Fix the harvester stopping when you reach the base in gdi05

This commit is contained in:
abcdefg30
2015-11-21 21:05:22 +01:00
parent be49435265
commit b24dbe86c8
2 changed files with 5 additions and 7 deletions

View File

@@ -128,13 +128,12 @@ DiscoverGdiBase = function(actor, discoverer)
Utils.Do(GdiBase, function(actor)
actor.Owner = player
end)
GdiHarv.FindResources()
baseDiscovered = true
gdiObjective3 = player.AddPrimaryObjective("Eliminate all Nod forces in the area.")
player.MarkCompletedObjective(gdiObjective1)
Attack()
end