moved air unit support to ra
This commit is contained in:
@@ -142,13 +142,6 @@
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<Compile Include="Traits\World\Country.cs" />
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<Compile Include="Traits\World\Country.cs" />
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<Compile Include="Traits\Activities\Attack.cs" />
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<Compile Include="Traits\Activities\Attack.cs" />
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<Compile Include="Traits\Activities\CallFunc.cs" />
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<Compile Include="Traits\Activities\CallFunc.cs" />
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<Compile Include="Traits\Activities\Fly.cs" />
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<Compile Include="Traits\Activities\FlyAttack.cs" />
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<Compile Include="Traits\Activities\FlyTimed.cs" />
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<Compile Include="Traits\Activities\HeliAttack.cs" />
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<Compile Include="Traits\Activities\HeliFly.cs" />
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<Compile Include="Traits\Activities\HeliLand.cs" />
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<Compile Include="Traits\Activities\HeliReturn.cs" />
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<Compile Include="Traits\Activities\TransformIntoActor.cs" />
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<Compile Include="Traits\Activities\TransformIntoActor.cs" />
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<Compile Include="Actor.cs" />
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<Compile Include="Actor.cs" />
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<Compile Include="Effects\Bullet.cs" />
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<Compile Include="Effects\Bullet.cs" />
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@@ -164,11 +157,9 @@
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<Compile Include="Graphics\LineRenderer.cs" />
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<Compile Include="Graphics\LineRenderer.cs" />
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<Compile Include="Graphics\WorldRenderer.cs" />
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<Compile Include="Graphics\WorldRenderer.cs" />
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<Compile Include="Traits\Activities\Idle.cs" />
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<Compile Include="Traits\Activities\Idle.cs" />
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<Compile Include="Traits\Activities\Land.cs" />
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<Compile Include="Traits\Activities\Rearm.cs" />
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<Compile Include="Traits\Activities\Rearm.cs" />
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<Compile Include="Traits\Activities\RemoveSelf.cs" />
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<Compile Include="Traits\Activities\RemoveSelf.cs" />
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<Compile Include="Traits\Activities\Repair.cs" />
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<Compile Include="Traits\Activities\Repair.cs" />
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<Compile Include="Traits\Activities\ReturnToBase.cs" />
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<Compile Include="Traits\Activities\Sell.cs" />
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<Compile Include="Traits\Activities\Sell.cs" />
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<Compile Include="Orders\IOrderGenerator.cs" />
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<Compile Include="Orders\IOrderGenerator.cs" />
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<Compile Include="Orders\PlaceBuildingOrderGenerator.cs" />
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<Compile Include="Orders\PlaceBuildingOrderGenerator.cs" />
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@@ -202,7 +193,6 @@
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<Compile Include="Traits\Building.cs" />
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<Compile Include="Traits\Building.cs" />
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<Compile Include="Traits\World\BuildingInfluence.cs" />
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<Compile Include="Traits\World\BuildingInfluence.cs" />
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<Compile Include="Traits\CanPowerDown.cs" />
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<Compile Include="Traits\CanPowerDown.cs" />
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<Compile Include="Traits\Helicopter.cs" />
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<Compile Include="Traits\Modifiers\InvisibleToOthers.cs" />
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<Compile Include="Traits\Modifiers\InvisibleToOthers.cs" />
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<Compile Include="Traits\ConstructionYard.cs" />
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<Compile Include="Traits\ConstructionYard.cs" />
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<Compile Include="Traits\LimitedAmmo.cs" />
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<Compile Include="Traits\LimitedAmmo.cs" />
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@@ -215,7 +205,6 @@
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<Compile Include="Traits\Repairable.cs" />
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<Compile Include="Traits\Repairable.cs" />
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<Compile Include="Traits\Reservable.cs" />
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<Compile Include="Traits\Reservable.cs" />
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<Compile Include="Traits\Selectable.cs" />
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<Compile Include="Traits\Selectable.cs" />
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<Compile Include="Traits\Plane.cs" />
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<Compile Include="Traits\Player\ProductionQueue.cs" />
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<Compile Include="Traits\Player\ProductionQueue.cs" />
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<Compile Include="Traits\Render\RenderBuildingCharge.cs" />
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<Compile Include="Traits\Render\RenderBuildingCharge.cs" />
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<Compile Include="Traits\TransformsOnDeploy.cs" />
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<Compile Include="Traits\TransformsOnDeploy.cs" />
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@@ -27,7 +27,7 @@ namespace OpenRA.Traits
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public object Create(Actor self) { return new Reservable(self); }
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public object Create(Actor self) { return new Reservable(self); }
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}
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}
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class Reservable : ITick
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public class Reservable : ITick
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{
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{
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public Reservable(Actor self) { }
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public Reservable(Actor self) { }
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Actor reservedFor;
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Actor reservedFor;
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@@ -22,6 +22,7 @@ using OpenRA.GameRules;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.Traits.Activities;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Activities;
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namespace OpenRA.Mods.Cnc
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namespace OpenRA.Mods.Cnc
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{
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{
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@@ -20,8 +20,9 @@
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using System;
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using System;
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Traits.Activities
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namespace OpenRA.Mods.RA.Activities
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{
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{
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public class Fly : IActivity
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public class Fly : IActivity
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{
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{
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@@ -18,7 +18,9 @@
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*/
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*/
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#endregion
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#endregion
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namespace OpenRA.Traits.Activities
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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{
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{
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public class FlyAttack : IActivity
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public class FlyAttack : IActivity
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{
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{
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@@ -19,8 +19,9 @@
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#endregion
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#endregion
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using System;
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using System;
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using OpenRA.Traits;
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namespace OpenRA.Traits.Activities
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namespace OpenRA.Mods.RA.Activities
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{
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{
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public class FlyTimed : IActivity
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public class FlyTimed : IActivity
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{
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{
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@@ -21,8 +21,9 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Traits.Activities
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namespace OpenRA.Mods.RA.Activities
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{
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{
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public class HeliAttack : IActivity
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public class HeliAttack : IActivity
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{
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{
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@@ -20,8 +20,9 @@
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using System;
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using System;
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Traits.Activities
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namespace OpenRA.Mods.RA.Activities
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{
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{
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class HeliFly : IActivity
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class HeliFly : IActivity
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{
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{
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@@ -19,7 +19,9 @@
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#endregion
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#endregion
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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namespace OpenRA.Traits.Activities
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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{
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{
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class HeliLand : IActivity
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class HeliLand : IActivity
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{
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{
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@@ -19,8 +19,10 @@
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#endregion
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#endregion
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using System.Linq;
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Traits.Activities
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namespace OpenRA.Mods.RA.Activities
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{
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{
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public class HeliReturn : IActivity
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public class HeliReturn : IActivity
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{
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{
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@@ -20,8 +20,9 @@
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using System;
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using System;
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Traits.Activities
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namespace OpenRA.Mods.RA.Activities
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{
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{
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public class Land : IActivity
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public class Land : IActivity
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{
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{
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@@ -21,8 +21,9 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Traits.Activities
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namespace OpenRA.Mods.RA.Activities
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{
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{
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public class ReturnToBase : IActivity
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public class ReturnToBase : IActivity
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{
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{
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@@ -21,6 +21,7 @@
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using OpenRA.Orders;
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using OpenRA.Orders;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.Traits.Activities;
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using OpenRA.Mods.RA.Activities;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA
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{
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{
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@@ -20,6 +20,7 @@
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.Traits.Activities;
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using OpenRA.Mods.RA.Activities;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA
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{
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{
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@@ -20,6 +20,7 @@
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.Traits.Activities;
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using OpenRA.Mods.RA.Activities;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA
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{
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{
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@@ -23,6 +23,7 @@ using System.Collections.Generic;
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.Traits.Activities;
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using OpenRA.Mods.RA.Activities;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA
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{
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{
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@@ -22,8 +22,10 @@ using System;
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using System.Linq;
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using System.Linq;
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using OpenRA.Traits.Activities;
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using OpenRA.Traits.Activities;
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Activities;
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namespace OpenRA.Traits
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namespace OpenRA.Mods.RA
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{
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{
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class HelicopterInfo : ITraitInfo
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class HelicopterInfo : ITraitInfo
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{
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{
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@@ -50,9 +50,18 @@
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<Compile Include="Activities\DeliverOre.cs" />
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<Compile Include="Activities\DeliverOre.cs" />
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<Compile Include="Activities\Demolish.cs" />
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<Compile Include="Activities\Demolish.cs" />
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<Compile Include="Activities\EnterTransport.cs" />
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<Compile Include="Activities\EnterTransport.cs" />
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<Compile Include="Activities\Fly.cs" />
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<Compile Include="Activities\FlyAttack.cs" />
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<Compile Include="Activities\FlyTimed.cs" />
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<Compile Include="Activities\HeliAttack.cs" />
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<Compile Include="Activities\HeliFly.cs" />
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<Compile Include="Activities\HeliLand.cs" />
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<Compile Include="Activities\HeliReturn.cs" />
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<Compile Include="Activities\Infiltrate.cs" />
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<Compile Include="Activities\Infiltrate.cs" />
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<Compile Include="Activities\Land.cs" />
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<Compile Include="Activities\LayMine.cs" />
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<Compile Include="Activities\LayMine.cs" />
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<Compile Include="Activities\Leap.cs" />
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<Compile Include="Activities\Leap.cs" />
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<Compile Include="Activities\ReturnToBase.cs" />
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<Compile Include="Activities\Steal.cs" />
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<Compile Include="Activities\Steal.cs" />
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<Compile Include="Activities\Teleport.cs" />
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<Compile Include="Activities\Teleport.cs" />
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<Compile Include="Activities\UnloadCargo.cs" />
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<Compile Include="Activities\UnloadCargo.cs" />
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@@ -87,6 +96,7 @@
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<Compile Include="Fake.cs" />
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<Compile Include="Fake.cs" />
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<Compile Include="Harvester.cs" />
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<Compile Include="Harvester.cs" />
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<Compile Include="HasUnitOnBuild.cs" />
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<Compile Include="HasUnitOnBuild.cs" />
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<Compile Include="Helicopter.cs" />
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<Compile Include="Husk.cs" />
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<Compile Include="Husk.cs" />
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<Compile Include="LeavesHusk.cs" />
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<Compile Include="LeavesHusk.cs" />
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<Compile Include="LightPaletteRotator.cs" />
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<Compile Include="LightPaletteRotator.cs" />
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@@ -111,6 +121,7 @@
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<Compile Include="ParaDrop.cs" />
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<Compile Include="ParaDrop.cs" />
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<Compile Include="ParatroopersPower.cs" />
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<Compile Include="ParatroopersPower.cs" />
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<Compile Include="Passenger.cs" />
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<Compile Include="Passenger.cs" />
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<Compile Include="Plane.cs" />
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<Compile Include="ProductionSurround.cs" />
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<Compile Include="ProductionSurround.cs" />
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<Compile Include="RenderFlare.cs" />
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<Compile Include="RenderFlare.cs" />
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<Compile Include="RenderInfantry.cs" />
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<Compile Include="RenderInfantry.cs" />
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@@ -24,6 +24,7 @@ using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.Traits.Activities;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats;
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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using OpenRA.Mods.RA.Activities;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA
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{
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{
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@@ -21,6 +21,7 @@
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using OpenRA.Orders;
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using OpenRA.Orders;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.Traits.Activities;
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using OpenRA.Mods.RA.Activities;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA
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{
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{
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@@ -22,8 +22,10 @@ using System;
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using System.Linq;
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using System.Linq;
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using OpenRA.Traits.Activities;
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using OpenRA.Traits.Activities;
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Activities;
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|
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namespace OpenRA.Traits
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namespace OpenRA.Mods.RA
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{
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{
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public class PlaneInfo : ITraitInfo
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public class PlaneInfo : ITraitInfo
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{
|
{
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@@ -22,6 +22,7 @@ using System;
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using OpenRA.Traits.Activities;
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using OpenRA.Traits.Activities;
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using System.Drawing;
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using System.Drawing;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Activities;
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|
|
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namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.RA
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{
|
{
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@@ -22,6 +22,7 @@ using System.Collections.Generic;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.Traits.Activities;
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using OpenRA.Orders;
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using OpenRA.Orders;
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|
using OpenRA.Mods.RA.Activities;
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|
|
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namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.RA
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{
|
{
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|
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Reference in New Issue
Block a user