Fix and tweak TS critter wander delays
The property name has bit-rotted, and the values of the Tiberian Fiend were too low/short, resulting in too much hectic activity.
This commit is contained in:
@@ -240,8 +240,8 @@ DOGGIE:
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Voice: Attack
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Voice: Attack
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AttackWander:
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AttackWander:
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WanderMoveRadius: 2
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WanderMoveRadius: 2
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MinMoveDelayInTicks: 25
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MinMoveDelay: 200
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MaxMoveDelayInTicks: 45
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MaxMoveDelay: 600
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-SpawnActorOnDeath@FLAMEGUY:
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-SpawnActorOnDeath@FLAMEGUY:
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WithDeathAnimation@fire:
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WithDeathAnimation@fire:
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DeathSequence: die-
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DeathSequence: die-
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@@ -256,8 +256,8 @@ VISC_SML:
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HP: 200
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HP: 200
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AttackWander:
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AttackWander:
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WanderMoveRadius: 2
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WanderMoveRadius: 2
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MinMoveDelayInTicks: 30
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MinMoveDelay: 30
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MaxMoveDelayInTicks: 60
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MaxMoveDelay: 60
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RenderSprites:
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RenderSprites:
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Image: vissml
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Image: vissml
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Buildable:
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Buildable:
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@@ -277,8 +277,8 @@ VISC_LRG:
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Voice: Attack
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Voice: Attack
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AttackWander:
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AttackWander:
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WanderMoveRadius: 2
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WanderMoveRadius: 2
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MinMoveDelayInTicks: 25
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MinMoveDelay: 25
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MaxMoveDelayInTicks: 45
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MaxMoveDelay: 50
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Mobile:
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Mobile:
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Crushes: crate, infantry
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Crushes: crate, infantry
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RenderSprites:
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RenderSprites:
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