Remove GlobalFilesystem.OpenWithExts. Closes #5272.
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@@ -114,7 +114,7 @@ namespace OpenRA.Graphics
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this.tileSet = tileSet;
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// Every time we load a tile set, we create a sequence cache for it
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spriteCache = Exts.Lazy(() => new SpriteCache(modData.SpriteLoaders, tileSet.Extensions, new SheetBuilder(SheetType.Indexed)));
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spriteCache = Exts.Lazy(() => new SpriteCache(modData.SpriteLoaders, new SheetBuilder(SheetType.Indexed)));
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}
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public Sequences LoadSequences(Map map)
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