Kill QueuedActivity
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@@ -1,47 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.RA.Activities
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{
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public class QueuedActivity : Activity
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{
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public QueuedActivity(Action<QueuedActivity> a) { this.a = a; }
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public QueuedActivity(Action<QueuedActivity> a, bool interruptable)
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{
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this.a = a;
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}
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Action<QueuedActivity> a;
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public override Activity Tick(Actor self) { return Run(self); }
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public Activity Run(Actor self)
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{
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if (a != null)
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a(this);
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return NextActivity;
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}
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public void Insert( Activity activity )
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{
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if (activity == null)
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return;
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activity.Queue(NextActivity);
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NextActivity = activity;
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}
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}
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}
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@@ -247,10 +247,7 @@ namespace OpenRA.Mods.RA.Move
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return target;
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return target;
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}
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}
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protected void PerformMove(Actor self, int2 targetLocation, bool queued)
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void PerformMoveInner(Actor self, int2 targetLocation, bool queued)
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{
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var ph = new QueuedActivity(
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(qa) =>
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{
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{
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int2 currentLocation = NearestMoveableCell(targetLocation);
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int2 currentLocation = NearestMoveableCell(targetLocation);
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@@ -264,12 +261,17 @@ namespace OpenRA.Mods.RA.Move
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ticksBeforePathing = avgTicksBeforePathing + self.World.SharedRandom.Next(-spreadTicksBeforePathing, spreadTicksBeforePathing);
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ticksBeforePathing = avgTicksBeforePathing + self.World.SharedRandom.Next(-spreadTicksBeforePathing, spreadTicksBeforePathing);
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qa.Insert(new Move(currentLocation, 8));
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self.QueueActivity(new Move(currentLocation, 8));
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self.SetTargetLine(Target.FromCell(currentLocation), Color.Green);
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self.SetTargetLine(Target.FromCell(currentLocation), Color.Green);
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});
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}
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self.QueueActivity(queued ? ph : ph.Run(self));
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protected void PerformMove(Actor self, int2 targetLocation, bool queued)
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{
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if (queued)
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self.QueueActivity(new CallFunc(() => PerformMoveInner(self, targetLocation, queued)));
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else
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PerformMoveInner(self, targetLocation, queued);
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}
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}
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public void ResolveOrder(Actor self, Order order)
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public void ResolveOrder(Actor self, Order order)
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@@ -56,7 +56,6 @@
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<Compile Include="Activities\Attack.cs" />
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<Compile Include="Activities\Attack.cs" />
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<Compile Include="Activities\CallFunc.cs" />
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<Compile Include="Activities\CallFunc.cs" />
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<Compile Include="Activities\DonateSupplies.cs" />
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<Compile Include="Activities\DonateSupplies.cs" />
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<Compile Include="Activities\QueuedActivity.cs" />
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<Compile Include="Activities\DeliverOre.cs" />
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<Compile Include="Activities\DeliverOre.cs" />
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<Compile Include="Activities\Demolish.cs" />
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<Compile Include="Activities\Demolish.cs" />
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<Compile Include="Activities\Enter.cs" />
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<Compile Include="Activities\Enter.cs" />
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