Fix and tweak TS critter wander delays

The property name has bit-rotted, and the values of the Tiberian Fiend were too low/short, resulting in too much hectic activity.
This commit is contained in:
reaperrr
2017-01-11 22:58:34 +01:00
parent 4206bdf491
commit b19d4c0f80

View File

@@ -240,8 +240,8 @@ DOGGIE:
Voice: Attack Voice: Attack
AttackWander: AttackWander:
WanderMoveRadius: 2 WanderMoveRadius: 2
MinMoveDelayInTicks: 25 MinMoveDelay: 200
MaxMoveDelayInTicks: 45 MaxMoveDelay: 600
-SpawnActorOnDeath@FLAMEGUY: -SpawnActorOnDeath@FLAMEGUY:
WithDeathAnimation@fire: WithDeathAnimation@fire:
DeathSequence: die- DeathSequence: die-
@@ -256,8 +256,8 @@ VISC_SML:
HP: 200 HP: 200
AttackWander: AttackWander:
WanderMoveRadius: 2 WanderMoveRadius: 2
MinMoveDelayInTicks: 30 MinMoveDelay: 30
MaxMoveDelayInTicks: 60 MaxMoveDelay: 60
RenderSprites: RenderSprites:
Image: vissml Image: vissml
Buildable: Buildable:
@@ -277,8 +277,8 @@ VISC_LRG:
Voice: Attack Voice: Attack
AttackWander: AttackWander:
WanderMoveRadius: 2 WanderMoveRadius: 2
MinMoveDelayInTicks: 25 MinMoveDelay: 25
MaxMoveDelayInTicks: 45 MaxMoveDelay: 50
Mobile: Mobile:
Crushes: crate, infantry Crushes: crate, infantry
RenderSprites: RenderSprites: