes@OVERLOAD:
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FireWarheadsOnDeath@OVERLOAD:
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Weapon: PlasmaExplosion
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EmptyWeapon: PlasmaExplosion
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RequiresCondition: meltdown
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@@ -494,7 +494,7 @@ raider:
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MuzzleSequence: muzzle
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AttackFrontal:
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FacingTolerance: 0
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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AttractsWorms:
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@@ -568,7 +568,7 @@ deviator:
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FacingTolerance: 0
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AutoTarget:
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InitialStanceAI: Defend
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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SpawnActorOnDeath:
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@@ -613,7 +613,7 @@ deviator:
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AttackTurreted:
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WithMuzzleOverlay:
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WithSpriteTurret:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeMed
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EmptyWeapon: UnitExplodeMed
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Selectable:
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@@ -623,7 +623,7 @@ deviator:
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SpawnActorOnDeath:
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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ThrowsShrapnel:
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FireProjectilesOnDeath:
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Weapons: Debris, Debris2, Debris3
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Pieces: 0, 2
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Range: 2c0, 4c0
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