Added RenameOnDeath update rule
This commit is contained in:
@@ -376,8 +376,8 @@ V19.Husk:
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-Demolishable:
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-HitShape:
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-Health:
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-Explodes:
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-Explodes@CIVPANIC:
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-FireWarheadsOnDeath:
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-FireWarheadsOnDeath@CIVPANIC:
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Interactable:
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BARL:
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@@ -385,7 +385,7 @@ BARL:
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-Selectable:
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Health:
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HP: 1000
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Explodes:
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FireWarheadsOnDeath:
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Weapon: BarrelExplode
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Tooltip:
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Name: actor-barl-name
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@@ -407,7 +407,7 @@ BRL3:
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-Selectable:
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Health:
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HP: 1000
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Explodes:
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FireWarheadsOnDeath:
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Weapon: BarrelExplode
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Tooltip:
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Name: actor-brl3-name
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@@ -551,7 +551,7 @@ OILB:
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TooltipDescription@other:
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Description: actor-oilb.capturable-desc
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ValidRelationships: Neutral, Enemy
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Explodes:
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FireWarheadsOnDeath:
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Weapon: BarrelExplode
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GpsDot:
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String: Oil
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@@ -295,7 +295,7 @@
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FallRate: 26
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KilledOnImpassableTerrain: true
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ParachutingCondition: parachute
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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WithFacingSpriteBody:
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@@ -531,7 +531,7 @@
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GpsDot:
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String: Ship
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WithDamageOverlay:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeShip
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EmptyWeapon: UnitExplodeShip
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Guard:
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@@ -633,7 +633,7 @@
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Categories: Aircraft
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SpawnActorOnDeath:
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RequiresCondition: airborne
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplode
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RequiresCondition: !airborne
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CaptureManager:
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@@ -698,7 +698,7 @@
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DamagedSounds: kaboom1.aud
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DestroyedSounds: kaboom22.aud
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WithSpriteBody:
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Explodes:
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FireWarheadsOnDeath:
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Type: Footprint
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Weapon: BuildingExplode
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EmptyWeapon: BuildingExplode
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@@ -778,7 +778,7 @@
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-GivesBuildableArea:
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-AcceptsDeliveredCash:
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RenderRangeCircle:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: SmallBuildingExplode
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EmptyWeapon: SmallBuildingExplode
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MapEditorData:
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@@ -857,7 +857,7 @@
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AreaTypes: fake
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Health:
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HP: 10000
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Explodes:
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FireWarheadsOnDeath:
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Weapon: Demolish
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DamageThreshold: 70
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RevealsShroud:
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@@ -889,7 +889,7 @@
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-Selectable:
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Health:
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HP: 1000
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplode
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Tooltip:
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Name: meta-ammobox-name
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@@ -909,17 +909,17 @@
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MapEditorData:
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ExcludeTilesets: INTERIOR
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Categories: Civilian building
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Explodes:
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FireWarheadsOnDeath:
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Weapon: SmallBuildingExplode
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Explodes@CIVPANIC:
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FireWarheadsOnDeath@CIVPANIC:
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Weapon: CivPanicExplosion
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^CivField:
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Inherits: ^CivBuilding
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-HitShape:
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-Health:
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-Explodes:
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-Explodes@CIVPANIC:
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-FireWarheadsOnDeath:
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-FireWarheadsOnDeath@CIVPANIC:
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-Selectable:
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-ScriptTriggers:
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Tooltip:
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@@ -360,7 +360,7 @@ PDOF:
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HP: 100000
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Armor:
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Type: Wood
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Explodes:
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FireWarheadsOnDeath:
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DamageThreshold: 50
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MSLF:
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@@ -393,7 +393,7 @@ MSLF:
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HP: 100000
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Armor:
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Type: Wood
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Explodes:
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FireWarheadsOnDeath:
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DamageThreshold: 50
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FACF:
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@@ -158,7 +158,7 @@ E2:
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RequiresCondition: parachute
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Palette: player-noshadow
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IsPlayerPalette: true
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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DamageSource: Killer
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@@ -258,7 +258,7 @@ E4:
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Weapon: Flamer
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TakeCover:
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ProneOffset: 160,0,-288
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Explodes:
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FireWarheadsOnDeath:
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Weapon: VisualExplode
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EmptyWeapon: VisualExplode
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Chance: 50
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@@ -6,13 +6,13 @@ MINV:
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soviet: minp
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russia: minp
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ukraine: minp
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Explodes:
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FireWarheadsOnDeath:
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Weapon: ATMine
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# Only kept for backwards-compatibility with existing and imported maps, use MINV instead
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MINP:
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Inherits: MINV
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Explodes:
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FireWarheadsOnDeath:
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Weapon: APMine
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CRATE:
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@@ -464,7 +464,7 @@ CTFLAG:
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HasMinibib: true
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-HitShape:
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-Health:
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-Explodes:
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-FireWarheadsOnDeath:
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-Selectable:
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-Targetable:
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MapEditorData:
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@@ -41,7 +41,7 @@ SS:
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DetectionTypes: Underwater
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Range: 5c0
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RenderDetectionCircle:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeSubmarine
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EmptyWeapon: UnitExplodeSubmarine
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Selectable:
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@@ -96,7 +96,7 @@ MSUB:
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DetectionTypes: Underwater
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Range: 4c0
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RenderDetectionCircle:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeSubmarine
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EmptyWeapon: UnitExplodeSubmarine
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Selectable:
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@@ -113,7 +113,7 @@ GAP:
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MustBeDestroyed:
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RequiredForShortGame: false
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-AcceptsDeliveredCash:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: SmallBuildingExplode
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EmptyWeapon: SmallBuildingExplode
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HitShape:
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@@ -919,7 +919,7 @@ FTUR:
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DetectCloaked:
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Range: 6c0
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ProvidesPrerequisite@buildingname:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: BuildingExplode
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EmptyWeapon: BuildingExplode
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@@ -1386,7 +1386,7 @@ SILO:
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-SpawnActorsOnSell:
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Power:
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Amount: -10
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Explodes:
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FireWarheadsOnDeath:
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Weapon: SmallBuildingExplode
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EmptyWeapon: SmallBuildingExplode
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WithResourceStoragePipsDecoration:
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@@ -41,7 +41,7 @@ V2RL:
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RequiresCondition: reloading
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Sequence: empty-idle
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Name: reloading
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Explodes:
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FireWarheadsOnDeath:
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Weapon: V2Explode
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ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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@@ -294,7 +294,7 @@ ARTY:
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ForceFireIgnoresActors: True
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FacingTolerance: 0
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WithMuzzleOverlay:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: ArtilleryExplode
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EmptyWeapon: UnitExplodeSmall
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LoadedChance: 75
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@@ -353,7 +353,7 @@ HARV:
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Delay: 25
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StartIfBelow: 50
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DamageCooldown: 500
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Explodes:
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FireWarheadsOnDeath:
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RequiresCondition: !no-ore
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Weapon: OreExplosion
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WithHarvesterSpriteBody:
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@@ -541,7 +541,7 @@ MNLY:
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Range: 5c0
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DetectionTypes: Mine
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RenderDetectionCircle:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: ATMine
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RenderSprites:
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Image: MNLY
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@@ -767,7 +767,7 @@ DTRK:
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Speed: 67
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RevealsShroud:
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Range: 4c0
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Explodes:
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FireWarheadsOnDeath:
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Weapon: MiniNuke
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EmptyWeapon: MiniNuke
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DamageSource: Killer
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