Fix the harvester stopping when you reach the base in gdi05
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@@ -128,13 +128,12 @@ DiscoverGdiBase = function(actor, discoverer)
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Utils.Do(GdiBase, function(actor)
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actor.Owner = player
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end)
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GdiHarv.FindResources()
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baseDiscovered = true
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gdiObjective3 = player.AddPrimaryObjective("Eliminate all Nod forces in the area.")
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player.MarkCompletedObjective(gdiObjective1)
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Attack()
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end
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