Added RenameOnDeath update rule
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@@ -113,7 +113,7 @@ GAP:
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MustBeDestroyed:
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RequiredForShortGame: false
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-AcceptsDeliveredCash:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: SmallBuildingExplode
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EmptyWeapon: SmallBuildingExplode
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HitShape:
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@@ -919,7 +919,7 @@ FTUR:
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DetectCloaked:
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Range: 6c0
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ProvidesPrerequisite@buildingname:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: BuildingExplode
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EmptyWeapon: BuildingExplode
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@@ -1386,7 +1386,7 @@ SILO:
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-SpawnActorsOnSell:
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Power:
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Amount: -10
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Explodes:
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FireWarheadsOnDeath:
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Weapon: SmallBuildingExplode
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EmptyWeapon: SmallBuildingExplode
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WithResourceStoragePipsDecoration:
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