Support multiple palettes in TerrainSpriteLayer.
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
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readonly HashSet<CPos> dirty = new HashSet<CPos>();
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readonly Queue<CPos> cleanDirty = new Queue<CPos>();
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readonly Dictionary<PaletteReference, TerrainSpriteLayer> spriteLayers = new Dictionary<PaletteReference, TerrainSpriteLayer>();
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TerrainSpriteLayer spriteLayer;
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public ResourceRenderer(Actor self, ResourceRendererInfo info)
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{
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@@ -58,26 +58,22 @@ namespace OpenRA.Mods.Common.Traits
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var resources = w.WorldActor.TraitsImplementing<ResourceType>()
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.ToDictionary(r => r.Info.ResourceType, r => r);
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// Build the sprite layer dictionary for rendering resources
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// All resources that have the same palette must also share a sheet and blend mode
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foreach (var r in resources)
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{
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var layer = spriteLayers.GetOrAdd(r.Value.Palette, pal =>
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if (spriteLayer == null)
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{
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var first = r.Value.Variants.First().Value.GetSprite(0);
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return new TerrainSpriteLayer(w, wr, first.Sheet, first.BlendMode, pal, wr.World.Type != WorldType.Editor);
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});
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spriteLayer = new TerrainSpriteLayer(w, wr, first.Sheet, first.BlendMode, wr.World.Type != WorldType.Editor);
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}
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// Validate that sprites are compatible with this layer
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var sheet = layer.Sheet;
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// All resources must share a sheet and blend mode
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var sprites = r.Value.Variants.Values.SelectMany(v => Exts.MakeArray(v.Length, x => v.GetSprite(x)));
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if (sprites.Any(s => s.Sheet != sheet))
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if (sprites.Any(s => s.Sheet != spriteLayer.Sheet))
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throw new InvalidDataException("Resource sprites span multiple sheets. Try loading their sequences earlier.");
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var blendMode = layer.BlendMode;
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if (sprites.Any(s => s.BlendMode != blendMode))
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if (sprites.Any(s => s.BlendMode != spriteLayer.BlendMode))
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throw new InvalidDataException("Resource sprites specify different blend modes. "
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+ "Try using different palettes for resource types that use different blend modes.");
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+ "Try using different ResourceRenderer traits for resource types that use different blend modes.");
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}
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// Initialize the RenderContent with the initial map state
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@@ -97,20 +93,16 @@ namespace OpenRA.Mods.Common.Traits
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protected void UpdateSpriteLayers(CPos cell, ISpriteSequence sequence, int frame, PaletteReference palette)
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{
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foreach (var kv in spriteLayers)
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{
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// resource.Type is meaningless (and may be null) if resource.Sequence is null
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if (sequence != null && palette == kv.Key)
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kv.Value.Update(cell, sequence, frame);
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else
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kv.Value.Clear(cell);
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}
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// resource.Type is meaningless (and may be null) if resource.Sequence is null
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if (sequence != null)
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spriteLayer.Update(cell, sequence, palette, frame);
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else
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spriteLayer.Clear(cell);
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}
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void IRenderOverlay.Render(WorldRenderer wr)
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{
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foreach (var kv in spriteLayers.Values)
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kv.Draw(wr.Viewport);
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spriteLayer.Draw(wr.Viewport);
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}
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void ITickRender.TickRender(WorldRenderer wr, Actor self)
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@@ -175,8 +167,7 @@ namespace OpenRA.Mods.Common.Traits
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if (disposed)
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return;
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foreach (var kv in spriteLayers.Values)
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kv.Dispose();
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spriteLayer.Dispose();
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ResourceLayer.CellChanged -= AddDirtyCell;
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