Expose Plane turn-to-attack delay to yaml

This commit is contained in:
Oliver Brakmann
2015-04-03 23:56:59 +02:00
parent 32ed63727d
commit b1d3486561
2 changed files with 11 additions and 2 deletions

View File

@@ -23,13 +23,14 @@ namespace OpenRA.Mods.Common.Activities
readonly AttackPlane attackPlane;
readonly IEnumerable<AmmoPool> ammoPools;
Activity inner;
int ticksUntilTurn = 50;
int ticksUntilTurn;
public FlyAttack(Actor self, Target target)
{
this.target = target;
attackPlane = self.TraitOrDefault<AttackPlane>();
ammoPools = self.TraitsImplementing<AmmoPool>();
ticksUntilTurn = attackPlane.AttackPlaneInfo.AttackTurnDelay;
}
public override Activity Tick(Actor self)

View File

@@ -16,13 +16,21 @@ namespace OpenRA.Mods.Common.Traits
{
public class AttackPlaneInfo : AttackFrontalInfo
{
[Desc("Delay, in game ticks, before turning to attack.")]
public readonly int AttackTurnDelay = 50;
public override object Create(ActorInitializer init) { return new AttackPlane(init.Self, this); }
}
public class AttackPlane : AttackFrontal
{
public readonly AttackPlaneInfo AttackPlaneInfo;
public AttackPlane(Actor self, AttackPlaneInfo info)
: base(self, info) { }
: base(self, info)
{
AttackPlaneInfo = info;
}
public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
{