Added RenameOnDeath update rule
This commit is contained in:
@@ -16,7 +16,7 @@ CABHUT:
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Interactable:
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SelectionDecorations:
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-Demolishable:
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-Explodes:
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-FireWarheadsOnDeath:
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-FrozenUnderFog:
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HiddenUnderShroud:
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MapEditorData:
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@@ -12,9 +12,9 @@ ABAN01:
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HP: 60000
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MapEditorData:
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ExcludeTilesets: TEMPERATE
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 5, 9
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 2, 4
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IsometricSelectable:
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Height: 72
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@@ -33,9 +33,9 @@ ABAN02:
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HP: 60000
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MapEditorData:
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ExcludeTilesets: TEMPERATE
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 5, 9
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 2, 4
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IsometricSelectable:
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Height: 48
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@@ -54,9 +54,9 @@ ABAN03:
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HP: 50000
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MapEditorData:
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ExcludeTilesets: TEMPERATE
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 5, 9
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 2, 4
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IsometricSelectable:
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Height: 48
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@@ -75,9 +75,9 @@ ABAN04:
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HP: 40000
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MapEditorData:
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ExcludeTilesets: TEMPERATE
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 4, 7
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 2, 3
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ABAN05:
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@@ -437,9 +437,9 @@ CA0001:
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Type: heavy
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Health:
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HP: 40000
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 5, 9
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 2, 4
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CA0002:
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@@ -454,9 +454,9 @@ CA0002:
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Type: heavy
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Health:
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HP: 40000
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 5, 9
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 2, 4
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CA0003:
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@@ -755,9 +755,9 @@ CAARAY:
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WithIdleOverlay@LIGHT-bright:
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Sequence: idle-light-bright
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Palette: bright
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 5, 7
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 2, 4
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IsometricSelectable:
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Height: 72
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@@ -781,9 +781,9 @@ CAARMR:
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CaptureManager:
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Capturable:
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Types: building
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 6, 9
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 3, 4
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CACRSH01:
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@@ -829,9 +829,9 @@ CAHOSP:
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CaptureNotification:
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TextNotification: notification-building-captured
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ProvidesPrerequisite@BuildingName:
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 5, 9
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 2, 4
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MapEditorData:
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Categories: Civilian building
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@@ -869,9 +869,9 @@ CAPYR02:
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HP: 40000
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MapEditorData:
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ExcludeTilesets: SNOW
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 6, 9
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 3, 4
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IsometricSelectable:
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Height: 96
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@@ -890,9 +890,9 @@ CAPYR03:
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HP: 40000
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MapEditorData:
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ExcludeTilesets: SNOW
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 6, 9
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 3, 4
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IsometricSelectable:
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Height: 96
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@@ -911,9 +911,9 @@ CITY01:
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HP: 40000
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MapEditorData:
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RequireTilesets: TEMPERATE
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 5, 9
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 2, 4
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IsometricSelectable:
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Height: 72
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@@ -932,9 +932,9 @@ CITY02:
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HP: 70000
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MapEditorData:
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RequireTilesets: TEMPERATE
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 5, 9
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 2, 4
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IsometricSelectable:
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Height: 72
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@@ -953,9 +953,9 @@ CITY03:
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HP: 50000
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MapEditorData:
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RequireTilesets: TEMPERATE
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 5, 9
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 2, 4
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IsometricSelectable:
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Height: 48
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@@ -974,9 +974,9 @@ CITY04:
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HP: 60000
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MapEditorData:
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RequireTilesets: TEMPERATE
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 5, 9
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 2, 4
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IsometricSelectable:
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Height: 72
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@@ -995,9 +995,9 @@ CITY05:
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HP: 60000
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MapEditorData:
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RequireTilesets: TEMPERATE
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 5, 9
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 2, 4
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IsometricSelectable:
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Height: 96
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@@ -1016,9 +1016,9 @@ CITY06:
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HP: 50000
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MapEditorData:
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RequireTilesets: TEMPERATE
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 7, 9
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 3, 4
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IsometricSelectable:
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Height: 72
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@@ -1037,9 +1037,9 @@ CITY07:
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HP: 40000
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MapEditorData:
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RequireTilesets: TEMPERATE
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 7, 9
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 3, 4
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IsometricSelectable:
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Height: 60
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@@ -1174,9 +1174,9 @@ CITY15:
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HP: 50000
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MapEditorData:
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RequireTilesets: TEMPERATE
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 7, 9
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 3, 4
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CITY16:
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@@ -1193,9 +1193,9 @@ CITY16:
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HP: 50000
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MapEditorData:
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RequireTilesets: TEMPERATE
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 7, 9
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 3, 4
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IsometricSelectable:
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Height: 72
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@@ -1214,9 +1214,9 @@ CITY17:
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HP: 30000
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MapEditorData:
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RequireTilesets: TEMPERATE
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 7, 9
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 3, 4
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IsometricSelectable:
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Height: 108
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@@ -1235,9 +1235,9 @@ CITY18:
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HP: 60000
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MapEditorData:
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RequireTilesets: TEMPERATE
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 8, 12
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 5, 7
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IsometricSelectable:
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Height: 72
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@@ -1328,9 +1328,9 @@ CTDAM:
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Sequence: idle-water-a
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WithIdleOverlay@WATER-B:
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Sequence: idle-water-b
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 5, 9
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 2, 4
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CTVEGA:
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@@ -1347,9 +1347,9 @@ CTVEGA:
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HP: 10000
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MapEditorData:
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ExcludeTilesets: SNOW
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 7, 9
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 3, 4
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IsometricSelectable:
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Height: 72
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@@ -1762,9 +1762,9 @@ NTPYRA:
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Palette: player
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 7, 9
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 3, 5
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IsometricSelectable:
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Height: 72
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@@ -1785,9 +1785,9 @@ UFO:
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Type: Heavy
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MapEditorData:
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RequireTilesets: TEMPERATE
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 9, 12
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 6, 8
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IsometricSelectable:
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Height: 144
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@@ -341,7 +341,7 @@
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DamagedSounds: expnew01.aud
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DestroyedSounds: crmble2.aud
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WithSpriteBody:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: BuildingExplosions
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EmptyWeapon: BuildingExplosions
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Type: Footprint
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@@ -350,11 +350,11 @@
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Guardable:
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Range: 3c0
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Demolishable:
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Weapons: SmallDebris
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Pieces: 2, 4
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Range: 2c0, 5c0
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Weapons: LargeDebris, LargeDebrisWithTrail
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Pieces: 1, 2
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Range: 2c0, 5c0
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@@ -400,9 +400,9 @@
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Notification: StructureSold
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WithMakeAnimation:
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Condition: build-incomplete
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 3, 5
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 2, 3
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WithBuildingRepairDecoration:
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Image: allyrepair
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@@ -452,9 +452,9 @@
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HP: 40000
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MapEditorData:
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RequireTilesets: TEMPERATE
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 1, 3
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 1, 1
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MapEditorData:
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Categories: Billboard
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@@ -726,7 +726,7 @@
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Weapon: CyborgExplode
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DamageState: Critical
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TriggerOnlyOnce: true
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Explodes:
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FireWarheadsOnDeath:
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Weapon: CyborgExplode
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EmptyWeapon: CyborgExplode
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DeathSounds:
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@@ -822,12 +822,12 @@
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Guardable:
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BodyOrientation:
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CameraPitch: 85
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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MustBeDestroyed:
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RenderSprites:
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ThrowsShrapnel:
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FireProjectilesOnDeath:
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Weapons: SmallDebris
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Pieces: 3, 7
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Range: 2c0, 5c0
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@@ -1212,10 +1212,10 @@
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BodyOrientation:
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CameraPitch: 85
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QuantizedFacings: 0
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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ThrowsShrapnel:
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FireProjectilesOnDeath:
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Weapons: SmallDebris
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Pieces: 3, 7
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Range: 2c0, 5c0
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@@ -307,9 +307,9 @@ SONIC:
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TurnSpeed: 20
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Offset: -170,0,0
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WithVoxelTurret:
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Explodes:
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FireWarheadsOnDeath:
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RequiresCondition: !rank-elite
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Explodes@ELITE:
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FireWarheadsOnDeath@ELITE:
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RequiresCondition: rank-elite
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Weapon: UnitExplode
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@@ -156,11 +156,11 @@ NAFNCE:
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RequiresCondition: active-posts == 2
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DamageMultiplier: # Prevent all normal damage, but still allows direct kills from the post
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Modifier: 0
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Explodes:
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FireWarheadsOnDeath:
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Weapon: BuildingExplosions
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EmptyWeapon: BuildingExplosions
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Type: Footprint
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Weapons: SmallDebris
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Pieces: 0, 1
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Range: 2c0, 5c0
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@@ -543,9 +543,9 @@ STNK:
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InitialStance: HoldFire
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InitialStanceAI: ReturnFire
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-MustBeDestroyed:
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Explodes:
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FireWarheadsOnDeath:
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RequiresCondition: !rank-elite
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Explodes@ELITE:
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FireWarheadsOnDeath@ELITE:
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RequiresCondition: rank-elite
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Weapon: UnitExplode
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@@ -161,7 +161,7 @@ PROC:
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nod: proc.nod
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GrantConditionOnPlayerResources:
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Condition: contains-tiberium
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Explodes:
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FireWarheadsOnDeath:
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RequiresCondition: contains-tiberium
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Weapon: TiberiumExplosion
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WithResourceStoragePipsDecoration:
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@@ -217,7 +217,7 @@ GASILO:
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Amount: -10
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GrantConditionOnPlayerResources:
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Condition: contains-tiberium
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Explodes:
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FireWarheadsOnDeath:
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RequiresCondition: contains-tiberium
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Weapon: TiberiumExplosion
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WithResourceStoragePipsDecoration:
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@@ -89,7 +89,7 @@ HARV:
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MaxHeightDelta: 3
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-WithVoxelBody:
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WithVoxelUnloadBody:
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Explodes:
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FireWarheadsOnDeath:
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RequiresCondition: !no-tiberium
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Weapon: TiberiumExplosion
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WithHarvestOverlay:
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