Use the map save dialog to set new map properties.

This commit is contained in:
Paul Chote
2015-06-20 19:30:59 +01:00
parent cd1fdb9b36
commit b2050ae1aa
3 changed files with 32 additions and 24 deletions

View File

@@ -68,26 +68,25 @@ namespace OpenRA.Mods.Common.Widgets.Logic
map.PlayerDefinitions = new MapPlayers(map.Rules, map.SpawnPoints.Value.Length).ToMiniYaml();
map.FixOpenAreas(modRules);
var userMapFolder = Game.ModData.Manifest.MapFolders.First(f => f.Value == "User").Key;
// Ignore optional flag
if (userMapFolder.StartsWith("~"))
userMapFolder = userMapFolder.Substring(1);
var mapDir = Platform.ResolvePath(userMapFolder);
Directory.CreateDirectory(mapDir);
var tempLocation = Path.Combine(mapDir, "temp") + ".oramap";
map.Save(tempLocation); // TODO: load it right away and save later properly
var newMap = new Map(tempLocation);
Game.ModData.MapCache[newMap.Uid].UpdateFromMap(newMap, MapClassification.User);
Action<string> afterSave = uid =>
{
ConnectionLogic.Connect(System.Net.IPAddress.Loopback.ToString(),
Game.CreateLocalServer(newMap.Uid),
"",
() => { Game.LoadEditor(newMap.Uid); },
Game.CreateLocalServer(uid), "",
() => Game.LoadEditor(uid),
() => { Game.CloseServer(); onExit(); });
onSelect(newMap.Uid);
Ui.CloseWindow();
onSelect(uid);
};
Ui.OpenWindow("SAVE_MAP_PANEL", new WidgetArgs()
{
{ "onSave", afterSave },
{ "onExit", () => { Ui.CloseWindow(); onExit(); } },
{ "map", map },
{ "playerDefinitions", map.PlayerDefinitions },
{ "actorDefinitions", map.ActorDefinitions }
});
};
}
}

View File

@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
public class SaveMapLogic
{
[ObjectCreator.UseCtor]
public SaveMapLogic(Widget widget, Action onExit, Map map, EditorActorLayer editorActorLayer)
public SaveMapLogic(Widget widget, Action<string> onSave, Action onExit, Map map, List<MiniYamlNode> playerDefinitions, List<MiniYamlNode> actorDefinitions)
{
var title = widget.Get<TextFieldWidget>("TITLE");
title.Text = map.Title;
@@ -73,7 +73,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
return item;
};
var mapDirectory = Platform.UnresolvePath(Path.GetDirectoryName(map.Path));
var mapDirectory = map.Path != null ? Platform.UnresolvePath(Path.GetDirectoryName(map.Path)) : null;
var initialDirectory = mapDirectories.Keys.FirstOrDefault(f => f == mapDirectory);
if (initialDirectory == null)
@@ -125,8 +125,13 @@ namespace OpenRA.Mods.Common.Widgets.Logic
map.Description = description.Text;
map.Author = author.Text;
map.Visibility = (MapVisibility)Enum.Parse(typeof(MapVisibility), visibilityDropdown.Text);
map.ActorDefinitions = editorActorLayer.Save();
map.PlayerDefinitions = editorActorLayer.Players.ToMiniYaml();
if (actorDefinitions != null)
map.ActorDefinitions = actorDefinitions;
if (playerDefinitions != null)
map.PlayerDefinitions = playerDefinitions;
map.RequiresMod = Game.ModData.Manifest.Mod.Id;
var combinedPath = Platform.ResolvePath(Path.Combine(directoryDropdown.Text, filename.Text + fileTypes[typeDropdown.Text]));
@@ -145,7 +150,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
Console.WriteLine("Saved current map at {0}", combinedPath);
Ui.CloseWindow();
onExit();
onSave(map.Uid);
};
}
}

View File

@@ -102,11 +102,14 @@ namespace OpenRA.Mods.Common.Widgets.Logic
saveMapButton.OnClick = () =>
{
hideMenu = true;
var editorActorLayer = world.WorldActor.Trait<EditorActorLayer>();
Ui.OpenWindow("SAVE_MAP_PANEL", new WidgetArgs()
{
{ "onSave", (Action<string>)(_ => hideMenu = false) },
{ "onExit", () => hideMenu = false },
{ "map", world.Map },
{ "editorActorLayer", world.WorldActor.Trait<EditorActorLayer>() }
{ "playerDefinitions", editorActorLayer.Players.ToMiniYaml() },
{ "actorDefinitions", editorActorLayer.Save() }
});
};