Support multiple palettes in TerrainSpriteLayer.
This commit is contained in:
@@ -35,20 +35,20 @@ namespace OpenRA.Graphics
|
|||||||
readonly WorldRenderer worldRenderer;
|
readonly WorldRenderer worldRenderer;
|
||||||
readonly Map map;
|
readonly Map map;
|
||||||
|
|
||||||
readonly PaletteReference palette;
|
readonly PaletteReference[] palettes;
|
||||||
|
|
||||||
public TerrainSpriteLayer(World world, WorldRenderer wr, Sheet sheet, BlendMode blendMode, PaletteReference palette, bool restrictToBounds)
|
public TerrainSpriteLayer(World world, WorldRenderer wr, Sheet sheet, BlendMode blendMode, bool restrictToBounds)
|
||||||
{
|
{
|
||||||
worldRenderer = wr;
|
worldRenderer = wr;
|
||||||
this.restrictToBounds = restrictToBounds;
|
this.restrictToBounds = restrictToBounds;
|
||||||
Sheet = sheet;
|
Sheet = sheet;
|
||||||
BlendMode = blendMode;
|
BlendMode = blendMode;
|
||||||
this.palette = palette;
|
|
||||||
|
|
||||||
map = world.Map;
|
map = world.Map;
|
||||||
rowStride = 6 * map.MapSize.X;
|
rowStride = 6 * map.MapSize.X;
|
||||||
|
|
||||||
vertices = new Vertex[rowStride * map.MapSize.Y];
|
vertices = new Vertex[rowStride * map.MapSize.Y];
|
||||||
|
palettes = new PaletteReference[map.MapSize.X * map.MapSize.Y];
|
||||||
vertexBuffer = Game.Renderer.Context.CreateVertexBuffer(vertices.Length);
|
vertexBuffer = Game.Renderer.Context.CreateVertexBuffer(vertices.Length);
|
||||||
emptySprite = new Sprite(sheet, Rectangle.Empty, TextureChannel.Alpha);
|
emptySprite = new Sprite(sheet, Rectangle.Empty, TextureChannel.Alpha);
|
||||||
|
|
||||||
@@ -63,12 +63,11 @@ namespace OpenRA.Graphics
|
|||||||
|
|
||||||
void UpdatePaletteIndices()
|
void UpdatePaletteIndices()
|
||||||
{
|
{
|
||||||
// Everything in the layer uses the same palette,
|
|
||||||
// so we can fix the indices in one pass
|
|
||||||
for (var i = 0; i < vertices.Length; i++)
|
for (var i = 0; i < vertices.Length; i++)
|
||||||
{
|
{
|
||||||
var v = vertices[i];
|
var v = vertices[i];
|
||||||
vertices[i] = new Vertex(v.X, v.Y, v.Z, v.S, v.T, v.U, v.V, palette.TextureIndex, v.C, v.R, v.G, v.B, v.A);
|
var p = palettes[i / 6]?.TextureIndex ?? 0;
|
||||||
|
vertices[i] = new Vertex(v.X, v.Y, v.Z, v.S, v.T, v.U, v.V, p, v.C, v.R, v.G, v.B, v.A);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (var row = 0; row < map.MapSize.Y; row++)
|
for (var row = 0; row < map.MapSize.Y; row++)
|
||||||
@@ -77,15 +76,15 @@ namespace OpenRA.Graphics
|
|||||||
|
|
||||||
public void Clear(CPos cell)
|
public void Clear(CPos cell)
|
||||||
{
|
{
|
||||||
Update(cell, null, true);
|
Update(cell, null, null, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update(CPos cell, ISpriteSequence sequence, int frame)
|
public void Update(CPos cell, ISpriteSequence sequence, PaletteReference palette, int frame)
|
||||||
{
|
{
|
||||||
Update(cell, sequence.GetSprite(frame), sequence.IgnoreWorldTint);
|
Update(cell, sequence.GetSprite(frame), palette, sequence.IgnoreWorldTint);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update(CPos cell, Sprite sprite, bool ignoreTint)
|
public void Update(CPos cell, Sprite sprite, PaletteReference palette, bool ignoreTint)
|
||||||
{
|
{
|
||||||
var xyz = float3.Zero;
|
var xyz = float3.Zero;
|
||||||
if (sprite != null)
|
if (sprite != null)
|
||||||
@@ -94,7 +93,7 @@ namespace OpenRA.Graphics
|
|||||||
xyz = worldRenderer.Screen3DPosition(cellOrigin) + sprite.Offset - 0.5f * sprite.Size;
|
xyz = worldRenderer.Screen3DPosition(cellOrigin) + sprite.Offset - 0.5f * sprite.Size;
|
||||||
}
|
}
|
||||||
|
|
||||||
Update(cell.ToMPos(map.Grid.Type), sprite, xyz, ignoreTint);
|
Update(cell.ToMPos(map.Grid.Type), sprite, palette, xyz, ignoreTint);
|
||||||
}
|
}
|
||||||
|
|
||||||
void UpdateTint(MPos uv)
|
void UpdateTint(MPos uv)
|
||||||
@@ -106,7 +105,7 @@ namespace OpenRA.Graphics
|
|||||||
for (var i = 0; i < 6; i++)
|
for (var i = 0; i < 6; i++)
|
||||||
{
|
{
|
||||||
var v = vertices[offset + i];
|
var v = vertices[offset + i];
|
||||||
vertices[offset + i] = new Vertex(v.X, v.Y, v.Z, v.S, v.T, v.U, v.V, palette.TextureIndex, v.C, noTint, 1f);
|
vertices[offset + i] = new Vertex(v.X, v.Y, v.Z, v.S, v.T, v.U, v.V, v.P, v.C, noTint, 1f);
|
||||||
}
|
}
|
||||||
|
|
||||||
return;
|
return;
|
||||||
@@ -131,13 +130,13 @@ namespace OpenRA.Graphics
|
|||||||
for (var i = 0; i < 6; i++)
|
for (var i = 0; i < 6; i++)
|
||||||
{
|
{
|
||||||
var v = vertices[offset + i];
|
var v = vertices[offset + i];
|
||||||
vertices[offset + i] = new Vertex(v.X, v.Y, v.Z, v.S, v.T, v.U, v.V, palette.TextureIndex, v.C, weights[CornerVertexMap[i]], 1f);
|
vertices[offset + i] = new Vertex(v.X, v.Y, v.Z, v.S, v.T, v.U, v.V, v.P, v.C, weights[CornerVertexMap[i]], 1f);
|
||||||
}
|
}
|
||||||
|
|
||||||
dirtyRows.Add(uv.V);
|
dirtyRows.Add(uv.V);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update(MPos uv, Sprite sprite, in float3 pos, bool ignoreTint)
|
public void Update(MPos uv, Sprite sprite, PaletteReference palette, in float3 pos, bool ignoreTint)
|
||||||
{
|
{
|
||||||
if (sprite != null)
|
if (sprite != null)
|
||||||
{
|
{
|
||||||
@@ -155,7 +154,8 @@ namespace OpenRA.Graphics
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
var offset = rowStride * uv.V + 6 * uv.U;
|
var offset = rowStride * uv.V + 6 * uv.U;
|
||||||
Util.FastCreateQuad(vertices, pos, sprite, int2.Zero, palette.TextureIndex, offset, sprite.Size, float3.Ones, 1f);
|
Util.FastCreateQuad(vertices, pos, sprite, int2.Zero, palette?.TextureIndex ?? 0, offset, sprite.Size, float3.Ones, 1f);
|
||||||
|
palettes[uv.V * map.MapSize.X + uv.U] = palette;
|
||||||
|
|
||||||
if (worldRenderer.TerrainLighting != null)
|
if (worldRenderer.TerrainLighting != null)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
|
|
||||||
readonly HashSet<CPos> dirty = new HashSet<CPos>();
|
readonly HashSet<CPos> dirty = new HashSet<CPos>();
|
||||||
readonly Queue<CPos> cleanDirty = new Queue<CPos>();
|
readonly Queue<CPos> cleanDirty = new Queue<CPos>();
|
||||||
readonly Dictionary<PaletteReference, TerrainSpriteLayer> spriteLayers = new Dictionary<PaletteReference, TerrainSpriteLayer>();
|
TerrainSpriteLayer spriteLayer;
|
||||||
|
|
||||||
public ResourceRenderer(Actor self, ResourceRendererInfo info)
|
public ResourceRenderer(Actor self, ResourceRendererInfo info)
|
||||||
{
|
{
|
||||||
@@ -58,26 +58,22 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
var resources = w.WorldActor.TraitsImplementing<ResourceType>()
|
var resources = w.WorldActor.TraitsImplementing<ResourceType>()
|
||||||
.ToDictionary(r => r.Info.ResourceType, r => r);
|
.ToDictionary(r => r.Info.ResourceType, r => r);
|
||||||
|
|
||||||
// Build the sprite layer dictionary for rendering resources
|
|
||||||
// All resources that have the same palette must also share a sheet and blend mode
|
|
||||||
foreach (var r in resources)
|
foreach (var r in resources)
|
||||||
{
|
{
|
||||||
var layer = spriteLayers.GetOrAdd(r.Value.Palette, pal =>
|
if (spriteLayer == null)
|
||||||
{
|
{
|
||||||
var first = r.Value.Variants.First().Value.GetSprite(0);
|
var first = r.Value.Variants.First().Value.GetSprite(0);
|
||||||
return new TerrainSpriteLayer(w, wr, first.Sheet, first.BlendMode, pal, wr.World.Type != WorldType.Editor);
|
spriteLayer = new TerrainSpriteLayer(w, wr, first.Sheet, first.BlendMode, wr.World.Type != WorldType.Editor);
|
||||||
});
|
}
|
||||||
|
|
||||||
// Validate that sprites are compatible with this layer
|
// All resources must share a sheet and blend mode
|
||||||
var sheet = layer.Sheet;
|
|
||||||
var sprites = r.Value.Variants.Values.SelectMany(v => Exts.MakeArray(v.Length, x => v.GetSprite(x)));
|
var sprites = r.Value.Variants.Values.SelectMany(v => Exts.MakeArray(v.Length, x => v.GetSprite(x)));
|
||||||
if (sprites.Any(s => s.Sheet != sheet))
|
if (sprites.Any(s => s.Sheet != spriteLayer.Sheet))
|
||||||
throw new InvalidDataException("Resource sprites span multiple sheets. Try loading their sequences earlier.");
|
throw new InvalidDataException("Resource sprites span multiple sheets. Try loading their sequences earlier.");
|
||||||
|
|
||||||
var blendMode = layer.BlendMode;
|
if (sprites.Any(s => s.BlendMode != spriteLayer.BlendMode))
|
||||||
if (sprites.Any(s => s.BlendMode != blendMode))
|
|
||||||
throw new InvalidDataException("Resource sprites specify different blend modes. "
|
throw new InvalidDataException("Resource sprites specify different blend modes. "
|
||||||
+ "Try using different palettes for resource types that use different blend modes.");
|
+ "Try using different ResourceRenderer traits for resource types that use different blend modes.");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Initialize the RenderContent with the initial map state
|
// Initialize the RenderContent with the initial map state
|
||||||
@@ -97,20 +93,16 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
|
|
||||||
protected void UpdateSpriteLayers(CPos cell, ISpriteSequence sequence, int frame, PaletteReference palette)
|
protected void UpdateSpriteLayers(CPos cell, ISpriteSequence sequence, int frame, PaletteReference palette)
|
||||||
{
|
{
|
||||||
foreach (var kv in spriteLayers)
|
// resource.Type is meaningless (and may be null) if resource.Sequence is null
|
||||||
{
|
if (sequence != null)
|
||||||
// resource.Type is meaningless (and may be null) if resource.Sequence is null
|
spriteLayer.Update(cell, sequence, palette, frame);
|
||||||
if (sequence != null && palette == kv.Key)
|
else
|
||||||
kv.Value.Update(cell, sequence, frame);
|
spriteLayer.Clear(cell);
|
||||||
else
|
|
||||||
kv.Value.Clear(cell);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void IRenderOverlay.Render(WorldRenderer wr)
|
void IRenderOverlay.Render(WorldRenderer wr)
|
||||||
{
|
{
|
||||||
foreach (var kv in spriteLayers.Values)
|
spriteLayer.Draw(wr.Viewport);
|
||||||
kv.Draw(wr.Viewport);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ITickRender.TickRender(WorldRenderer wr, Actor self)
|
void ITickRender.TickRender(WorldRenderer wr, Actor self)
|
||||||
@@ -175,8 +167,7 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
if (disposed)
|
if (disposed)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
foreach (var kv in spriteLayers.Values)
|
spriteLayer.Dispose();
|
||||||
kv.Dispose();
|
|
||||||
|
|
||||||
ResourceLayer.CellChanged -= AddDirtyCell;
|
ResourceLayer.CellChanged -= AddDirtyCell;
|
||||||
|
|
||||||
|
|||||||
@@ -106,6 +106,7 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
Shroud shroud;
|
Shroud shroud;
|
||||||
Func<PPos, bool> visibleUnderShroud, visibleUnderFog;
|
Func<PPos, bool> visibleUnderShroud, visibleUnderFog;
|
||||||
TerrainSpriteLayer shroudLayer, fogLayer;
|
TerrainSpriteLayer shroudLayer, fogLayer;
|
||||||
|
PaletteReference shroudPaletteReference, fogPaletteReference;
|
||||||
bool disposed;
|
bool disposed;
|
||||||
|
|
||||||
public ShroudRenderer(World world, ShroudRendererInfo info)
|
public ShroudRenderer(World world, ShroudRendererInfo info)
|
||||||
@@ -205,8 +206,10 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
if (fogSprites.Any(s => s.BlendMode != fogBlend))
|
if (fogSprites.Any(s => s.BlendMode != fogBlend))
|
||||||
throw new InvalidDataException("Fog sprites must all use the same blend mode.");
|
throw new InvalidDataException("Fog sprites must all use the same blend mode.");
|
||||||
|
|
||||||
shroudLayer = new TerrainSpriteLayer(w, wr, shroudSheet, shroudBlend, wr.Palette(info.ShroudPalette), false);
|
shroudPaletteReference = wr.Palette(info.ShroudPalette);
|
||||||
fogLayer = new TerrainSpriteLayer(w, wr, fogSheet, fogBlend, wr.Palette(info.FogPalette), false);
|
fogPaletteReference = wr.Palette(info.FogPalette);
|
||||||
|
shroudLayer = new TerrainSpriteLayer(w, wr, shroudSheet, shroudBlend, false);
|
||||||
|
fogLayer = new TerrainSpriteLayer(w, wr, fogSheet, fogBlend, false);
|
||||||
|
|
||||||
WorldOnRenderPlayerChanged(world.RenderPlayer);
|
WorldOnRenderPlayerChanged(world.RenderPlayer);
|
||||||
}
|
}
|
||||||
@@ -297,8 +300,8 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
if (fogSprite != null)
|
if (fogSprite != null)
|
||||||
fogPos += fogSprite.Offset - 0.5f * fogSprite.Size;
|
fogPos += fogSprite.Offset - 0.5f * fogSprite.Size;
|
||||||
|
|
||||||
shroudLayer.Update(uv, shroudSprite, shroudPos, true);
|
shroudLayer.Update(uv, shroudSprite, shroudPaletteReference, shroudPos, true);
|
||||||
fogLayer.Update(uv, fogSprite, fogPos, true);
|
fogLayer.Update(uv, fogSprite, fogPaletteReference, fogPos, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
anyCellDirty = false;
|
anyCellDirty = false;
|
||||||
|
|||||||
@@ -94,6 +94,7 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
readonly bool hasSmoke;
|
readonly bool hasSmoke;
|
||||||
|
|
||||||
TerrainSpriteLayer render;
|
TerrainSpriteLayer render;
|
||||||
|
PaletteReference paletteReference;
|
||||||
bool disposed;
|
bool disposed;
|
||||||
|
|
||||||
public SmudgeLayer(Actor self, SmudgeLayerInfo info)
|
public SmudgeLayer(Actor self, SmudgeLayerInfo info)
|
||||||
@@ -121,7 +122,8 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
throw new InvalidDataException("Smudges specify different blend modes. "
|
throw new InvalidDataException("Smudges specify different blend modes. "
|
||||||
+ "Try using different smudge types for smudges that use different blend modes.");
|
+ "Try using different smudge types for smudges that use different blend modes.");
|
||||||
|
|
||||||
render = new TerrainSpriteLayer(w, wr, sheet, blendMode, wr.Palette(Info.Palette), w.Type != WorldType.Editor);
|
paletteReference = wr.Palette(Info.Palette);
|
||||||
|
render = new TerrainSpriteLayer(w, wr, sheet, blendMode, w.Type != WorldType.Editor);
|
||||||
|
|
||||||
// Add map smudges
|
// Add map smudges
|
||||||
foreach (var kv in Info.InitialSmudges)
|
foreach (var kv in Info.InitialSmudges)
|
||||||
@@ -139,7 +141,7 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
};
|
};
|
||||||
|
|
||||||
tiles.Add(kv.Key, smudge);
|
tiles.Add(kv.Key, smudge);
|
||||||
render.Update(kv.Key, seq, s.Depth);
|
render.Update(kv.Key, seq, paletteReference, s.Depth);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -201,7 +203,7 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
{
|
{
|
||||||
var smudge = kv.Value;
|
var smudge = kv.Value;
|
||||||
tiles[kv.Key] = smudge;
|
tiles[kv.Key] = smudge;
|
||||||
render.Update(kv.Key, smudge.Sequence, smudge.Depth);
|
render.Update(kv.Key, smudge.Sequence, paletteReference, smudge.Depth);
|
||||||
}
|
}
|
||||||
|
|
||||||
remove.Add(kv.Key);
|
remove.Add(kv.Key);
|
||||||
|
|||||||
@@ -61,9 +61,10 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
public sealed class TerrainRenderer : IRenderTerrain, IWorldLoaded, INotifyActorDisposing, ITiledTerrainRenderer
|
public sealed class TerrainRenderer : IRenderTerrain, IWorldLoaded, INotifyActorDisposing, ITiledTerrainRenderer
|
||||||
{
|
{
|
||||||
readonly Map map;
|
readonly Map map;
|
||||||
readonly Dictionary<string, TerrainSpriteLayer> spriteLayers = new Dictionary<string, TerrainSpriteLayer>();
|
TerrainSpriteLayer spriteLayer;
|
||||||
readonly DefaultTerrain terrainInfo;
|
readonly DefaultTerrain terrainInfo;
|
||||||
readonly DefaultTileCache tileCache;
|
readonly DefaultTileCache tileCache;
|
||||||
|
WorldRenderer worldRenderer;
|
||||||
bool disposed;
|
bool disposed;
|
||||||
|
|
||||||
public TerrainRenderer(World world)
|
public TerrainRenderer(World world)
|
||||||
@@ -78,14 +79,8 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
|
|
||||||
void IWorldLoaded.WorldLoaded(World world, WorldRenderer wr)
|
void IWorldLoaded.WorldLoaded(World world, WorldRenderer wr)
|
||||||
{
|
{
|
||||||
foreach (var template in terrainInfo.Templates)
|
worldRenderer = wr;
|
||||||
{
|
spriteLayer = new TerrainSpriteLayer(world, wr, tileCache.Sheet, BlendMode.Alpha, world.Type != WorldType.Editor);
|
||||||
var templateInfo = (DefaultTerrainTemplateInfo)template.Value;
|
|
||||||
var palette = templateInfo.Palette ?? TileSet.TerrainPaletteInternalName;
|
|
||||||
spriteLayers.GetOrAdd(palette, pal =>
|
|
||||||
new TerrainSpriteLayer(world, wr, tileCache.Sheet, BlendMode.Alpha, wr.Palette(palette), world.Type != WorldType.Editor));
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var cell in map.AllCells)
|
foreach (var cell in map.AllCells)
|
||||||
UpdateCell(cell);
|
UpdateCell(cell);
|
||||||
|
|
||||||
@@ -100,14 +95,14 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
if (terrainInfo.Templates.TryGetValue(tile.Type, out var template))
|
if (terrainInfo.Templates.TryGetValue(tile.Type, out var template))
|
||||||
palette = ((DefaultTerrainTemplateInfo)template).Palette ?? palette;
|
palette = ((DefaultTerrainTemplateInfo)template).Palette ?? palette;
|
||||||
|
|
||||||
foreach (var kv in spriteLayers)
|
var sprite = tileCache.TileSprite(tile);
|
||||||
kv.Value.Update(cell, palette == kv.Key ? tileCache.TileSprite(tile) : null, false);
|
var paletteReference = worldRenderer.Palette(palette);
|
||||||
|
spriteLayer.Update(cell, sprite, paletteReference, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
void IRenderTerrain.RenderTerrain(WorldRenderer wr, Viewport viewport)
|
void IRenderTerrain.RenderTerrain(WorldRenderer wr, Viewport viewport)
|
||||||
{
|
{
|
||||||
foreach (var kv in spriteLayers.Values)
|
spriteLayer.Draw(wr.Viewport);
|
||||||
kv.Draw(wr.Viewport);
|
|
||||||
|
|
||||||
foreach (var r in wr.World.WorldActor.TraitsImplementing<IRenderOverlay>())
|
foreach (var r in wr.World.WorldActor.TraitsImplementing<IRenderOverlay>())
|
||||||
r.Render(wr);
|
r.Render(wr);
|
||||||
@@ -121,8 +116,7 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
map.Tiles.CellEntryChanged -= UpdateCell;
|
map.Tiles.CellEntryChanged -= UpdateCell;
|
||||||
map.Height.CellEntryChanged -= UpdateCell;
|
map.Height.CellEntryChanged -= UpdateCell;
|
||||||
|
|
||||||
foreach (var kv in spriteLayers.Values)
|
spriteLayer.Dispose();
|
||||||
kv.Dispose();
|
|
||||||
|
|
||||||
tileCache.Dispose();
|
tileCache.Dispose();
|
||||||
disposed = true;
|
disposed = true;
|
||||||
|
|||||||
@@ -38,6 +38,7 @@ namespace OpenRA.Mods.D2k.Traits
|
|||||||
readonly CellLayer<int> strength;
|
readonly CellLayer<int> strength;
|
||||||
|
|
||||||
TerrainSpriteLayer render;
|
TerrainSpriteLayer render;
|
||||||
|
PaletteReference paletteReference;
|
||||||
bool disposed;
|
bool disposed;
|
||||||
|
|
||||||
public BuildableTerrainLayer(Actor self, BuildableTerrainLayerInfo info)
|
public BuildableTerrainLayer(Actor self, BuildableTerrainLayerInfo info)
|
||||||
@@ -48,9 +49,10 @@ namespace OpenRA.Mods.D2k.Traits
|
|||||||
terrainRenderer = self.Trait<ITiledTerrainRenderer>();
|
terrainRenderer = self.Trait<ITiledTerrainRenderer>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void WorldLoaded(World w, WorldRenderer wr)
|
void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr)
|
||||||
{
|
{
|
||||||
render = new TerrainSpriteLayer(w, wr, terrainRenderer.Sheet, BlendMode.Alpha, wr.Palette(info.Palette), wr.World.Type != WorldType.Editor);
|
render = new TerrainSpriteLayer(w, wr, terrainRenderer.Sheet, BlendMode.Alpha, wr.World.Type != WorldType.Editor);
|
||||||
|
paletteReference = wr.Palette(info.Palette);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddTile(CPos cell, TerrainTile tile)
|
public void AddTile(CPos cell, TerrainTile tile)
|
||||||
@@ -100,7 +102,7 @@ namespace OpenRA.Mods.D2k.Traits
|
|||||||
// Terrain tiles define their origin at the topleft
|
// Terrain tiles define their origin at the topleft
|
||||||
var s = terrainRenderer.TileSprite(tile.Value);
|
var s = terrainRenderer.TileSprite(tile.Value);
|
||||||
var ss = new Sprite(s.Sheet, s.Bounds, s.ZRamp, float2.Zero, s.Channel, s.BlendMode);
|
var ss = new Sprite(s.Sheet, s.Bounds, s.ZRamp, float2.Zero, s.Channel, s.BlendMode);
|
||||||
render.Update(kv.Key, ss, false);
|
render.Update(kv.Key, ss, paletteReference, false);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
render.Clear(kv.Key);
|
render.Clear(kv.Key);
|
||||||
|
|||||||
Reference in New Issue
Block a user