Rename Evacuees player to Allies. Make AA gun buildable.

This commit is contained in:
Scott_NZ
2012-11-03 01:44:01 +13:00
parent c634867cdd
commit b2c5f488a7
2 changed files with 33 additions and 37 deletions

View File

@@ -45,7 +45,7 @@ namespace OpenRA.Mods.RA.Missions
World world;
Player allies1;
Player allies2;
Player evacuees;
Player allies;
Player soviets;
Actor exit1TopLeft;
@@ -238,7 +238,7 @@ namespace OpenRA.Mods.RA.Missions
foreach (var unit in units)
{
unit.CancelActivity();
unit.ChangeOwner(evacuees);
unit.ChangeOwner(allies);
unit.QueueActivity(new Move.Move(exit));
unit.QueueActivity(new CallFunc(() => { unitsEvacuated++; UpdateUnitsEvacuated(); }));
unit.QueueActivity(new RemoveSelf());
@@ -256,7 +256,7 @@ namespace OpenRA.Mods.RA.Missions
attackAtFrame = 500;
attackAtFrameIncrement = 500;
}
evacuees = w.Players.Single(p => p.InternalName == "Evacuees");
allies = w.Players.Single(p => p.InternalName == "Allies");
soviets = w.Players.Single(p => p.InternalName == "Soviets");
var actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
exit1TopLeft = actors["Exit1TopLeft"];