Kill QueuedActivity
This commit is contained in:
@@ -1,47 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Traits.Activities;
|
||||
|
||||
namespace OpenRA.Mods.RA.Activities
|
||||
{
|
||||
public class QueuedActivity : Activity
|
||||
{
|
||||
public QueuedActivity(Action<QueuedActivity> a) { this.a = a; }
|
||||
|
||||
public QueuedActivity(Action<QueuedActivity> a, bool interruptable)
|
||||
{
|
||||
this.a = a;
|
||||
}
|
||||
|
||||
Action<QueuedActivity> a;
|
||||
|
||||
public override Activity Tick(Actor self) { return Run(self); }
|
||||
|
||||
public Activity Run(Actor self)
|
||||
{
|
||||
if (a != null)
|
||||
a(this);
|
||||
|
||||
return NextActivity;
|
||||
}
|
||||
|
||||
public void Insert( Activity activity )
|
||||
{
|
||||
if (activity == null)
|
||||
return;
|
||||
activity.Queue(NextActivity);
|
||||
NextActivity = activity;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -246,30 +246,32 @@ namespace OpenRA.Mods.RA.Move
|
||||
// Couldn't find a cell
|
||||
return target;
|
||||
}
|
||||
|
||||
void PerformMoveInner(Actor self, int2 targetLocation, bool queued)
|
||||
{
|
||||
int2 currentLocation = NearestMoveableCell(targetLocation);
|
||||
|
||||
if (!CanEnterCell(currentLocation))
|
||||
{
|
||||
if (queued) self.CancelActivity();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!queued) self.CancelActivity();
|
||||
|
||||
ticksBeforePathing = avgTicksBeforePathing + self.World.SharedRandom.Next(-spreadTicksBeforePathing, spreadTicksBeforePathing);
|
||||
|
||||
self.QueueActivity(new Move(currentLocation, 8));
|
||||
|
||||
self.SetTargetLine(Target.FromCell(currentLocation), Color.Green);
|
||||
}
|
||||
|
||||
protected void PerformMove(Actor self, int2 targetLocation, bool queued)
|
||||
{
|
||||
var ph = new QueuedActivity(
|
||||
(qa) =>
|
||||
{
|
||||
int2 currentLocation = NearestMoveableCell(targetLocation);
|
||||
|
||||
if (!CanEnterCell(currentLocation))
|
||||
{
|
||||
if (queued) self.CancelActivity();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!queued) self.CancelActivity();
|
||||
|
||||
ticksBeforePathing = avgTicksBeforePathing + self.World.SharedRandom.Next(-spreadTicksBeforePathing, spreadTicksBeforePathing);
|
||||
|
||||
qa.Insert(new Move(currentLocation, 8));
|
||||
|
||||
self.SetTargetLine(Target.FromCell(currentLocation), Color.Green);
|
||||
});
|
||||
|
||||
self.QueueActivity(queued ? ph : ph.Run(self));
|
||||
if (queued)
|
||||
self.QueueActivity(new CallFunc(() => PerformMoveInner(self, targetLocation, queued)));
|
||||
else
|
||||
PerformMoveInner(self, targetLocation, queued);
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
|
||||
@@ -56,7 +56,6 @@
|
||||
<Compile Include="Activities\Attack.cs" />
|
||||
<Compile Include="Activities\CallFunc.cs" />
|
||||
<Compile Include="Activities\DonateSupplies.cs" />
|
||||
<Compile Include="Activities\QueuedActivity.cs" />
|
||||
<Compile Include="Activities\DeliverOre.cs" />
|
||||
<Compile Include="Activities\Demolish.cs" />
|
||||
<Compile Include="Activities\Enter.cs" />
|
||||
|
||||
Reference in New Issue
Block a user