Expose Plane turn-to-attack delay to yaml
This commit is contained in:
@@ -23,13 +23,14 @@ namespace OpenRA.Mods.Common.Activities
|
|||||||
readonly AttackPlane attackPlane;
|
readonly AttackPlane attackPlane;
|
||||||
readonly IEnumerable<AmmoPool> ammoPools;
|
readonly IEnumerable<AmmoPool> ammoPools;
|
||||||
Activity inner;
|
Activity inner;
|
||||||
int ticksUntilTurn = 50;
|
int ticksUntilTurn;
|
||||||
|
|
||||||
public FlyAttack(Actor self, Target target)
|
public FlyAttack(Actor self, Target target)
|
||||||
{
|
{
|
||||||
this.target = target;
|
this.target = target;
|
||||||
attackPlane = self.TraitOrDefault<AttackPlane>();
|
attackPlane = self.TraitOrDefault<AttackPlane>();
|
||||||
ammoPools = self.TraitsImplementing<AmmoPool>();
|
ammoPools = self.TraitsImplementing<AmmoPool>();
|
||||||
|
ticksUntilTurn = attackPlane.AttackPlaneInfo.AttackTurnDelay;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Activity Tick(Actor self)
|
public override Activity Tick(Actor self)
|
||||||
|
|||||||
@@ -16,13 +16,21 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
{
|
{
|
||||||
public class AttackPlaneInfo : AttackFrontalInfo
|
public class AttackPlaneInfo : AttackFrontalInfo
|
||||||
{
|
{
|
||||||
|
[Desc("Delay, in game ticks, before turning to attack.")]
|
||||||
|
public readonly int AttackTurnDelay = 50;
|
||||||
|
|
||||||
public override object Create(ActorInitializer init) { return new AttackPlane(init.Self, this); }
|
public override object Create(ActorInitializer init) { return new AttackPlane(init.Self, this); }
|
||||||
}
|
}
|
||||||
|
|
||||||
public class AttackPlane : AttackFrontal
|
public class AttackPlane : AttackFrontal
|
||||||
{
|
{
|
||||||
|
public readonly AttackPlaneInfo AttackPlaneInfo;
|
||||||
|
|
||||||
public AttackPlane(Actor self, AttackPlaneInfo info)
|
public AttackPlane(Actor self, AttackPlaneInfo info)
|
||||||
: base(self, info) { }
|
: base(self, info)
|
||||||
|
{
|
||||||
|
AttackPlaneInfo = info;
|
||||||
|
}
|
||||||
|
|
||||||
public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
|
public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user