Added ^Tank default, adjusted movement penalties on terrain types.
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@@ -221,6 +221,55 @@
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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^Tank:
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AppearsOnRadar:
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Mobile:
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Crushes: wall, crate
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TerrainSpeeds:
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Clear: 90
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Rough: 70
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Road: 100
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Beach: 80
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Tiberium: 80
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BlueTiberium: 80
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ROT: 5
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SelectionDecorations:
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Palette: pips
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Selectable:
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Voice: Vehicle
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TargetableUnit:
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TargetTypes: Ground
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Repairable:
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RepairBuildings: gadept
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Passenger:
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CargoType: Vehicle
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AttackMove:
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HiddenUnderFog:
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GainsExperience:
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ChevronPalette: ra
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CostThreshold: 5, 10
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FirepowerModifier: 1.2, 1.5
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ArmorModifier: 1.2, 1.5
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SpeedModifier: 1.2, 1.5
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types: Vehicle
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GivesBounty:
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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Guard:
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Guardable:
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BodyOrientation:
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CameraPitch: 90
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Huntable:
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LuaScriptEvents:
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ScriptTriggers:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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^Helicopter:
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AppearsOnRadar:
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UseLocation: yes
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