Adjust the upgrade rule for SpawnActorOnDeath
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@@ -1724,6 +1724,8 @@ namespace OpenRA.Mods.Common.UtilityCommands
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var deathType = node.Value.Nodes.FirstOrDefault(n => n.Key == "DeathType");
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if (deathType == null)
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node.Value.Nodes.Add(new MiniYamlNode("DeathType", "TiberiumDeath"));
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node.Value.Nodes.Add(new MiniYamlNode("RequiresLobbyCreeps", "true"));
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}
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if (node.Key == "LeavesHusk")
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@@ -196,6 +196,7 @@
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OwnerType: InternalName
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InternalOwner: Creeps
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DeathType: TiberiumDeath
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RequiresLobbyCreeps: true
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Crushable:
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WarnProbability: 67
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CrushSound: squish2.aud
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@@ -262,6 +262,7 @@
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OwnerType: InternalName
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InternalOwner: Creeps
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DeathType: EnergyDeath # TODO: FIX ME! (Tiberium currently uses the wrong damage type!)
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RequiresLobbyCreeps: true
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Guard:
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Voice: Move
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Guardable:
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