Cleaned up d2k yaml rules.

Sanitized defaults.
This commit is contained in:
reaperrr
2015-06-19 16:50:50 +02:00
parent f65df39e36
commit b193d5195d
8 changed files with 76 additions and 247 deletions

View File

@@ -1,5 +1,5 @@
carryall.reinforce: carryall.reinforce:
Inherits: ^Helicopter Inherits: ^Plane
Valued: Valued:
Cost: 1200 Cost: 1200
Tooltip: Tooltip:
@@ -20,15 +20,10 @@ carryall.reinforce:
Repulsable: False Repulsable: False
LandAltitude: 100 LandAltitude: 100
LandWhenIdle: False LandWhenIdle: False
WithFacingSpriteBody:
WithShadow:
LeavesHusk: LeavesHusk:
HuskActor: carryall.husk HuskActor: carryall.husk
-Selectable:
-TargetableAircraft:
Carryall: Carryall:
Automatic: False Automatic: False
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: carryall Image: carryall
@@ -57,36 +52,14 @@ carryall.infantry:
RepairBuildings: repair RepairBuildings: repair
RearmBuildings: RearmBuildings:
Repulsable: False Repulsable: False
WithFacingSpriteBody:
WithShadow:
Cargo: Cargo:
MaxWeight: 5 MaxWeight: 5
Types: Infantry Types: Infantry
-Selectable:
-Voiced:
-TargetableAircraft:
-GainsExperience:
Tooltip: Tooltip:
Name: Carryall Name: Carryall
LeavesHusk: LeavesHusk:
HuskActor: carryall.infantry.husk HuskActor: carryall.infantry.husk
RejectsOrders: RejectsOrders:
AutoSelectionSize:
RenderSprites:
Image: carryall
carryall.husk:
Inherits: ^AircraftHusk
Tooltip:
Name: Carryall
Helicopter:
ROT: 4
Speed: 210
RepairBuildings: repair
RearmBuildings:
WithFacingSpriteBody:
WithShadow:
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: carryall Image: carryall
@@ -105,23 +78,18 @@ frigate:
Repulsable: False Repulsable: False
Health: Health:
HP: 500 HP: 500
-TargetableAircraft:
-AppearsOnRadar: -AppearsOnRadar:
Armor: Armor:
Type: Heavy Type: Heavy
WithShadow:
Cargo: Cargo:
MaxWeight: 20 MaxWeight: 20
PipCount: 10 PipCount: 10
Invulnerable: Invulnerable:
-Selectable:
-GainsExperience:
FlyAwayOnIdle: FlyAwayOnIdle:
RejectsOrders: RejectsOrders:
-Voiced:
orni: orni:
Inherits: ^Helicopter Inherits: ^Plane
Valued: Valued:
Cost: 1000 Cost: 1000
Tooltip: Tooltip:
@@ -145,20 +113,22 @@ orni:
Speed: 280 Speed: 280
RepairBuildings: repair RepairBuildings: repair
RearmBuildings: RearmBuildings:
WithFacingSpriteBody:
WithShadow:
LeavesHusk: LeavesHusk:
HuskActor: orni.husk HuskActor: orni.husk
AutoSelectionSize:
RenderSprites:
SelectionDecorations: SelectionDecorations:
VisualBounds: 38,32,0,0 Selectable:
Bounds: 32,32
TargetableAircraft:
TargetTypes: Air
GroundedTargetTypes: Ground
Voiced:
VoiceSet: GenericVoice
orni.bomber: orni.bomber:
Inherits: ^Plane
AttackBomber: AttackBomber:
Armament: Armament:
Weapon: Napalm Weapon: Napalm
Inherits: ^Plane
Health: Health:
HP: 100 HP: 100
Armor: Armor:
@@ -171,17 +141,11 @@ orni.bomber:
Repulsable: False Repulsable: False
AmmoPool: AmmoPool:
Ammo: 5 Ammo: 5
WithFacingSpriteBody:
WithShadow:
-Selectable:
-Voiced:
-GainsExperience:
Tooltip: Tooltip:
Name: Ornithopter Name: Ornithopter
LeavesHusk: LeavesHusk:
HuskActor: orni.bomber.husk HuskActor: orni.bomber.husk
RejectsOrders: RejectsOrders:
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: orni Image: orni
@@ -192,11 +156,8 @@ orni.husk:
Helicopter: Helicopter:
ROT: 6 ROT: 6
Speed: 280 Speed: 280
RepairBuildings: repair RepairBuildings:
RearmBuildings: RearmBuildings:
WithFacingSpriteBody:
WithShadow:
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: orni Image: orni
@@ -207,14 +168,23 @@ orni.bomber.husk:
Plane: Plane:
ROT: 5 ROT: 5
Speed: 350 Speed: 350
RepairBuildings: repair RepairBuildings:
RearmBuildings: RearmBuildings:
WithFacingSpriteBody:
WithShadow:
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: orni Image: orni
carryall.husk:
Inherits: ^AircraftHusk
Tooltip:
Name: Carryall
Helicopter:
ROT: 4
Speed: 210
RepairBuildings:
RearmBuildings:
RenderSprites:
Image: carryall
carryall.infantry.husk: carryall.infantry.husk:
Inherits: ^AircraftHusk Inherits: ^AircraftHusk
Tooltip: Tooltip:
@@ -222,11 +192,8 @@ carryall.infantry.husk:
Plane: Plane:
ROT: 4 ROT: 4
Speed: 280 Speed: 280
RepairBuildings: repair RepairBuildings:
RearmBuildings: RearmBuildings:
WithFacingSpriteBody:
WithShadow:
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: carryall Image: carryall

View File

@@ -5,8 +5,6 @@ spicebloom:
Footprint: x Footprint: x
Dimensions: 1,1 Dimensions: 1,1
AppearsOnRadar: AppearsOnRadar:
ProximityCaptor:
Types: Tree
Tooltip: Tooltip:
Name: Spice Bloom Name: Spice Bloom
SeedsResource: SeedsResource:

View File

@@ -1,3 +1,13 @@
^ExistsInWorld:
AppearsOnRadar:
UpdatesPlayerStatistics:
CombatDebugOverlay:
GivesExperience:
BodyOrientation:
ScriptTriggers:
UpgradeManager:
Huntable:
^GainsExperience: ^GainsExperience:
GainsExperience: GainsExperience:
GainsStatUpgrades: GainsStatUpgrades:
@@ -20,8 +30,8 @@
UpgradeMaxAcceptedLevel: 4 UpgradeMaxAcceptedLevel: 4
^Vehicle: ^Vehicle:
Inherits: ^GainsExperience Inherits@1: ^ExistsInWorld
AppearsOnRadar: Inherits@2: ^GainsExperience
Mobile: Mobile:
Crushes: crate Crushes: crate
TerrainSpeeds: TerrainSpeeds:
@@ -41,26 +51,17 @@
Passenger: Passenger:
CargoType: Vehicle CargoType: Vehicle
AttackMove: AttackMove:
HiddenUnderFog:
GivesExperience:
DrawLineToTarget: DrawLineToTarget:
HiddenUnderFog:
ActorLostNotification: ActorLostNotification:
ProximityCaptor:
Types: Vehicle
GivesBounty: GivesBounty:
Repairable: Repairable:
RepairBuildings: repair RepairBuildings: repair
CombatDebugOverlay:
Guard: Guard:
Voice: Guard Voice: Guard
Guardable: Guardable:
WithFacingSpriteBody: WithFacingSpriteBody:
BodyOrientation:
UpdatesPlayerStatistics:
Huntable:
Demolishable: Demolishable:
ScriptTriggers:
UpgradeManager:
TemporaryOwnerManager: TemporaryOwnerManager:
MustBeDestroyed: MustBeDestroyed:
Voiced: Voiced:
@@ -74,10 +75,9 @@
RenderSprites: RenderSprites:
^Tank: ^Tank:
Inherits: ^GainsExperience Inherits: ^Vehicle
AppearsOnRadar:
Mobile: Mobile:
Crushes: crate Crushes: crate, infantry
TerrainSpeeds: TerrainSpeeds:
Sand: 85 Sand: 85
Rock: 100 Rock: 100
@@ -86,66 +86,31 @@
Spice: 80 Spice: 80
SpiceBlobs: 80 SpiceBlobs: 80
Dune: 70 Dune: 70
ROT: 5
SelectionDecorations:
Selectable:
Bounds: 32,32
TargetableUnit:
TargetTypes: Ground, C4
Passenger:
CargoType: Vehicle
AttackMove:
HiddenUnderFog:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types: Tank
GivesBounty:
Repairable:
RepairBuildings: repair
CombatDebugOverlay:
Guard:
Voice: Guard
Guardable:
WithFacingSpriteBody:
BodyOrientation:
UpdatesPlayerStatistics:
Huntable:
Demolishable:
ScriptTriggers:
UpgradeManager:
TemporaryOwnerManager:
MustBeDestroyed:
Voiced:
VoiceSet: VehicleVoice
Carryable:
WithDecorationCarryable:
Image: pips
Sequence: pickup-indicator
Offset: -12, -12
AutoSelectionSize:
RenderSprites:
^Husk: ^Husk:
Health: Health:
HP: 75 HP: 75
Armor: Armor:
Type: Light Type: Light
Husk:
AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceBlobs, Dune
HiddenUnderFog: HiddenUnderFog:
Burns:
Interval: 4
ProximityCaptor:
Types: Husk
Tooltip: Tooltip:
Name: Wreck Name: Wreck
BodyOrientation: BodyOrientation:
AutoTargetIgnore:
ScriptTriggers:
WithFacingSpriteBody:
AutoSelectionSize:
RenderSprites:
^VehicleHusk:
Inherits: ^Husk
Husk:
AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceBlobs, Dune
Burns:
Interval: 4
TargetableUnit: TargetableUnit:
TargetTypes: Ground TargetTypes: Ground
RequiresForceFire: yes RequiresForceFire: yes
AutoTargetIgnore:
Capturable: Capturable:
Type: husk Type: husk
AllowAllies: yes AllowAllies: yes
@@ -153,10 +118,14 @@
TransformOnCapture: TransformOnCapture:
ForceHealthPercentage: 25 ForceHealthPercentage: 25
DisabledOverlay: DisabledOverlay:
ScriptTriggers:
WithFacingSpriteBody: ^AircraftHusk:
AutoSelectionSize: Inherits: ^Husk
RenderSprites: WithShadow:
FallsToEarth:
Spins: False
Moves: True
Explosion: UnitExplodeScale
^TowerHusk: ^TowerHusk:
Health: Health:
@@ -170,26 +139,12 @@
Interval: 2 Interval: 2
Tooltip: Tooltip:
Name: Destroyed Tower Name: Destroyed Tower
ProximityCaptor:
Types: Husk
BodyOrientation: BodyOrientation:
ScriptTriggers: ScriptTriggers:
^AircraftHusk:
Inherits: ^Husk
-Husk:
-Burns:
-Capturable:
-TransformOnCapture:
-TargetableUnit:
FallsToEarth:
Spins: False
Moves: True
Explosion: UnitExplodeScale
^Infantry: ^Infantry:
Inherits: ^GainsExperience Inherits@1: ^ExistsInWorld
AppearsOnRadar: Inherits@2: ^GainsExperience
Health: Health:
Radius: 96 Radius: 96
Armor: Armor:
@@ -228,31 +183,22 @@
CrushedSequence: die-crushed CrushedSequence: die-crushed
AutoTarget: AutoTarget:
AttackMove: AttackMove:
DrawLineToTarget:
Passenger: Passenger:
CargoType: Infantry CargoType: Infantry
PipType: Green PipType: Green
HiddenUnderFog: HiddenUnderFog:
GivesExperience:
DrawLineToTarget:
ActorLostNotification: ActorLostNotification:
ProximityCaptor:
Types: Infantry
GivesBounty: GivesBounty:
Crushable: Crushable:
CrushSound: CRUSH1.WAV CrushSound: CRUSH1.WAV
CombatDebugOverlay:
Guard: Guard:
Voice: Guard Voice: Guard
Guardable: Guardable:
BodyOrientation:
UpdatesPlayerStatistics:
Huntable:
ScriptTriggers:
DeathSounds: DeathSounds:
DeathTypes: ExplosionDeath, SoundDeath, SmallExplosionDeath, BulletDeath DeathTypes: ExplosionDeath, SoundDeath, SmallExplosionDeath, BulletDeath
Parachutable: Parachutable:
FallRate: 130 FallRate: 130
UpgradeManager:
MustBeDestroyed: MustBeDestroyed:
TerrainModifiesDamage: TerrainModifiesDamage:
TerrainModifier: TerrainModifier:
@@ -261,41 +207,23 @@
VoiceSet: InfantryVoice VoiceSet: InfantryVoice
^Plane: ^Plane:
Inherits: ^GainsExperience Inherits@1: ^ExistsInWorld
AppearsOnRadar: AppearsOnRadar:
UseLocation: yes UseLocation: yes
SelectionDecorations:
Selectable:
Bounds: 32,32
TargetableAircraft:
TargetTypes: Air
GroundedTargetTypes: Ground
HiddenUnderFog: HiddenUnderFog:
AlwaysVisibleStances: None AlwaysVisibleStances: None
GivesExperience:
DrawLineToTarget:
ActorLostNotification: ActorLostNotification:
ProximityCaptor:
Types: Plane
GivesBounty:
CombatDebugOverlay:
BodyOrientation:
UpdatesPlayerStatistics:
Huntable:
AttackMove: AttackMove:
ScriptTriggers: DrawLineToTarget:
UpgradeManager:
Voiced: Voiced:
VoiceSet: GenericVoice VoiceSet: GenericVoice
WithFacingSpriteBody: WithFacingSpriteBody:
AutoSelectionSize: AutoSelectionSize:
RenderSprites: RenderSprites:
WithShadow:
^Helicopter:
Inherits: ^Plane
^Building: ^Building:
AppearsOnRadar: Inherits@1: ^ExistsInWorld
SelectionDecorations: SelectionDecorations:
Selectable: Selectable:
Priority: 2 Priority: 2
@@ -320,30 +248,22 @@
ActorTypes: rifle,rifle,rifle,rifle,rifle,bazooka,bazooka,bazooka,engineer ActorTypes: rifle,rifle,rifle,rifle,rifle,bazooka,bazooka,bazooka,engineer
MustBeDestroyed: MustBeDestroyed:
RequiredForShortGame: true RequiredForShortGame: true
GivesExperience:
FrozenUnderFog: FrozenUnderFog:
CaptureNotification: CaptureNotification:
ActorLostNotification: ActorLostNotification:
Notification: BuildingLost Notification: BuildingLost
ShakeOnDeath: ShakeOnDeath:
ProximityCaptor:
Types: Building
Sellable: Sellable:
SellSounds: BUILD1.WAV SellSounds: BUILD1.WAV
GivesBounty: GivesBounty:
CombatDebugOverlay:
Guardable: Guardable:
Range: 3 Range: 3
BodyOrientation:
UpdatesPlayerStatistics:
WithCrumbleOverlay: WithCrumbleOverlay:
Huntable:
Demolishable: Demolishable:
DamagedWithoutFoundation: DamagedWithoutFoundation:
ThrowsShrapnel: ThrowsShrapnel:
Weapons: shrapnel Weapons: shrapnel
Pieces: 3, 7 Pieces: 3, 7
Range: 2c0, 5c0 Range: 2c0, 5c0
ScriptTriggers:
WithMakeAnimation: WithMakeAnimation:

View File

@@ -1,12 +1,12 @@
mcv.husk: mcv.husk:
Inherits: ^Husk Inherits: ^VehicleHusk
Health: Health:
HP: 175 HP: 175
Tooltip: Tooltip:
Name: Destroyed Mobile Construction Vehicle Name: Destroyed Mobile Construction Vehicle
harvester.husk: harvester.husk:
Inherits: ^Husk Inherits: ^VehicleHusk
Health: Health:
HP: 150 HP: 150
Tooltip: Tooltip:
@@ -15,40 +15,36 @@ harvester.husk:
IntoActor: harvester IntoActor: harvester
siegetank.husk: siegetank.husk:
Inherits: ^Husk Inherits: ^VehicleHusk
Tooltip:
ThrowsParticle@turret: ThrowsParticle@turret:
Anim: turret Anim: turret
TransformOnCapture: TransformOnCapture:
IntoActor: siegetank IntoActor: siegetank
missiletank.husk: missiletank.husk:
Inherits: ^Husk Inherits: ^VehicleHusk
WithFacingSpriteBody:
TransformOnCapture: TransformOnCapture:
IntoActor: missiletank IntoActor: missiletank
AutoSelectionSize:
RenderSprites:
sonictank.husk: sonictank.husk:
Inherits: ^Husk Inherits: ^VehicleHusk
TransformOnCapture: TransformOnCapture:
IntoActor: sonictank IntoActor: sonictank
devast.husk: devast.husk:
Inherits: ^Husk Inherits: ^VehicleHusk
Health: Health:
HP: 125 HP: 125
TransformOnCapture: TransformOnCapture:
IntoActor: devast IntoActor: devast
deviatortank.husk: deviatortank.husk:
Inherits: ^Husk Inherits: ^VehicleHusk
TransformOnCapture: TransformOnCapture:
IntoActor: deviatortank IntoActor: deviatortank
^combat.husk: ^combat.husk:
Inherits: ^Husk Inherits: ^VehicleHusk
Health: Health:
HP: 100 HP: 100
ThrowsParticle@turret: ThrowsParticle@turret:

View File

@@ -5,8 +5,6 @@ mcv.starport:
Queue: Starport Queue: Starport
Valued: Valued:
Cost: 2500 Cost: 2500
WithFacingSpriteBody:
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: mcv Image: mcv
@@ -25,8 +23,6 @@ trike.starport:
Queue: Starport Queue: Starport
Valued: Valued:
Cost: 315 Cost: 315
WithFacingSpriteBody:
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: trike Image: trike
@@ -36,8 +32,6 @@ quad.starport:
Queue: Starport Queue: Starport
Valued: Valued:
Cost: 500 Cost: 500
WithFacingSpriteBody:
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: quad Image: quad
@@ -47,8 +41,6 @@ siegetank.starport:
Queue: Starport Queue: Starport
Valued: Valued:
Cost: 1075 Cost: 1075
WithFacingSpriteBody:
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: siegetank Image: siegetank
@@ -58,8 +50,6 @@ missiletank.starport:
Queue: Starport Queue: Starport
Valued: Valued:
Cost: 1250 Cost: 1250
WithFacingSpriteBody:
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: missiletank Image: missiletank
@@ -70,8 +60,6 @@ combata.starport:
Queue: Starport Queue: Starport
Valued: Valued:
Cost: 875 Cost: 875
WithFacingSpriteBody:
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: combata Image: combata
@@ -82,8 +70,6 @@ combath.starport:
Queue: Starport Queue: Starport
Valued: Valued:
Cost: 875 Cost: 875
WithFacingSpriteBody:
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: combath Image: combath
@@ -94,8 +80,6 @@ combato.starport:
Queue: Starport Queue: Starport
Valued: Valued:
Cost: 875 Cost: 875
WithFacingSpriteBody:
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: combato Image: combato

View File

@@ -77,8 +77,6 @@ conyard:
WithBuildingPlacedOverlay: WithBuildingPlacedOverlay:
Palette: d2k Palette: d2k
PrimaryBuilding: PrimaryBuilding:
SelectionDecorations:
VisualBounds: 96,64
power: power:
Inherits: ^Building Inherits: ^Building
@@ -113,8 +111,6 @@ power:
Amount: 100 Amount: 100
ScalePowerWithHealth: ScalePowerWithHealth:
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 64,64
barracks: barracks:
Inherits: ^Building Inherits: ^Building
@@ -171,8 +167,6 @@ barracks:
atreides: barracks.atreides atreides: barracks.atreides
ordos: barracks.ordos ordos: barracks.ordos
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 64,64
refinery: refinery:
Inherits: ^Building Inherits: ^Building
@@ -226,8 +220,6 @@ refinery:
WithIdleOverlay@TOP: WithIdleOverlay@TOP:
Sequence: idle-top Sequence: idle-top
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 96,64
silo: silo:
Inherits: ^Building Inherits: ^Building
@@ -266,8 +258,6 @@ silo:
Amount: -5 Amount: -5
MustBeDestroyed: MustBeDestroyed:
RequiredForShortGame: false RequiredForShortGame: false
SelectionDecorations:
VisualBounds: 32,32
light: light:
Inherits: ^Building Inherits: ^Building
@@ -325,8 +315,6 @@ light:
Sequence: idle-top Sequence: idle-top
Power: Power:
Amount: -20 Amount: -20
SelectionDecorations:
VisualBounds: 96,64
heavy: heavy:
Inherits: ^Building Inherits: ^Building
@@ -429,8 +417,6 @@ radar:
Power: Power:
Amount: -40 Amount: -40
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 96,64
starport: starport:
Inherits: ^Building Inherits: ^Building
@@ -490,8 +476,6 @@ starport:
Power: Power:
Amount: -40 Amount: -40
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 96,64
wall: wall:
HiddenUnderShroud: HiddenUnderShroud:
@@ -530,8 +514,6 @@ wall:
TargetTypes: Ground TargetTypes: Ground
RenderBuildingWall: RenderBuildingWall:
AutoTargetIgnore: AutoTargetIgnore:
ProximityCaptor:
Types: Wall
Sellable: Sellable:
SellSounds: CHUNG.WAV SellSounds: CHUNG.WAV
Guardable: Guardable:
@@ -858,8 +840,6 @@ palace:
RequiresPower: RequiresPower:
SupportPowerChargeBar: SupportPowerChargeBar:
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 96,96
conyard.atreides: conyard.atreides:
Inherits: conyard Inherits: conyard

View File

@@ -12,7 +12,6 @@ mcv:
Selectable: Selectable:
Class: mcv Class: mcv
Priority: 3 Priority: 3
Bounds: 42,42
Health: Health:
HP: 800 HP: 800
Armor: Armor:
@@ -56,7 +55,6 @@ harvester:
Selectable: Selectable:
Class: harvester Class: harvester
Priority: 7 Priority: 7
Bounds: 42,42
Harvester: Harvester:
PipCount: 10 PipCount: 10
Capacity: 40 Capacity: 40
@@ -112,7 +110,6 @@ trike:
Speed: 128 Speed: 128
RevealsShroud: RevealsShroud:
Range: 7c0 Range: 7c0
WithFacingSpriteBody:
WithMuzzleFlash: WithMuzzleFlash:
Armament: Armament:
Weapon: HMG Weapon: HMG
@@ -125,8 +122,6 @@ trike:
EmptyWeapon: UnitExplodeTiny EmptyWeapon: UnitExplodeTiny
AttractsWorms: AttractsWorms:
Intensity: 420 Intensity: 420
AutoSelectionSize:
RenderSprites:
quad: quad:
Inherits: ^Vehicle Inherits: ^Vehicle
@@ -193,7 +188,6 @@ siegetank:
MuzzleSequence: muzzle MuzzleSequence: muzzle
AttackFrontal: AttackFrontal:
WithMuzzleFlash: WithMuzzleFlash:
WithFacingSpriteBody:
WithTurret: WithTurret:
Explodes: Explodes:
Weapon: UnitExplodeScale Weapon: UnitExplodeScale
@@ -206,7 +200,6 @@ siegetank:
HuskActor: siegetank.husk HuskActor: siegetank.husk
AttractsWorms: AttractsWorms:
Intensity: 600 Intensity: 600
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: SIEGETANK Image: SIEGETANK
@@ -301,7 +294,6 @@ devast:
Crushes: crate, infantry Crushes: crate, infantry
RevealsShroud: RevealsShroud:
Range: 7c0 Range: 7c0
WithFacingSpriteBody:
Armament: Armament:
Weapon: DevBullet Weapon: DevBullet
LocalOffset: 640,0,32 LocalOffset: 640,0,32
@@ -317,8 +309,6 @@ devast:
HuskActor: devast.husk HuskActor: devast.husk
AttractsWorms: AttractsWorms:
Intensity: 700 Intensity: 700
AutoSelectionSize:
RenderSprites:
SelectionDecorations: SelectionDecorations:
VisualBounds: 44,38,0,0 VisualBounds: 44,38,0,0
@@ -394,7 +384,6 @@ deviatortank:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
WithFacingSpriteBody:
Armament: Armament:
Weapon: NerveGasMissile Weapon: NerveGasMissile
LocalOffset: -299,0,85 LocalOffset: -299,0,85
@@ -408,8 +397,6 @@ deviatortank:
HuskActor: deviatortank.husk HuskActor: deviatortank.husk
AttractsWorms: AttractsWorms:
Intensity: 600 Intensity: 600
AutoSelectionSize:
RenderSprites:
^combat: ^combat:
Inherits: ^Tank Inherits: ^Tank
@@ -442,7 +429,6 @@ deviatortank:
MuzzleSequence: muzzle MuzzleSequence: muzzle
AttackTurreted: AttackTurreted:
WithMuzzleFlash: WithMuzzleFlash:
WithFacingSpriteBody:
WithTurret: WithTurret:
AutoTarget: AutoTarget:
Explodes: Explodes:
@@ -452,8 +438,6 @@ deviatortank:
Class: combat Class: combat
AttractsWorms: AttractsWorms:
Intensity: 520 Intensity: 520
AutoSelectionSize:
RenderSprites:
combata: combata:
Inherits: ^combat Inherits: ^combat