Merge pull request #4240 from Mailaender/select-all-hotkey
Added the Select All units on screen hotkey
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@@ -14,6 +14,7 @@ NEW:
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Re-added move flashes.
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Added a setting to always display unit status bars (can also be toggled by hotkey).
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Added a setting for team health bar colors.
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Added a new hotkey to select all units on screen (default: CTRL + A).
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Asset Browser:
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Fixed crashes when trying to load invalid filenames or sprites with just 1 frame.
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Added support for all sprite types.
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@@ -148,21 +148,23 @@ namespace OpenRA.GameRules
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public Hotkey CycleBaseKey = new Hotkey(Keycode.BACKSPACE, Modifiers.None);
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public Hotkey ToLastEventKey = new Hotkey(Keycode.SPACE, Modifiers.None);
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public Hotkey ToSelectionKey = new Hotkey(Keycode.HOME, Modifiers.None);
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public Hotkey ToggleStatusBarsKey = new Hotkey(Keycode.INSERT, Modifiers.None);
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public Hotkey SelectAllUnitsKey = new Hotkey(Keycode.A, Modifiers.Ctrl);
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public Hotkey PauseKey = new Hotkey(Keycode.F9, Modifiers.None);
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public Hotkey SellKey = new Hotkey(Keycode.F10, Modifiers.None);
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public Hotkey PowerDownKey = new Hotkey(Keycode.F11, Modifiers.None);
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public Hotkey RepairKey = new Hotkey(Keycode.F12, Modifiers.None);
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public Hotkey CycleTabsKey = new Hotkey(Keycode.TAB, Modifiers.None);
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public Hotkey ToggleStatusBarsKey = new Hotkey(Keycode.INSERT, Modifiers.None);
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public Hotkey AttackMoveKey = new Hotkey(Keycode.A, Modifiers.None);
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public Hotkey StopKey = new Hotkey(Keycode.S, Modifiers.None);
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public Hotkey ScatterKey = new Hotkey(Keycode.X, Modifiers.None);
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public Hotkey DeployKey = new Hotkey(Keycode.F, Modifiers.None);
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public Hotkey StanceCycleKey = new Hotkey(Keycode.Z, Modifiers.None);
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public Hotkey GuardKey = new Hotkey(Keycode.D, Modifiers.None);
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public Hotkey CycleTabsKey = new Hotkey(Keycode.TAB, Modifiers.None);
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}
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public class IrcSettings
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@@ -202,6 +202,12 @@ namespace OpenRA.Widgets
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}
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else if (Hotkey.FromKeyInput(e) == Game.Settings.Keys.PauseKey && World.LocalPlayer != null) // Disable pausing for spectators
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World.SetPauseState(!World.Paused);
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else if (Hotkey.FromKeyInput(e) == Game.Settings.Keys.SelectAllUnitsKey)
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{
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var ownUnitsOnScreen = SelectActorsInBox(World, worldRenderer.Viewport.TopLeft, worldRenderer.Viewport.BottomRight,
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a => a.Owner == World.RenderPlayer);
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World.Selection.Combine(World, ownUnitsOnScreen, false, false);
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}
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}
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return false;
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@@ -239,14 +239,18 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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// TODO: Extract these to a yaml file
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var specialHotkeys = new Dictionary<string, string>()
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{
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{ "PauseKey", "Pause / Unpause" },
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{ "CycleBaseKey", "Jump to base" },
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{ "ToLastEventKey", "Jump to last radar event" },
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{ "ToSelectionKey", "Jump to selection" },
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{ "SelectAllUnitsKey", "Select all units on screen" },
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{ "PauseKey", "Pause / Unpause" },
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{ "SellKey", "Sell mode" },
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{ "PowerDownKey", "Power-down mode" },
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{ "RepairKey", "Repair mode" },
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{ "CycleTabsKey", "Cycle production tabs" },
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{ "ToggleStatusBarsKey", "Toggle status bars" }
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};
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