Move PlayerStatistics to Mods.Common
This commit is contained in:
@@ -97,6 +97,7 @@
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<Compile Include="AI\AttackOrFleeFuzzy.cs" />
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<Compile Include="AI\BaseBuilder.cs" />
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<Compile Include="AI\HackyAI.cs" />
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<Compile Include="Player\AllyRepair.cs" />
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<Compile Include="Render\WithIdleOverlay.cs" />
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<Compile Include="Traits\AcceptsSupplies.cs" />
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<Compile Include="Activities\Attack.cs" />
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@@ -197,8 +198,6 @@
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<Compile Include="Orders\RepairOrderGenerator.cs" />
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<Compile Include="ParaDrop.cs" />
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<Compile Include="Passenger.cs" />
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<Compile Include="Player\PlayerStatistics.cs" />
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<Compile Include="Player\AllyRepair.cs" />
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<Compile Include="Player\ClassicProductionQueue.cs" />
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<Compile Include="Player\PlaceBuilding.cs" />
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<Compile Include="Player\ProductionQueue.cs" />
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@@ -1,146 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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[Desc("Attach this to the player actor to collect observer stats.")]
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public class PlayerStatisticsInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new PlayerStatistics(init.self); }
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}
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public class PlayerStatistics : ITick, IResolveOrder
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{
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World world;
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Player player;
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public double MapControl;
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public int OrderCount;
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public int EarnedThisMinute
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{
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get
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{
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return player.PlayerActor.Trait<PlayerResources>().Earned - earnedAtBeginningOfMinute;
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}
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}
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public Queue<int> EarnedSamples = new Queue<int>(100);
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int earnedAtBeginningOfMinute;
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public int KillsCost;
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public int DeathsCost;
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public int UnitsKilled;
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public int UnitsDead;
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public int BuildingsKilled;
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public int BuildingsDead;
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public PlayerStatistics(Actor self)
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{
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world = self.World;
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player = self.Owner;
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}
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void UpdateMapControl()
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{
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var total = (double)world.Map.Bounds.Width * world.Map.Bounds.Height;
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MapControl = world.Actors
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.Where(a => !a.IsDead && a.IsInWorld && a.Owner == player && a.HasTrait<RevealsShroud>())
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.SelectMany(a => world.Map.FindTilesInCircle(
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a.Location,
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a.Trait<RevealsShroud>().Range.Clamp(WRange.Zero, WRange.FromCells(Map.MaxTilesInCircleRange)).Range / 1024))
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.Distinct()
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.Count() / total;
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}
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void UpdateEarnedThisMinute()
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{
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EarnedSamples.Enqueue(EarnedThisMinute);
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earnedAtBeginningOfMinute = player.PlayerActor.Trait<PlayerResources>().Earned;
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if (EarnedSamples.Count > 100)
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EarnedSamples.Dequeue();
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}
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public void Tick(Actor self)
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{
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if (self.World.WorldTick % 1500 == 1)
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UpdateEarnedThisMinute();
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if (self.World.WorldTick % 250 == 0)
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UpdateMapControl();
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}
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public void ResolveOrder(Actor self, Order order)
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{
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switch (order.OrderString)
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{
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case "Chat":
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case "TeamChat":
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case "HandshakeResponse":
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case "PauseGame":
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case "StartGame":
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case "Disconnected":
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case "ServerError":
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case "AuthenticationError":
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case "SyncLobbyInfo":
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case "SyncClientInfo":
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case "SyncLobbySlots":
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case "SyncLobbyGlobalSettings":
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case "SyncClientPing":
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case "Ping":
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case "Pong":
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return;
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}
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if (order.OrderString.StartsWith("Dev"))
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return;
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OrderCount++;
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}
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}
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[Desc("Attach this to a unit to update observer stats.")]
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public class UpdatesPlayerStatisticsInfo : TraitInfo<UpdatesPlayerStatistics> { }
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public class UpdatesPlayerStatistics : INotifyKilled
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{
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public void Killed(Actor self, AttackInfo e)
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{
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if (self.Owner.WinState != WinState.Undefined)
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return;
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var attackerStats = e.Attacker.Owner.PlayerActor.Trait<PlayerStatistics>();
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var defenderStats = self.Owner.PlayerActor.Trait<PlayerStatistics>();
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if (self.HasTrait<Building>())
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{
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attackerStats.BuildingsKilled++;
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defenderStats.BuildingsDead++;
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}
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else if (self.HasTrait<IPositionable>())
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{
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attackerStats.UnitsKilled++;
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defenderStats.UnitsDead++;
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}
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if (self.HasTrait<Valued>())
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{
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var cost = self.Info.Traits.Get<ValuedInfo>().Cost;
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attackerStats.KillsCost += cost;
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defenderStats.DeathsCost += cost;
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}
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}
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}
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}
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@@ -8,11 +8,9 @@
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Mods.RA;
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using OpenRA.Traits;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Widgets.Logic
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