Cleaned up d2k yaml rules.
Sanitized defaults.
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@@ -77,8 +77,6 @@ conyard:
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WithBuildingPlacedOverlay:
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Palette: d2k
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PrimaryBuilding:
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SelectionDecorations:
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VisualBounds: 96,64
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power:
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Inherits: ^Building
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@@ -113,8 +111,6 @@ power:
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Amount: 100
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ScalePowerWithHealth:
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 64,64
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barracks:
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Inherits: ^Building
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@@ -171,8 +167,6 @@ barracks:
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atreides: barracks.atreides
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ordos: barracks.ordos
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 64,64
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refinery:
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Inherits: ^Building
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@@ -226,8 +220,6 @@ refinery:
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WithIdleOverlay@TOP:
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Sequence: idle-top
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 96,64
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silo:
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Inherits: ^Building
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@@ -266,8 +258,6 @@ silo:
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Amount: -5
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MustBeDestroyed:
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RequiredForShortGame: false
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SelectionDecorations:
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VisualBounds: 32,32
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light:
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Inherits: ^Building
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@@ -325,8 +315,6 @@ light:
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Sequence: idle-top
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Power:
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Amount: -20
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SelectionDecorations:
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VisualBounds: 96,64
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heavy:
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Inherits: ^Building
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@@ -429,8 +417,6 @@ radar:
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Power:
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Amount: -40
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 96,64
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starport:
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Inherits: ^Building
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@@ -490,8 +476,6 @@ starport:
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Power:
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Amount: -40
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 96,64
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wall:
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HiddenUnderShroud:
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@@ -530,8 +514,6 @@ wall:
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TargetTypes: Ground
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RenderBuildingWall:
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AutoTargetIgnore:
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ProximityCaptor:
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Types: Wall
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Sellable:
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SellSounds: CHUNG.WAV
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Guardable:
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@@ -858,8 +840,6 @@ palace:
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RequiresPower:
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SupportPowerChargeBar:
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 96,96
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conyard.atreides:
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Inherits: conyard
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