Cleaned up d2k yaml rules.
Sanitized defaults.
This commit is contained in:
@@ -1,5 +1,5 @@
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carryall.reinforce:
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Inherits: ^Helicopter
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Inherits: ^Plane
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Valued:
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Cost: 1200
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Tooltip:
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@@ -20,15 +20,10 @@ carryall.reinforce:
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Repulsable: False
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LandAltitude: 100
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LandWhenIdle: False
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WithFacingSpriteBody:
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WithShadow:
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LeavesHusk:
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HuskActor: carryall.husk
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-Selectable:
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-TargetableAircraft:
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Carryall:
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Automatic: False
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AutoSelectionSize:
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RenderSprites:
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Image: carryall
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@@ -57,36 +52,14 @@ carryall.infantry:
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RepairBuildings: repair
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RearmBuildings:
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Repulsable: False
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WithFacingSpriteBody:
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WithShadow:
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Cargo:
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MaxWeight: 5
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Types: Infantry
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-Selectable:
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-Voiced:
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-TargetableAircraft:
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-GainsExperience:
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Tooltip:
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Name: Carryall
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LeavesHusk:
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HuskActor: carryall.infantry.husk
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RejectsOrders:
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AutoSelectionSize:
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RenderSprites:
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Image: carryall
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carryall.husk:
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Inherits: ^AircraftHusk
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Tooltip:
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Name: Carryall
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Helicopter:
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ROT: 4
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Speed: 210
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RepairBuildings: repair
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RearmBuildings:
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WithFacingSpriteBody:
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WithShadow:
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AutoSelectionSize:
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RenderSprites:
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Image: carryall
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@@ -105,23 +78,18 @@ frigate:
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Repulsable: False
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Health:
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HP: 500
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-TargetableAircraft:
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-AppearsOnRadar:
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Armor:
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Type: Heavy
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WithShadow:
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Cargo:
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MaxWeight: 20
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PipCount: 10
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Invulnerable:
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-Selectable:
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-GainsExperience:
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FlyAwayOnIdle:
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RejectsOrders:
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-Voiced:
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orni:
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Inherits: ^Helicopter
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Inherits: ^Plane
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Valued:
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Cost: 1000
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Tooltip:
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@@ -145,20 +113,22 @@ orni:
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Speed: 280
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RepairBuildings: repair
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RearmBuildings:
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WithFacingSpriteBody:
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WithShadow:
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LeavesHusk:
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HuskActor: orni.husk
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AutoSelectionSize:
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RenderSprites:
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SelectionDecorations:
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VisualBounds: 38,32,0,0
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Selectable:
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Bounds: 32,32
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TargetableAircraft:
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TargetTypes: Air
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GroundedTargetTypes: Ground
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Voiced:
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VoiceSet: GenericVoice
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orni.bomber:
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Inherits: ^Plane
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AttackBomber:
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Armament:
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Weapon: Napalm
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Inherits: ^Plane
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Health:
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HP: 100
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Armor:
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@@ -171,17 +141,11 @@ orni.bomber:
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Repulsable: False
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AmmoPool:
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Ammo: 5
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WithFacingSpriteBody:
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WithShadow:
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-Selectable:
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-Voiced:
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-GainsExperience:
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Tooltip:
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Name: Ornithopter
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LeavesHusk:
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HuskActor: orni.bomber.husk
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RejectsOrders:
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AutoSelectionSize:
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RenderSprites:
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Image: orni
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@@ -192,11 +156,8 @@ orni.husk:
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Helicopter:
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ROT: 6
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Speed: 280
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RepairBuildings: repair
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RepairBuildings:
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RearmBuildings:
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WithFacingSpriteBody:
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WithShadow:
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AutoSelectionSize:
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RenderSprites:
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Image: orni
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@@ -207,14 +168,23 @@ orni.bomber.husk:
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Plane:
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ROT: 5
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Speed: 350
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RepairBuildings: repair
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RepairBuildings:
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RearmBuildings:
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WithFacingSpriteBody:
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WithShadow:
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AutoSelectionSize:
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RenderSprites:
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Image: orni
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carryall.husk:
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Inherits: ^AircraftHusk
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Tooltip:
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Name: Carryall
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Helicopter:
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ROT: 4
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Speed: 210
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RepairBuildings:
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RearmBuildings:
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RenderSprites:
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Image: carryall
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carryall.infantry.husk:
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Inherits: ^AircraftHusk
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Tooltip:
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@@ -222,11 +192,8 @@ carryall.infantry.husk:
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Plane:
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ROT: 4
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Speed: 280
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RepairBuildings: repair
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RepairBuildings:
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RearmBuildings:
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WithFacingSpriteBody:
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WithShadow:
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AutoSelectionSize:
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RenderSprites:
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Image: carryall
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@@ -5,8 +5,6 @@ spicebloom:
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Footprint: x
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Dimensions: 1,1
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AppearsOnRadar:
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ProximityCaptor:
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Types: Tree
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Tooltip:
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Name: Spice Bloom
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SeedsResource:
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@@ -1,3 +1,13 @@
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^ExistsInWorld:
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AppearsOnRadar:
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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GivesExperience:
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BodyOrientation:
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ScriptTriggers:
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UpgradeManager:
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Huntable:
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^GainsExperience:
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GainsExperience:
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GainsStatUpgrades:
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@@ -20,8 +30,8 @@
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UpgradeMaxAcceptedLevel: 4
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^Vehicle:
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Inherits: ^GainsExperience
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AppearsOnRadar:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Mobile:
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Crushes: crate
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TerrainSpeeds:
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@@ -41,26 +51,17 @@
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Passenger:
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CargoType: Vehicle
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AttackMove:
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HiddenUnderFog:
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GivesExperience:
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DrawLineToTarget:
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HiddenUnderFog:
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ActorLostNotification:
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ProximityCaptor:
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Types: Vehicle
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GivesBounty:
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Repairable:
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RepairBuildings: repair
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CombatDebugOverlay:
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Guard:
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Voice: Guard
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Guardable:
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WithFacingSpriteBody:
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BodyOrientation:
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UpdatesPlayerStatistics:
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Huntable:
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Demolishable:
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ScriptTriggers:
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UpgradeManager:
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TemporaryOwnerManager:
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MustBeDestroyed:
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Voiced:
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@@ -74,10 +75,9 @@
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RenderSprites:
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^Tank:
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Inherits: ^GainsExperience
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AppearsOnRadar:
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Inherits: ^Vehicle
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Mobile:
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Crushes: crate
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Crushes: crate, infantry
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TerrainSpeeds:
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Sand: 85
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Rock: 100
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@@ -86,66 +86,31 @@
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Spice: 80
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SpiceBlobs: 80
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Dune: 70
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ROT: 5
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SelectionDecorations:
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Selectable:
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Bounds: 32,32
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TargetableUnit:
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TargetTypes: Ground, C4
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Passenger:
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CargoType: Vehicle
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AttackMove:
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HiddenUnderFog:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types: Tank
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GivesBounty:
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Repairable:
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RepairBuildings: repair
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CombatDebugOverlay:
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Guard:
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Voice: Guard
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Guardable:
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WithFacingSpriteBody:
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BodyOrientation:
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UpdatesPlayerStatistics:
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Huntable:
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Demolishable:
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ScriptTriggers:
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UpgradeManager:
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TemporaryOwnerManager:
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MustBeDestroyed:
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Voiced:
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VoiceSet: VehicleVoice
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Carryable:
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WithDecorationCarryable:
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Image: pips
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Sequence: pickup-indicator
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Offset: -12, -12
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AutoSelectionSize:
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RenderSprites:
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^Husk:
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Health:
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HP: 75
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Armor:
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Type: Light
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Husk:
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AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceBlobs, Dune
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HiddenUnderFog:
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Burns:
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Interval: 4
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ProximityCaptor:
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Types: Husk
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Tooltip:
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Name: Wreck
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BodyOrientation:
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AutoTargetIgnore:
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ScriptTriggers:
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WithFacingSpriteBody:
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AutoSelectionSize:
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RenderSprites:
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^VehicleHusk:
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Inherits: ^Husk
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Husk:
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AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceBlobs, Dune
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Burns:
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Interval: 4
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TargetableUnit:
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TargetTypes: Ground
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RequiresForceFire: yes
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AutoTargetIgnore:
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Capturable:
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Type: husk
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AllowAllies: yes
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@@ -153,10 +118,14 @@
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TransformOnCapture:
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ForceHealthPercentage: 25
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DisabledOverlay:
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ScriptTriggers:
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WithFacingSpriteBody:
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AutoSelectionSize:
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RenderSprites:
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^AircraftHusk:
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Inherits: ^Husk
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WithShadow:
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FallsToEarth:
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Spins: False
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Moves: True
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Explosion: UnitExplodeScale
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^TowerHusk:
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Health:
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@@ -170,26 +139,12 @@
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Interval: 2
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Tooltip:
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Name: Destroyed Tower
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ProximityCaptor:
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Types: Husk
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BodyOrientation:
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ScriptTriggers:
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^AircraftHusk:
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Inherits: ^Husk
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-Husk:
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-Burns:
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-Capturable:
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-TransformOnCapture:
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-TargetableUnit:
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FallsToEarth:
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Spins: False
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Moves: True
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Explosion: UnitExplodeScale
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^Infantry:
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Inherits: ^GainsExperience
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AppearsOnRadar:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Health:
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Radius: 96
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Armor:
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@@ -228,31 +183,22 @@
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CrushedSequence: die-crushed
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AutoTarget:
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AttackMove:
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DrawLineToTarget:
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Passenger:
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CargoType: Infantry
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PipType: Green
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HiddenUnderFog:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types: Infantry
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GivesBounty:
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Crushable:
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CrushSound: CRUSH1.WAV
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CombatDebugOverlay:
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Guard:
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Voice: Guard
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Guardable:
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BodyOrientation:
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UpdatesPlayerStatistics:
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Huntable:
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ScriptTriggers:
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DeathSounds:
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DeathTypes: ExplosionDeath, SoundDeath, SmallExplosionDeath, BulletDeath
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Parachutable:
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FallRate: 130
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UpgradeManager:
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MustBeDestroyed:
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TerrainModifiesDamage:
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TerrainModifier:
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@@ -261,41 +207,23 @@
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VoiceSet: InfantryVoice
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^Plane:
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Inherits: ^GainsExperience
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Inherits@1: ^ExistsInWorld
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AppearsOnRadar:
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UseLocation: yes
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SelectionDecorations:
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Selectable:
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Bounds: 32,32
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TargetableAircraft:
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TargetTypes: Air
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GroundedTargetTypes: Ground
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HiddenUnderFog:
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AlwaysVisibleStances: None
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types: Plane
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GivesBounty:
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CombatDebugOverlay:
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||||
BodyOrientation:
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||||
UpdatesPlayerStatistics:
|
||||
Huntable:
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||||
AttackMove:
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||||
ScriptTriggers:
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||||
UpgradeManager:
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DrawLineToTarget:
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||||
Voiced:
|
||||
VoiceSet: GenericVoice
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||||
WithFacingSpriteBody:
|
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AutoSelectionSize:
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RenderSprites:
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^Helicopter:
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||||
Inherits: ^Plane
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||||
WithShadow:
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||||
|
||||
^Building:
|
||||
AppearsOnRadar:
|
||||
Inherits@1: ^ExistsInWorld
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||||
SelectionDecorations:
|
||||
Selectable:
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||||
Priority: 2
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@@ -320,30 +248,22 @@
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ActorTypes: rifle,rifle,rifle,rifle,rifle,bazooka,bazooka,bazooka,engineer
|
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MustBeDestroyed:
|
||||
RequiredForShortGame: true
|
||||
GivesExperience:
|
||||
FrozenUnderFog:
|
||||
CaptureNotification:
|
||||
ActorLostNotification:
|
||||
Notification: BuildingLost
|
||||
ShakeOnDeath:
|
||||
ProximityCaptor:
|
||||
Types: Building
|
||||
Sellable:
|
||||
SellSounds: BUILD1.WAV
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||||
GivesBounty:
|
||||
CombatDebugOverlay:
|
||||
Guardable:
|
||||
Range: 3
|
||||
BodyOrientation:
|
||||
UpdatesPlayerStatistics:
|
||||
WithCrumbleOverlay:
|
||||
Huntable:
|
||||
Demolishable:
|
||||
DamagedWithoutFoundation:
|
||||
ThrowsShrapnel:
|
||||
Weapons: shrapnel
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||||
Pieces: 3, 7
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||||
Range: 2c0, 5c0
|
||||
ScriptTriggers:
|
||||
WithMakeAnimation:
|
||||
|
||||
|
||||
@@ -1,12 +1,12 @@
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||||
mcv.husk:
|
||||
Inherits: ^Husk
|
||||
Inherits: ^VehicleHusk
|
||||
Health:
|
||||
HP: 175
|
||||
Tooltip:
|
||||
Name: Destroyed Mobile Construction Vehicle
|
||||
|
||||
harvester.husk:
|
||||
Inherits: ^Husk
|
||||
Inherits: ^VehicleHusk
|
||||
Health:
|
||||
HP: 150
|
||||
Tooltip:
|
||||
@@ -15,40 +15,36 @@ harvester.husk:
|
||||
IntoActor: harvester
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||||
|
||||
siegetank.husk:
|
||||
Inherits: ^Husk
|
||||
Tooltip:
|
||||
Inherits: ^VehicleHusk
|
||||
ThrowsParticle@turret:
|
||||
Anim: turret
|
||||
TransformOnCapture:
|
||||
IntoActor: siegetank
|
||||
|
||||
missiletank.husk:
|
||||
Inherits: ^Husk
|
||||
WithFacingSpriteBody:
|
||||
Inherits: ^VehicleHusk
|
||||
TransformOnCapture:
|
||||
IntoActor: missiletank
|
||||
AutoSelectionSize:
|
||||
RenderSprites:
|
||||
|
||||
sonictank.husk:
|
||||
Inherits: ^Husk
|
||||
Inherits: ^VehicleHusk
|
||||
TransformOnCapture:
|
||||
IntoActor: sonictank
|
||||
|
||||
devast.husk:
|
||||
Inherits: ^Husk
|
||||
Inherits: ^VehicleHusk
|
||||
Health:
|
||||
HP: 125
|
||||
TransformOnCapture:
|
||||
IntoActor: devast
|
||||
|
||||
deviatortank.husk:
|
||||
Inherits: ^Husk
|
||||
Inherits: ^VehicleHusk
|
||||
TransformOnCapture:
|
||||
IntoActor: deviatortank
|
||||
|
||||
^combat.husk:
|
||||
Inherits: ^Husk
|
||||
Inherits: ^VehicleHusk
|
||||
Health:
|
||||
HP: 100
|
||||
ThrowsParticle@turret:
|
||||
|
||||
@@ -5,8 +5,6 @@ mcv.starport:
|
||||
Queue: Starport
|
||||
Valued:
|
||||
Cost: 2500
|
||||
WithFacingSpriteBody:
|
||||
AutoSelectionSize:
|
||||
RenderSprites:
|
||||
Image: mcv
|
||||
|
||||
@@ -25,8 +23,6 @@ trike.starport:
|
||||
Queue: Starport
|
||||
Valued:
|
||||
Cost: 315
|
||||
WithFacingSpriteBody:
|
||||
AutoSelectionSize:
|
||||
RenderSprites:
|
||||
Image: trike
|
||||
|
||||
@@ -36,8 +32,6 @@ quad.starport:
|
||||
Queue: Starport
|
||||
Valued:
|
||||
Cost: 500
|
||||
WithFacingSpriteBody:
|
||||
AutoSelectionSize:
|
||||
RenderSprites:
|
||||
Image: quad
|
||||
|
||||
@@ -47,8 +41,6 @@ siegetank.starport:
|
||||
Queue: Starport
|
||||
Valued:
|
||||
Cost: 1075
|
||||
WithFacingSpriteBody:
|
||||
AutoSelectionSize:
|
||||
RenderSprites:
|
||||
Image: siegetank
|
||||
|
||||
@@ -58,8 +50,6 @@ missiletank.starport:
|
||||
Queue: Starport
|
||||
Valued:
|
||||
Cost: 1250
|
||||
WithFacingSpriteBody:
|
||||
AutoSelectionSize:
|
||||
RenderSprites:
|
||||
Image: missiletank
|
||||
|
||||
@@ -70,8 +60,6 @@ combata.starport:
|
||||
Queue: Starport
|
||||
Valued:
|
||||
Cost: 875
|
||||
WithFacingSpriteBody:
|
||||
AutoSelectionSize:
|
||||
RenderSprites:
|
||||
Image: combata
|
||||
|
||||
@@ -82,8 +70,6 @@ combath.starport:
|
||||
Queue: Starport
|
||||
Valued:
|
||||
Cost: 875
|
||||
WithFacingSpriteBody:
|
||||
AutoSelectionSize:
|
||||
RenderSprites:
|
||||
Image: combath
|
||||
|
||||
@@ -94,8 +80,6 @@ combato.starport:
|
||||
Queue: Starport
|
||||
Valued:
|
||||
Cost: 875
|
||||
WithFacingSpriteBody:
|
||||
AutoSelectionSize:
|
||||
RenderSprites:
|
||||
Image: combato
|
||||
|
||||
|
||||
@@ -77,8 +77,6 @@ conyard:
|
||||
WithBuildingPlacedOverlay:
|
||||
Palette: d2k
|
||||
PrimaryBuilding:
|
||||
SelectionDecorations:
|
||||
VisualBounds: 96,64
|
||||
|
||||
power:
|
||||
Inherits: ^Building
|
||||
@@ -113,8 +111,6 @@ power:
|
||||
Amount: 100
|
||||
ScalePowerWithHealth:
|
||||
ProvidesPrerequisite@buildingname:
|
||||
SelectionDecorations:
|
||||
VisualBounds: 64,64
|
||||
|
||||
barracks:
|
||||
Inherits: ^Building
|
||||
@@ -171,8 +167,6 @@ barracks:
|
||||
atreides: barracks.atreides
|
||||
ordos: barracks.ordos
|
||||
ProvidesPrerequisite@buildingname:
|
||||
SelectionDecorations:
|
||||
VisualBounds: 64,64
|
||||
|
||||
refinery:
|
||||
Inherits: ^Building
|
||||
@@ -226,8 +220,6 @@ refinery:
|
||||
WithIdleOverlay@TOP:
|
||||
Sequence: idle-top
|
||||
ProvidesPrerequisite@buildingname:
|
||||
SelectionDecorations:
|
||||
VisualBounds: 96,64
|
||||
|
||||
silo:
|
||||
Inherits: ^Building
|
||||
@@ -266,8 +258,6 @@ silo:
|
||||
Amount: -5
|
||||
MustBeDestroyed:
|
||||
RequiredForShortGame: false
|
||||
SelectionDecorations:
|
||||
VisualBounds: 32,32
|
||||
|
||||
light:
|
||||
Inherits: ^Building
|
||||
@@ -325,8 +315,6 @@ light:
|
||||
Sequence: idle-top
|
||||
Power:
|
||||
Amount: -20
|
||||
SelectionDecorations:
|
||||
VisualBounds: 96,64
|
||||
|
||||
heavy:
|
||||
Inherits: ^Building
|
||||
@@ -429,8 +417,6 @@ radar:
|
||||
Power:
|
||||
Amount: -40
|
||||
ProvidesPrerequisite@buildingname:
|
||||
SelectionDecorations:
|
||||
VisualBounds: 96,64
|
||||
|
||||
starport:
|
||||
Inherits: ^Building
|
||||
@@ -490,8 +476,6 @@ starport:
|
||||
Power:
|
||||
Amount: -40
|
||||
ProvidesPrerequisite@buildingname:
|
||||
SelectionDecorations:
|
||||
VisualBounds: 96,64
|
||||
|
||||
wall:
|
||||
HiddenUnderShroud:
|
||||
@@ -530,8 +514,6 @@ wall:
|
||||
TargetTypes: Ground
|
||||
RenderBuildingWall:
|
||||
AutoTargetIgnore:
|
||||
ProximityCaptor:
|
||||
Types: Wall
|
||||
Sellable:
|
||||
SellSounds: CHUNG.WAV
|
||||
Guardable:
|
||||
@@ -858,8 +840,6 @@ palace:
|
||||
RequiresPower:
|
||||
SupportPowerChargeBar:
|
||||
ProvidesPrerequisite@buildingname:
|
||||
SelectionDecorations:
|
||||
VisualBounds: 96,96
|
||||
|
||||
conyard.atreides:
|
||||
Inherits: conyard
|
||||
|
||||
@@ -12,7 +12,6 @@ mcv:
|
||||
Selectable:
|
||||
Class: mcv
|
||||
Priority: 3
|
||||
Bounds: 42,42
|
||||
Health:
|
||||
HP: 800
|
||||
Armor:
|
||||
@@ -56,7 +55,6 @@ harvester:
|
||||
Selectable:
|
||||
Class: harvester
|
||||
Priority: 7
|
||||
Bounds: 42,42
|
||||
Harvester:
|
||||
PipCount: 10
|
||||
Capacity: 40
|
||||
@@ -112,7 +110,6 @@ trike:
|
||||
Speed: 128
|
||||
RevealsShroud:
|
||||
Range: 7c0
|
||||
WithFacingSpriteBody:
|
||||
WithMuzzleFlash:
|
||||
Armament:
|
||||
Weapon: HMG
|
||||
@@ -125,8 +122,6 @@ trike:
|
||||
EmptyWeapon: UnitExplodeTiny
|
||||
AttractsWorms:
|
||||
Intensity: 420
|
||||
AutoSelectionSize:
|
||||
RenderSprites:
|
||||
|
||||
quad:
|
||||
Inherits: ^Vehicle
|
||||
@@ -193,7 +188,6 @@ siegetank:
|
||||
MuzzleSequence: muzzle
|
||||
AttackFrontal:
|
||||
WithMuzzleFlash:
|
||||
WithFacingSpriteBody:
|
||||
WithTurret:
|
||||
Explodes:
|
||||
Weapon: UnitExplodeScale
|
||||
@@ -206,7 +200,6 @@ siegetank:
|
||||
HuskActor: siegetank.husk
|
||||
AttractsWorms:
|
||||
Intensity: 600
|
||||
AutoSelectionSize:
|
||||
RenderSprites:
|
||||
Image: SIEGETANK
|
||||
|
||||
@@ -301,7 +294,6 @@ devast:
|
||||
Crushes: crate, infantry
|
||||
RevealsShroud:
|
||||
Range: 7c0
|
||||
WithFacingSpriteBody:
|
||||
Armament:
|
||||
Weapon: DevBullet
|
||||
LocalOffset: 640,0,32
|
||||
@@ -317,8 +309,6 @@ devast:
|
||||
HuskActor: devast.husk
|
||||
AttractsWorms:
|
||||
Intensity: 700
|
||||
AutoSelectionSize:
|
||||
RenderSprites:
|
||||
SelectionDecorations:
|
||||
VisualBounds: 44,38,0,0
|
||||
|
||||
@@ -394,7 +384,6 @@ deviatortank:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
WithFacingSpriteBody:
|
||||
Armament:
|
||||
Weapon: NerveGasMissile
|
||||
LocalOffset: -299,0,85
|
||||
@@ -408,8 +397,6 @@ deviatortank:
|
||||
HuskActor: deviatortank.husk
|
||||
AttractsWorms:
|
||||
Intensity: 600
|
||||
AutoSelectionSize:
|
||||
RenderSprites:
|
||||
|
||||
^combat:
|
||||
Inherits: ^Tank
|
||||
@@ -442,7 +429,6 @@ deviatortank:
|
||||
MuzzleSequence: muzzle
|
||||
AttackTurreted:
|
||||
WithMuzzleFlash:
|
||||
WithFacingSpriteBody:
|
||||
WithTurret:
|
||||
AutoTarget:
|
||||
Explodes:
|
||||
@@ -452,8 +438,6 @@ deviatortank:
|
||||
Class: combat
|
||||
AttractsWorms:
|
||||
Intensity: 520
|
||||
AutoSelectionSize:
|
||||
RenderSprites:
|
||||
|
||||
combata:
|
||||
Inherits: ^combat
|
||||
|
||||
@@ -257,4 +257,4 @@ deviatortank.husk:
|
||||
idle: DATA.R8
|
||||
Start: 2389
|
||||
Facings: -32
|
||||
ZOffset: -512
|
||||
ZOffset: -512
|
||||
|
||||
Reference in New Issue
Block a user