Map converter saves to package
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@@ -319,10 +319,9 @@ namespace OpenRA
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var y = r.Top + 50;
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int maxListItems = ((r.Bottom - 60 - y ) / 20);
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//for(int i = mapOffset; i < Math.Min(maxListItems + mapOffset, Game.AvailableMaps.Count()); i++, y += 20)
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// TODO: Show the appropriate subset of data
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// Don't bother showing a subset of the data
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// This will be fixed properly when we move the map list to widgets
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foreach (var kv in Game.AvailableMaps)
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{
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var map = kv.Value;
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@@ -352,21 +351,6 @@ namespace OpenRA
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DrawCentered("Spawnpoints: {0}".F(currentMap.PlayerCount),
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new int2(mapRect.Left + mapRect.Width / 2, y), Color.White);
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/*
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y += 30;
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AddUiButton(new int2(mapRect.Left + mapRect.Width / 2, y), "^",
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_ =>
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{
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mapOffset = (mapOffset - 1 < 0) ? 0 : mapOffset - 1;
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});
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y += 30;
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AddUiButton(new int2(mapRect.Left + mapRect.Width / 2, y), "\\/",
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_ =>
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{
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mapOffset = (mapOffset + 1 > mapList.Value.Count() - maxListItems) ? mapOffset : mapOffset + 1;
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});
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*/
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AddButton(r, _ => { });
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}
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bool PaletteAvailable(int index) { return Game.LobbyInfo.Clients.All(c => c.PaletteIndex != index); }
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