Added atreides-01b
This commit is contained in:
@@ -67,8 +67,9 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Red Alert Lua scripts", "Re
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Dune 2000 Lua scripts", "Dune 2000 Lua scripts", "{06B1AE07-DDB0-4287-8700-A8CD9A0E652E}"
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ProjectSection(SolutionItems) = preProject
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mods\d2k\maps\atreides-01a\atreides01a.lua = mods\d2k\maps\atreides-01a\atreides01a.lua
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mods\d2k\maps\shellmap\shellmap.lua = mods\d2k\maps\shellmap\shellmap.lua
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mods\d2k\maps\atreides-01a\atreides01a.lua = mods\d2k\maps\atreides-01a\atreides01a.lua
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mods\d2k\maps\atreides-01b\atreides01b.lua = mods\d2k\maps\atreides-01b\atreides01b.lua
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EndProjectSection
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "System Lua scripts", "System Lua scripts", "{A4D6AEA4-8009-4256-903B-8D227E50452B}"
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158
mods/d2k/maps/atreides-01b/atreides01b.lua
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158
mods/d2k/maps/atreides-01b/atreides01b.lua
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@@ -0,0 +1,158 @@
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HarkonnenReinforcements = { }
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HarkonnenReinforcements["Easy"] =
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{
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{ "rifle", "rifle" }
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}
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HarkonnenReinforcements["Normal"] =
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{
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{ "rifle", "rifle" },
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{ "rifle", "rifle", "rifle" },
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{ "rifle", "trike" },
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}
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HarkonnenReinforcements["Hard"] =
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{
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{ "rifle", "rifle" },
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{ "trike", "trike" },
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{ "rifle", "rifle", "rifle" },
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{ "rifle", "trike" },
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{ "trike", "trike" }
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}
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HarkonnenEntryWaypoints = { HarkonnenWaypoint1.Location, HarkonnenWaypoint2.Location, HarkonnenWaypoint3.Location, HarkonnenWaypoint4.Location }
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HarkonnenAttackDelay = DateTime.Seconds(30)
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HarkonnenAttackWaves = 1
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AtreidesReinforcements = { "rifle", "rifle", "rifle", "rifle" }
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AtreidesEntryPath = { AtreidesWaypoint.Location, AtreidesRally.Location }
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Messages =
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{
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"Build a concrete foundation before placing your buildings.",
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"Build a Wind Trap for power.",
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"Build a Refinery to collect Spice.",
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"Build a Silo to store additional Spice."
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}
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ToHarvest = 2500
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IdleHunt = function(actor)
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if not actor.IsDead then
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Trigger.OnIdle(actor, actor.Hunt)
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end
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end
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Tick = function()
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if HarkonnenArrived and harkonnen.HasNoRequiredUnits() then
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player.MarkCompletedObjective(KillHarkonnen)
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end
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if player.Resources > ToHarvest - 1 then
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player.MarkCompletedObjective(GatherSpice)
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end
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-- player has no Wind Trap
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if (player.PowerProvided <= 20 or player.PowerState ~= "Normal") and DateTime.GameTime % DateTime.Seconds(32) == 0 then
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HasPower = false
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Media.DisplayMessage(Messages[2], "Mentat")
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else
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HasPower = true
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end
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-- player has no Refinery and no Silos
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if HasPower and player.ResourceCapacity == 0 and DateTime.GameTime % DateTime.Seconds(32) == 0 then
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Media.DisplayMessage(Messages[3], "Mentat")
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end
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if HasPower and player.Resources > player.ResourceCapacity * 0.8 and DateTime.GameTime % DateTime.Seconds(32) == 0 then
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Media.DisplayMessage(Messages[4], "Mentat")
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end
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UserInterface.SetMissionText("Harvested resources: " .. player.Resources .. "/" .. ToHarvest, player.Color)
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end
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WorldLoaded = function()
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player = Player.GetPlayer("Atreides")
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harkonnen = Player.GetPlayer("Harkonnen")
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if Map.Difficulty == "Normal" then
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HarkonnenAttackWaves = 5
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ToHarvest = 3000
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elseif Map.Difficulty == "Hard" then
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HarkonnenAttackWaves = 12
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ToHarvest = 3500
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end
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InitObjectives()
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Trigger.OnRemovedFromWorld(AtreidesConyard, function()
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local refs = Map.ActorsInBox(Map.TopLeft, Map.BottomRight, function(actor)
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return actor.Type == "refinery"
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end)
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if #refs == 0 then
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harkonnen.MarkCompletedObjective(KillAtreides)
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else
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Trigger.OnAllRemovedFromWorld(refs, function()
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harkonnen.MarkCompletedObjective(KillAtreides)
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end)
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end
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end)
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Media.DisplayMessage(Messages[1], "Mentat")
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Trigger.AfterDelay(DateTime.Seconds(25), function()
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Media.PlaySpeechNotification(player, "Reinforce")
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Reinforcements.Reinforce(player, AtreidesReinforcements, AtreidesEntryPath)
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end)
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SendReinforcements()
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end
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SendReinforcements = function()
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local units = HarkonnenReinforcements[Map.Difficulty]
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local delay = Utils.RandomInteger(HarkonnenAttackDelay - DateTime.Seconds(2), HarkonnenAttackDelay)
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HarkonnenAttackDelay = HarkonnenAttackDelay - (#units * 3 - 3 - HarkonnenAttackWaves) * DateTime.Seconds(1)
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if HarkonnenAttackDelay < 0 then HarkonnenAttackDelay = 0 end
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Trigger.AfterDelay(delay, function()
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Reinforcements.Reinforce(harkonnen, Utils.Random(units), { Utils.Random(HarkonnenEntryWaypoints) }, 10, IdleHunt)
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HarkonnenAttackWaves = HarkonnenAttackWaves - 1
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if HarkonnenAttackWaves == 0 then
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Trigger.AfterDelay(DateTime.Seconds(1), function() HarkonnenArrived = true end)
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else
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SendReinforcements()
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end
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end)
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end
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InitObjectives = function()
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Trigger.OnObjectiveAdded(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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KillAtreides = harkonnen.AddPrimaryObjective("Kill all Atreides units.")
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GatherSpice = player.AddPrimaryObjective("Harvest " .. tostring(ToHarvest) .. " Solaris worth of Spice.")
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KillHarkonnen = player.AddSecondaryObjective("Eliminate all Harkonnen units and reinforcements\nin the area.")
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Trigger.OnObjectiveCompleted(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnPlayerLost(player, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(player, "Lose")
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end)
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end)
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Trigger.OnPlayerWon(player, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(player, "Win")
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end)
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end)
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end
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BIN
mods/d2k/maps/atreides-01b/map.bin
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BIN
mods/d2k/maps/atreides-01b/map.bin
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Binary file not shown.
178
mods/d2k/maps/atreides-01b/map.yaml
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178
mods/d2k/maps/atreides-01b/map.yaml
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@@ -0,0 +1,178 @@
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MapFormat: 7
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RequiresMod: d2k
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Title: Atreides 01b
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Description: Harvest Spice from the Imperial Basin. Construct a Spice Refinery and defend it against the Harkonnen troops scattered throughout the basin. You have been assigned only limited offensive forces - use them wisely.\n\nYou will have to learn the subtleties of mining as you go, but remember to build Silos to store the Spice. When you run out of storage space you can not gather more Spice. Also, any building without adequate concrete foundation will need immediate repair and be vulnerable to erosive damage from the harsh environment. Your greatest adversary may be the elements. Good luck.\n
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Author: Westwood Studios
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Tileset: ARRAKIS
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MapSize: 32,28
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Bounds: 2,2,28,24
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Visibility: MissionSelector
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Type: Campaign
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Videos:
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Briefing: a_br01_e.vqa
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Options:
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Crates: False
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Creeps: True
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Fog: True
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Shroud: True
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AllyBuildRadius: False
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FragileAlliances: False
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StartingCash: 2300
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ConfigurableStartingUnits: False
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ShortGame: False
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TechLevel: Low
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Difficulties: Easy, Normal, Hard
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Players:
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PlayerReference@Neutral:
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Name: Neutral
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OwnsWorld: True
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NonCombatant: True
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Race: Random
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PlayerReference@Creeps:
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Name: Creeps
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NonCombatant: True
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Race: Random
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PlayerReference@Atreides:
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Name: Atreides
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Playable: true
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Race: atreides
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LockRace: true
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ColorRamp: 170,255,200
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LockColor: true
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Enemies: Harkonnen
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PlayerReference@Harkonnen:
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Name: Harkonnen
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Race: harkonnen
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LockRace: true
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ColorRamp: 0,255,127
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LockColor: true
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Enemies: Atreides
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Actors:
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Actor0: rifle
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Location: 2,2
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Owner: Harkonnen
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Actor1: rifle
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Location: 21,2
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Owner: Harkonnen
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Actor2: wormspawner
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Location: 4,3
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Owner: Creeps
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Actor3: rifle
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Location: 2,6
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Owner: Harkonnen
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Actor4: rifle
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Location: 11,7
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Owner: Atreides
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Actor5: rifle
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Location: 14,8
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Owner: Atreides
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Actor6: trike
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Location: 29,8
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Owner: Harkonnen
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Actor7: trike
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Location: 8,9
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Owner: Atreides
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Actor9: rifle
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Location: 14,10
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Owner: Atreides
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Actor10: trike
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Location: 14,12
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Owner: Atreides
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Actor11: rifle
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Location: 7,13
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Owner: Atreides
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Actor12: rifle
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Location: 12,15
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Owner: Atreides
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Actor13: rifle
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Location: 28,20
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Owner: Harkonnen
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AtreidesConyard: conyard
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Location: 10,10
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Owner: Atreides
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HarkonnenWaypoint1: waypoint
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Location: 20,2
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Owner: Neutral
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HarkonnenWaypoint2: waypoint
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Location: 29,10
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Owner: Neutral
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HarkonnenWaypoint3: waypoint
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Location: 24,25
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Owner: Neutral
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HarkonnenWaypoint4: waypoint
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Location: 2,20
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Owner: Neutral
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AtreidesWaypoint: waypoint
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Location: 14,2
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Owner: Neutral
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AtreidesRally: waypoint
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Location: 12,12
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Owner: Neutral
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WormWaypoint: waypoint
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Location: 22,20
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Owner: Neutral
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Smudges:
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Rules:
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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World:
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-CrateSpawner:
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-SpawnMPUnits:
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-MPStartLocations:
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LuaScript:
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Scripts: atreides01b.lua
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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WormManager:
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Minimum: 1
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Maximum: 1
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conyard:
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Production:
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Produces: Building
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concreteb:
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Buildable:
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Prerequisites: ~disabled
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barracks:
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Buildable:
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Prerequisites: ~disabled
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light:
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Buildable:
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Prerequisites: ~disabled
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heavy:
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Buildable:
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Prerequisites: ~disabled
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guntower:
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Buildable:
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Prerequisites: ~disabled
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wall:
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Buildable:
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Prerequisites: ~disabled
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Sequences:
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VoxelSequences:
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Weapons:
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Voices:
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Notifications:
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Translations:
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@@ -1,3 +1,3 @@
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Atreides Campaign:
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./mods/d2k/maps/atreides-01a
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./mods/d2k/maps/atreides-01b
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