Added RenameOnDeath update rule
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@@ -41,7 +41,7 @@ V2RL:
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RequiresCondition: reloading
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Sequence: empty-idle
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Name: reloading
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Explodes:
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FireWarheadsOnDeath:
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Weapon: V2Explode
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ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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@@ -294,7 +294,7 @@ ARTY:
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ForceFireIgnoresActors: True
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FacingTolerance: 0
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WithMuzzleOverlay:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: ArtilleryExplode
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EmptyWeapon: UnitExplodeSmall
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LoadedChance: 75
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@@ -353,7 +353,7 @@ HARV:
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Delay: 25
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StartIfBelow: 50
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DamageCooldown: 500
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Explodes:
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FireWarheadsOnDeath:
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RequiresCondition: !no-ore
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Weapon: OreExplosion
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WithHarvesterSpriteBody:
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@@ -541,7 +541,7 @@ MNLY:
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Range: 5c0
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DetectionTypes: Mine
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RenderDetectionCircle:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: ATMine
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RenderSprites:
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Image: MNLY
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@@ -767,7 +767,7 @@ DTRK:
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Speed: 67
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RevealsShroud:
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Range: 4c0
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Explodes:
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FireWarheadsOnDeath:
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Weapon: MiniNuke
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EmptyWeapon: MiniNuke
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DamageSource: Killer
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