Expose Plane turn-to-attack delay to yaml
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@@ -23,13 +23,14 @@ namespace OpenRA.Mods.Common.Activities
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readonly AttackPlane attackPlane;
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readonly IEnumerable<AmmoPool> ammoPools;
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Activity inner;
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int ticksUntilTurn = 50;
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int ticksUntilTurn;
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public FlyAttack(Actor self, Target target)
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{
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this.target = target;
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attackPlane = self.TraitOrDefault<AttackPlane>();
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ammoPools = self.TraitsImplementing<AmmoPool>();
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ticksUntilTurn = attackPlane.AttackPlaneInfo.AttackTurnDelay;
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}
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public override Activity Tick(Actor self)
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@@ -16,13 +16,21 @@ namespace OpenRA.Mods.Common.Traits
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{
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public class AttackPlaneInfo : AttackFrontalInfo
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{
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[Desc("Delay, in game ticks, before turning to attack.")]
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public readonly int AttackTurnDelay = 50;
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public override object Create(ActorInitializer init) { return new AttackPlane(init.Self, this); }
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}
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public class AttackPlane : AttackFrontal
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{
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public readonly AttackPlaneInfo AttackPlaneInfo;
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public AttackPlane(Actor self, AttackPlaneInfo info)
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: base(self, info) { }
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: base(self, info)
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{
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AttackPlaneInfo = info;
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}
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public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
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{
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