Use the map save dialog to set new map properties.
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@@ -68,26 +68,25 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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map.PlayerDefinitions = new MapPlayers(map.Rules, map.SpawnPoints.Value.Length).ToMiniYaml();
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map.FixOpenAreas(modRules);
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var userMapFolder = Game.ModData.Manifest.MapFolders.First(f => f.Value == "User").Key;
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Action<string> afterSave = uid =>
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{
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ConnectionLogic.Connect(System.Net.IPAddress.Loopback.ToString(),
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Game.CreateLocalServer(uid), "",
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() => Game.LoadEditor(uid),
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() => { Game.CloseServer(); onExit(); });
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// Ignore optional flag
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if (userMapFolder.StartsWith("~"))
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userMapFolder = userMapFolder.Substring(1);
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Ui.CloseWindow();
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onSelect(uid);
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};
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var mapDir = Platform.ResolvePath(userMapFolder);
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Directory.CreateDirectory(mapDir);
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var tempLocation = Path.Combine(mapDir, "temp") + ".oramap";
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map.Save(tempLocation); // TODO: load it right away and save later properly
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var newMap = new Map(tempLocation);
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Game.ModData.MapCache[newMap.Uid].UpdateFromMap(newMap, MapClassification.User);
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ConnectionLogic.Connect(System.Net.IPAddress.Loopback.ToString(),
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Game.CreateLocalServer(newMap.Uid),
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"",
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() => { Game.LoadEditor(newMap.Uid); },
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() => { Game.CloseServer(); onExit(); });
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onSelect(newMap.Uid);
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Ui.OpenWindow("SAVE_MAP_PANEL", new WidgetArgs()
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{
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{ "onSave", afterSave },
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{ "onExit", () => { Ui.CloseWindow(); onExit(); } },
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{ "map", map },
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{ "playerDefinitions", map.PlayerDefinitions },
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{ "actorDefinitions", map.ActorDefinitions }
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});
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};
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}
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}
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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public class SaveMapLogic
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{
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[ObjectCreator.UseCtor]
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public SaveMapLogic(Widget widget, Action onExit, Map map, EditorActorLayer editorActorLayer)
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public SaveMapLogic(Widget widget, Action<string> onSave, Action onExit, Map map, List<MiniYamlNode> playerDefinitions, List<MiniYamlNode> actorDefinitions)
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{
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var title = widget.Get<TextFieldWidget>("TITLE");
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title.Text = map.Title;
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@@ -73,7 +73,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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return item;
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};
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var mapDirectory = Platform.UnresolvePath(Path.GetDirectoryName(map.Path));
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var mapDirectory = map.Path != null ? Platform.UnresolvePath(Path.GetDirectoryName(map.Path)) : null;
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var initialDirectory = mapDirectories.Keys.FirstOrDefault(f => f == mapDirectory);
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if (initialDirectory == null)
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@@ -125,8 +125,13 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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map.Description = description.Text;
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map.Author = author.Text;
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map.Visibility = (MapVisibility)Enum.Parse(typeof(MapVisibility), visibilityDropdown.Text);
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map.ActorDefinitions = editorActorLayer.Save();
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map.PlayerDefinitions = editorActorLayer.Players.ToMiniYaml();
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if (actorDefinitions != null)
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map.ActorDefinitions = actorDefinitions;
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if (playerDefinitions != null)
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map.PlayerDefinitions = playerDefinitions;
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map.RequiresMod = Game.ModData.Manifest.Mod.Id;
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var combinedPath = Platform.ResolvePath(Path.Combine(directoryDropdown.Text, filename.Text + fileTypes[typeDropdown.Text]));
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@@ -145,7 +150,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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Console.WriteLine("Saved current map at {0}", combinedPath);
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Ui.CloseWindow();
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onExit();
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onSave(map.Uid);
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};
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}
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}
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@@ -102,11 +102,14 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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saveMapButton.OnClick = () =>
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{
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hideMenu = true;
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var editorActorLayer = world.WorldActor.Trait<EditorActorLayer>();
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Ui.OpenWindow("SAVE_MAP_PANEL", new WidgetArgs()
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{
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{ "onSave", (Action<string>)(_ => hideMenu = false) },
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{ "onExit", () => hideMenu = false },
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{ "map", world.Map },
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{ "editorActorLayer", world.WorldActor.Trait<EditorActorLayer>() }
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{ "playerDefinitions", editorActorLayer.Players.ToMiniYaml() },
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{ "actorDefinitions", editorActorLayer.Save() }
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});
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};
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