Add a CHANGELOG file containing release history.
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CHANGELOG
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451
CHANGELOG
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20110109
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Launchers:
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New GTK based launcher for linux.
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Mod version, version check, and MOTD moved from the main menu into the launchers.
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Fixes for non-standard mono installations under OSX.
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Fixes for filepaths with spaces under OSX.
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Map Editor / Maps:
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Fixed crash when using floodfill.
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New map format (version 4). Open and resave maps with the editor to upgrade them.
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Added support for compressed (.oramap or .zip) maps.
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Removed .uid files from maps -- compute the hash on demand now.
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General:
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Mod versions are checked when joining a server. Clients with a different game version / wrong mods will not be able to join.
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Added 'Stop' command on 'S'.
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Stop units from autotargeting walls.
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Added different pip colour for gems vs ore.
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Fixed several exploits in support powers.
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Continue to show selected units when firing special powers.
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Fixed palette effects (nuke, chronoshift) being applied to fog / shroud.
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Added a replay viewer.
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Fixed building previews being rendered below bridges.
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Forced the AI to leave gaps between its buildings.
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Fixed captured buildings still drawing power from the original owner.
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Fixed various crashes in the editor when trying to make a new map.
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Support multiple bot types; added another bot difficulty.
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Removed option to not save syncreports.
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Fixed desync related to aircraft.
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Fixed sync not being checked on World traits.
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Pick a random available door on production structures with more than one (barracks, subpens, etc).
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Fixed some rare Harvester-related crashes.
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Added labels to the perf graph.
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Locked teams by default.
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Fixed "No games found" not being displayed when there was an in-progress (hidden) game detected.
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Added support for multiple shellmaps. Chooses randomly.
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Fixed dropdowns possibly getting stuck open when the host force-starts the game.
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Improved scrollpanels - added scrollbars and mousewheel support.
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Fixed potential desyncs in building refund calculation and unit repair.
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Added black outline to text drawn over the world, so it can be seen in all cases.
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Many performance improvements.
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C&C:
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Fixed footprint of ATWR.
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Improved harvester docking.
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Made Oil Derricks capturable.
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Fixed nuke detonation sound.
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RA:
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Fixed Tanya not having the correct pip color.
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Fixed helicopters spawning in the wrong place.
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Fixed Spy-related crashes when disguising as civilians.
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Allow using C4 on friendly buildings.
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Improved harvester docking.
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Added proper shareable/revokable GPS.
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Nerf 1tnk hard.
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Increase cost of 2tnk slightly, but increase its HP too.
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Require power to operate SAM sites.
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Fixed missing tooltips for SHOK and TTNK.
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Fixed chronoshift power requiring two clicks to cancel.
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Fixed desync related to chronoshift.
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Fixed bogus bottom-left spawnpoint on Central Conflict.
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Production tabs with an item ready now light up yellow.
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Fixed crash when a WEAP is half-destroyed before it finishes deploying.
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20101202
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General:
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New launcher for Windows and OS X (Linux coming in a later release) for downloading and installing mods, and launching the game.
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Disable Surrender button when you win or lose.
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Fix Minimap orders outside viewport.
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Render building previews when placing a structure.
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Buttons offset their contents when pressed.
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Dropdown listboxes in the game lobby and diplomacy panel.
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Allow moving the cursor and editing anywhere in textfields.
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Don't render things outside the map.
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Render selection boxes / health bars, target lines above everything else
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Show "cannot move here" cursor when mousing over invalid terrain under the fog, or outside the map.
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Remove move flashes (they are obsoleted by target lines).
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Buildings are always visible under fog.
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Captured refineries no longer give cash to the original owner.
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New rally point artwork.
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Fix broken airstrike / parabomb special powers.
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Fix diplomacy cycling shroud exploit.
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Change the .rpm package to target Fedora.
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Fixed idle animations
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RA:
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Added "A Path Beyond" map
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Fix crash when selling iron curtained buildings.
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Don't stack multiple Invuln render effect on an actor.
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Fix exploit in Iron Curtain, Chronosphere, Nuke.
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Fix paradrop flare remaining forever if drop plane is killed.
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Area of effect Iron Curtain.
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Area of effect Chronoshift.
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Remove sandbag in water of "Equal Opportunity" map.
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Allow chronoshifted and paradropped units to collect crates.
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Fixed medic crash.
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Removed end of game crash.
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Fix dog attack.
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Missile silo requires power but can be powered down.
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Fix shellmap low power and invalid gap generator position.
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Removed Naval Transport until it's cargo capabilities are fixed
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CNC:
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Fix exploit in Ion Cannon, Nuke.
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Add some basic scripting to the shellmap.
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Fix invulnerable stealth tanks.
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Oil derricks spurt fire when killed.
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New load screen (unfinished).
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Fix observers.
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Helicopters automatically target enemy units
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Engine:
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Refactored Orders to use less network bandwidth and remove duplication.
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Dump available extensions to graphics.log when GL Renderer fails to init.
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Fix Makefile constantly rebuilding, and refactor for readability.
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Display soft shroud around edge of map instead of hard border.
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Standardise engine naming of Theatre -> Tileset.
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Refactor map size queries to all use Map.Bounds.
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Move all widget delegate into the RA mod dll.
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Renamed ListBoxWidget -> ScrollPanelWidget.
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Fix ScrollPanelWidget scrolling beyond the start by 1 velocity tick.
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Removed duplication from target lines.
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Extensive refactoring of shroud.
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Refactor Scale trait to a property on Render*.
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Refactor idle behavior
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20101121-2
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Bug fixes:
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Fixed Tesla causing an out of memory exception
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Fixed Tesla animations.
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All players can now see AI players in lobby.
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Weapon factory sell animation now plays correctly.
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Utility app now extracts downloaded content packages properly.
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Fixed helicopters landing in silly places.
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New Features:
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New default renderer using GLSL instead of CG. Removes the dependency on the CG toolkit and fixes issues with Radeon graphics cards using latest drivers.
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Order queuing with <shift>
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Unlimited power option in dev mode.
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New King of the Hill game mode with two maps: Crossroads and Island Hoppers
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Smoke trails for damaged aircraft.
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20101107
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Fix Engineer/Tanya/etc refusing to enter buildings in 2010-11-06.
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20101106
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Bug Fixes:
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Fix crash when hosting a second game.
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Fixed exploit where you could place a building anywhere.
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Fix aircraft, infantry becoming invincible in some circumstances.
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Fix a common aircraft desync.
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Unmuted the shellmap; it's now at 25% volume.
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Balance Changes:
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reduce cooldown on Chronosphere to 2 minutes (was 4 minutes)
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reduce cooldown on Iron Curtain to 2 minutes (was 6 minutes)
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reduce invulnerable time on Iron Curtain the 30 seconds (was 45 seconds)
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reduce anti-ground damage of rocket soldier to 50 (was 60) and anti-air damage to 40 (was 50)
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20101025
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Fix crash in C&C when harvesters return to the refinery (sorry guys)
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Fix crash in both mods when transports unload
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Fix ore/tiberium growth not working correctly
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Fix graphical glitches on screenshake, etc
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Add contrails to RA planes
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Added plane crashes in RA
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Added explosions on impact for all RA aircraft
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Added more scripting to the RA shellmap
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Fix Tesla not doing the correct amount of damage
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Lots of internal cleanup
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20101023
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New C&C Maps:
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Into the River Below (6p)
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Algernon (4p)
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Wargames (4p)
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Yellowstone II (4p)
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Bug Fixes:
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Client disconnects no longer "double-quit".
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Units can no longer move over certain water tiles.
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Checks for destroyed actors to ensure they don't try to perform actions after death.
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Loose files in mod folders take priority over ones in .mix packages.
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Fixes for syncing in replays.
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Fix Iron Curtain.
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Fixes for units entering a building from the east or south
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MOTD no longer spits out garbage when behind a proxy needing web authentication.
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RA Balance Tweaks:
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Airfield cost reduced from 1100 to 300
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Yak cost increased from 800 to 1000
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Mig cost increased from 1200 to 2000
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Helipad cost reduced from 1500 to 300
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Longbow cost increased from 1200 to 2000
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Hind cost increased from 1200 to 1500
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Anti-air gun range increased from 6 to 10, spread increased from 3 to 5
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Flack truck range increased from 6 to 8, spread increased from 3 to 5
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20101017
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Fix crash when repair indicator was visible, but the building got destroyed or sold
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Fix crash if an actor got destroyed twice (blown up & sold, etc)
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Fix putting units back in BADR and C17.
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Fix C&C crates being invisible
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Fix bogus overlapping of MINE with ore trucks
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Add MCV, napalm, nuke crates to C&C.
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Fix "(dead)" tags in chat
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Mute shellmap combat
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Fix FMV player
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Fix bug in voice system which made it impossible to add extra sides (thanks raminator)
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Fixed bogus Missile Silo cameo from RA
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Fixed engineer goldwrench cursors being reversed
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Add support for actors that give the owner a small flow of cash (to be used with Oil Derricks)
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Make teamchat toggle more flexible
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Fix cloakable units being untargetable while uncloaked (thanks pdovy)
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Fix crash when clicking `repair` with no MCV
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Fix unit crates spawning in inappropriate places
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Updated 'The Sentinel' map
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Add base cycling (backspace) in C&C (it previously worked only in RA)
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Fix planes getting stuck on the edge of the map
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Fix explosions in air being drawn at ground level
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Allow map slots to disallow bots
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Allow map slots to enforce race/color selection
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Replace C&C LST art (thanks, KatzSmile)
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Push HackyAI setup into system.yaml, fix HackyAI for C&C
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Reduce effectiveness of RA GUN vs unarmored
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Improved mod content download infrastructure for Linux
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Nerf C&C Orca slightly
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Nerf speed of C&C bggy/jeep/bike/apc
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Add new C&C 1v1 map: 'Chokepoint' (thanks Tiberian)
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Reduce bandwidth usage in multiplayer (1/2)
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Fix version string showing up twice in bottom-right corner after a game
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Buff arty damage slightly
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Nerf V2 reload slightly
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Add trails to C&C SAM missiles
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Increase speed of most C&C AA missiles
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Reduce power requirement for RA AFLD from 50 to 20
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20101013
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Fix crash when ordering a helicopter to move while it was falling out of the sky
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Add blue tiberium
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Fix aircraft not showing up on radar
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Fix canceling of production not quite working (would cancel 2 if one was half-built)
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Fix base-cycling for mac
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Fix leaks between shellmap world and ingame world
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Fix crash when the network connection is lost
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Run the shellmap behind the lobby
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Fix host not being able to teamchat
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Declaring war automatically breaks the alliance in both directions
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Aircraft can attack from their airfields correctly now
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Attack move added ('A' and then left-click)
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Add Tiberian's 'The Sentinel' 1v1 C&C map
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Show the server name in the lobby dialog title
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Random actually means random
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Fix crash when destroying a Refinery with docked harvester
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Add pchote's 'Tundra' 1v1 C&C SNOW! map
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Lots of internal engine improvements
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20101009
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Fix 64bit Linux compatibility
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Nerf C&C Attack Bike
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Show mod info in server browser
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Show MOTD in the main menu
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Fixed exploit with selling walls
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Fixed auto-attack not working properly
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Add an example mod, which adds a single unit to RA.
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Fix dogs eating walls
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Fix crash on destroying ore storage buildings
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Fix Obelisk missing moving target
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Ban cloak crates for infantry
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Add nuke "bad" crate
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Prevent aircraft from firing while landed
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Reduce nuke charge time from 13min to 9min
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Reduce parabombs charge time to 1min
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Add support for minimum ranges on weapons
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Add support for excluding specific actor types from picking up certain crates
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FIx silent nukes in RA if they didn't hit a building
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Fix all AI players getting the same color
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Fix AI players getting the same team setting as the host
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Fix AI attacking each other
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Prevent most awful-looking colors
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Remove most of the debug spam for aircraft
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Increase construction yard health (50% in RA, 25% in CNC)
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AI players now build defenses
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AI players no longer attack with medics (e1/e2/e3/1tnk/2tnk/3tnk)
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Much improved order targeting system
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Add crash animations for helicopters
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Nerf Hind chainguns
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Reduce cost of Cruisers from 3.2k to 2.4k
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Fix CNC airdrop planes getting stuck if the Airfield goes away
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Fix phantom voices for dead units in control groups
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Fix dogs sometimes not killing infantry
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Fix scroll jumping if opposite scroll inputs were applied
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Fix bogus targeting lines being drawn to 0,0 sometimes
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Fix VS2010 compatibility
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Fix the game getting screwed up when people leave
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20101002
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Fix various crashes
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Fix CNC AI never building anything (it's still crap, but at least it does *something*)
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Added shader fallbacks for Cg-2.1
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Fix editor crashing on File->Open on Windows
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Added scroll speed control (thanks, Gecko)
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20100922 through 20100922-4
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Allow queueing of buildings when a building is ready to place
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Change the pathfinder to use integers instead of floating point (fixes desync)
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Create ui widgets on demand instead of at gamestart
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Begin refactoring activity queuing for cleaner code
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Reenable crates
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Remove desync debug logging
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Fix editor crash
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Fix crash when a building being repaired is killed
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20100921 through 20100921-6
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Add yet more logging to search for the packaged build desync
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20100920 through 20100920-7
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Fix crash when building cnc weapons factory
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Fix crash when harvester and refinery are killed by the same bullet (eg nuke)
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Move several traits from engine into ra mod
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Fix several editor bugs
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Add a lot more logging to search for the packaged build desync
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20100919-2
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Fix crash when un/deploying a damaged mcv
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20100919
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Cache the power state of buildings for large performance gains
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Changes to sync logging for large performance gains
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Changes to shroud and ore rendering for large performace gains
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Changes to renderer to fix several z-order bugs
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Fix osx version string
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Rename Repeat -> Loop in the music player
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Fix team selection in the game lobby
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Don't change production tab when selecting enemy structures
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20100918-2 through 20100918-4
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Fix crashes in the map editor
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Include menu and desktop shortcuts to the RPM package
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Add debugging to track down a desync between packaged versions on .net vs packaged versions on mono
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20100918
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Fixed lots of crashes
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AI only tries to attack players that exist (and not itself)
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Fixed speed of idle animations
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Fixed exploit with A10 (infinite napalm)
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Fixed exploits with remote building capturing/destroying
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Added ability to change tilesize per-mod
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Fixed delivering ore to an ally's proc
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Fixed dog attacking ground forever (banned)
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Fixed most z-order bugs
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Fixed lots of editor usability problems
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Fixed bogus XML generated by TSB
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Added notification when cheats are used
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Fixed exploit with reverse enter-transport order (didn't check if the passenger was compatible)
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Fixed a bunch of techtree bugs
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Fixed walkability of north rivermouth template in RA.
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Added ability to export minimap as PNG from the editor
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20100914
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Infantry idle sequences for ra mod
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Enable music player by default (requires scores.mix to be installed manually)
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Flak truck for soviets in ra mod
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Give dog a selection voice
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Only scroll when the game window is focused
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Fixed cursor/order bugs (includes force-fire c4 on allied structures, harvesting ore under shroud, move orders for aircraft, etc)
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Fixed a collection of crashes related to dead actors
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Fixed broken rpm package
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Create Debian packages
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20100910-2
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Fixed attacking helipads
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Deployed more mirrors
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Added idle animations in C&C
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Fixed an issue with the sidebar palette in C&C Desert
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Integrated Jk's C&C Snow theater
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Go back to classic C&C refinery model
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Improve building explosions
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Add nuke flash to C&C
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Fix crash when losing FACT with a building ready to place
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Remove unused MIX files
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Add support for custom armor types
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Adjust bounding boxes on vehicles
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Windows installer prompts to install .NET if you don't have it
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Windows installer remembers previous location for upgrades
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Fix various crashes when refineries going away
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Fix serious performace issue -- Actor leak when failing to spawn units
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Add support for mobile production units
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Remove splash damage from Tiberium
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Fix a crash with actors dying with a projectile in-flight
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Correctly clean up cargo when a transport dies
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Fix client crash when the server disconnects
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Right-clicking on a valid passenger with a transport loads cargo
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Added zoom to editor
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Convert sequences to yaml
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Clean up the mod folders
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Add a shellmap for C&C
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Make pathfinder work with a MobileInfo rather than a live actor
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Add a loadscreen for C&C
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Correctly back up MIX files when upgrading windows installs
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20100907
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Changed MiG prerequisites to AFLD+STEK
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Removed KENN, build DOG directly from BARR now
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Chronotank can only teleport when fully charged
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Improved OpenGL error logging
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Fixed targeting of FIX
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Fixed crash when an engineer is trying to repair a building, but it dies/gets sold/etc.
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Added muzzle flashes to Yak and Hind chainguns
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Fixed bounding boxes on some units
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Fixed accuracy of Tesla weapons
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Changed ownership of GUN and GTWR in CNC to both
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Fixed crash on destroying things that have a building reserved
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If ordered to move to an unpathable cell, move somewhere nearby that is pathable instead
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Fixed RPM linux package
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20100906-2
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Shows game version in main menu screen for windows and linux
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20100906
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Improvements to Render performance
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Improved debugging for performance issues
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"Give Exploration" developer-mode option
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Check for .net framework on windows install
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Allow the viewport to scroll past the map edge to prevent ui from blocking buildings
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Reference in New Issue
Block a user