Kill QueuedActivity

This commit is contained in:
Paul Chote
2011-04-16 15:37:31 +12:00
parent bfceced8a0
commit b2167adf1a
3 changed files with 23 additions and 69 deletions

View File

@@ -1,47 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
namespace OpenRA.Mods.RA.Activities
{
public class QueuedActivity : Activity
{
public QueuedActivity(Action<QueuedActivity> a) { this.a = a; }
public QueuedActivity(Action<QueuedActivity> a, bool interruptable)
{
this.a = a;
}
Action<QueuedActivity> a;
public override Activity Tick(Actor self) { return Run(self); }
public Activity Run(Actor self)
{
if (a != null)
a(this);
return NextActivity;
}
public void Insert( Activity activity )
{
if (activity == null)
return;
activity.Queue(NextActivity);
NextActivity = activity;
}
}
}

View File

@@ -247,10 +247,7 @@ namespace OpenRA.Mods.RA.Move
return target;
}
protected void PerformMove(Actor self, int2 targetLocation, bool queued)
{
var ph = new QueuedActivity(
(qa) =>
void PerformMoveInner(Actor self, int2 targetLocation, bool queued)
{
int2 currentLocation = NearestMoveableCell(targetLocation);
@@ -264,12 +261,17 @@ namespace OpenRA.Mods.RA.Move
ticksBeforePathing = avgTicksBeforePathing + self.World.SharedRandom.Next(-spreadTicksBeforePathing, spreadTicksBeforePathing);
qa.Insert(new Move(currentLocation, 8));
self.QueueActivity(new Move(currentLocation, 8));
self.SetTargetLine(Target.FromCell(currentLocation), Color.Green);
});
}
self.QueueActivity(queued ? ph : ph.Run(self));
protected void PerformMove(Actor self, int2 targetLocation, bool queued)
{
if (queued)
self.QueueActivity(new CallFunc(() => PerformMoveInner(self, targetLocation, queued)));
else
PerformMoveInner(self, targetLocation, queued);
}
public void ResolveOrder(Actor self, Order order)

View File

@@ -56,7 +56,6 @@
<Compile Include="Activities\Attack.cs" />
<Compile Include="Activities\CallFunc.cs" />
<Compile Include="Activities\DonateSupplies.cs" />
<Compile Include="Activities\QueuedActivity.cs" />
<Compile Include="Activities\DeliverOre.cs" />
<Compile Include="Activities\Demolish.cs" />
<Compile Include="Activities\Enter.cs" />