Allow overriding of Server.Map via the dedicated server scripts
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@@ -4,6 +4,7 @@
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set Name="Dedicated Server"
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set Mod=ra
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set Map=""
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set ListenPort=1234
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set AdvertiseOnline=True
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set Password=""
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@@ -25,6 +26,6 @@ set SupportDir=""
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:loop
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bin\OpenRA.Server.exe Engine.EngineDir=".." Game.Mod=%Mod% Server.Name=%Name% Server.ListenPort=%ListenPort% Server.AdvertiseOnline=%AdvertiseOnline% Server.EnableSingleplayer=%EnableSingleplayer% Server.Password=%Password% Server.RecordReplays=%RecordReplays% Server.RequireAuthentication=%RequireAuthentication% Server.ProfileIDBlacklist=%ProfileIDBlacklist% Server.ProfileIDWhitelist=%ProfileIDWhitelist% Server.EnableSyncReports=%EnableSyncReports% Server.EnableGeoIP=%EnableGeoIP% Server.EnableLintChecks=%EnableLintChecks% Server.ShareAnonymizedIPs=%ShareAnonymizedIPs% Server.JoinChatDelay=%JoinChatDelay% Engine.SupportDir=%SupportDir%
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bin\OpenRA.Server.exe Engine.EngineDir=".." Game.Mod=%Mod% Server.Name=%Name% Server.Map=%Map% Server.ListenPort=%ListenPort% Server.AdvertiseOnline=%AdvertiseOnline% Server.EnableSingleplayer=%EnableSingleplayer% Server.Password=%Password% Server.RecordReplays=%RecordReplays% Server.RequireAuthentication=%RequireAuthentication% Server.ProfileIDBlacklist=%ProfileIDBlacklist% Server.ProfileIDWhitelist=%ProfileIDWhitelist% Server.EnableSyncReports=%EnableSyncReports% Server.EnableGeoIP=%EnableGeoIP% Server.EnableLintChecks=%EnableLintChecks% Server.ShareAnonymizedIPs=%ShareAnonymizedIPs% Server.JoinChatDelay=%JoinChatDelay% Engine.SupportDir=%SupportDir%
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goto loop
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@@ -17,6 +17,7 @@ fi
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Name="${Name:-"Dedicated Server"}"
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Mod="${Mod:-"ra"}"
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Map="${Map:-""}"
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ListenPort="${ListenPort:-"1234"}"
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AdvertiseOnline="${AdvertiseOnline:-"True"}"
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Password="${Password:-""}"
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@@ -39,6 +40,7 @@ SupportDir="${SupportDir:-""}"
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while true; do
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${RUNTIME_LAUNCHER} "${ENGINEDIR}/bin/OpenRA.Server.dll" Engine.EngineDir=".." Game.Mod="$Mod" \
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Server.Name="$Name" \
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Server.Map="$Map" \
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Server.ListenPort="$ListenPort" \
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Server.AdvertiseOnline="$AdvertiseOnline" \
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Server.EnableSingleplayer="$EnableSingleplayer" \
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