Added RenameOnDeath update rule
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@@ -341,7 +341,7 @@
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DamagedSounds: expnew01.aud
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DestroyedSounds: crmble2.aud
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WithSpriteBody:
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Explodes:
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FireWarheadsOnDeath:
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Weapon: BuildingExplosions
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EmptyWeapon: BuildingExplosions
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Type: Footprint
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@@ -350,11 +350,11 @@
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Guardable:
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Range: 3c0
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Demolishable:
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Weapons: SmallDebris
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Pieces: 2, 4
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Range: 2c0, 5c0
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Weapons: LargeDebris, LargeDebrisWithTrail
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Pieces: 1, 2
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Range: 2c0, 5c0
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@@ -400,9 +400,9 @@
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Notification: StructureSold
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WithMakeAnimation:
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Condition: build-incomplete
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 3, 5
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 2, 3
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WithBuildingRepairDecoration:
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Image: allyrepair
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@@ -452,9 +452,9 @@
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HP: 40000
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MapEditorData:
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RequireTilesets: TEMPERATE
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ThrowsShrapnel@SMALL:
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FireProjectilesOnDeath@SMALL:
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Pieces: 1, 3
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ThrowsShrapnel@LARGE:
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FireProjectilesOnDeath@LARGE:
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Pieces: 1, 1
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MapEditorData:
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Categories: Billboard
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@@ -726,7 +726,7 @@
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Weapon: CyborgExplode
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DamageState: Critical
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TriggerOnlyOnce: true
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Explodes:
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FireWarheadsOnDeath:
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Weapon: CyborgExplode
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EmptyWeapon: CyborgExplode
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DeathSounds:
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@@ -822,12 +822,12 @@
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Guardable:
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BodyOrientation:
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CameraPitch: 85
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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MustBeDestroyed:
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RenderSprites:
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ThrowsShrapnel:
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FireProjectilesOnDeath:
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Weapons: SmallDebris
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Pieces: 3, 7
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Range: 2c0, 5c0
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@@ -1212,10 +1212,10 @@
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BodyOrientation:
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CameraPitch: 85
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QuantizedFacings: 0
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Explodes:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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ThrowsShrapnel:
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FireProjectilesOnDeath:
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Weapons: SmallDebris
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Pieces: 3, 7
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Range: 2c0, 5c0
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