Added ^Tank default, adjusted movement penalties on terrain types.

This commit is contained in:
reaperrr
2014-07-09 20:10:22 +02:00
parent 1600b30fde
commit b09a301bb3
2 changed files with 75 additions and 11 deletions

View File

@@ -221,6 +221,55 @@
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
^Tank:
AppearsOnRadar:
Mobile:
Crushes: wall, crate
TerrainSpeeds:
Clear: 90
Rough: 70
Road: 100
Beach: 80
Tiberium: 80
BlueTiberium: 80
ROT: 5
SelectionDecorations:
Palette: pips
Selectable:
Voice: Vehicle
TargetableUnit:
TargetTypes: Ground
Repairable:
RepairBuildings: gadept
Passenger:
CargoType: Vehicle
AttackMove:
HiddenUnderFog:
GainsExperience:
ChevronPalette: ra
CostThreshold: 5, 10
FirepowerModifier: 1.2, 1.5
ArmorModifier: 1.2, 1.5
SpeedModifier: 1.2, 1.5
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types: Vehicle
GivesBounty:
UpdatesPlayerStatistics:
CombatDebugOverlay:
Guard:
Guardable:
BodyOrientation:
CameraPitch: 90
Huntable:
LuaScriptEvents:
ScriptTriggers:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
^Helicopter:
AppearsOnRadar:
UseLocation: yes