Tidy WorldCommandWidget.
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@@ -13,29 +13,30 @@ using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Orders;
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using OpenRA.Network;
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using OpenRA.Orders;
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using OpenRA.Widgets;
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using OpenRA.Mods.RA.Orders;
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namespace OpenRA.Mods.RA.Widgets
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{
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public class WorldCommandWidget : Widget
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{
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public World World { get { return OrderManager.world; } }
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public readonly OrderManager OrderManager;
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World world;
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[ObjectCreator.UseCtor]
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public WorldCommandWidget(OrderManager orderManager) { OrderManager = orderManager; }
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public WorldCommandWidget(World world)
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{
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this.world = world;
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}
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public override string GetCursor(int2 pos) { return null; }
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public override Rectangle GetEventBounds() { return Rectangle.Empty; }
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public override bool HandleKeyPress(KeyInput e)
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{
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if (World == null) return false;
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if (World.LocalPlayer == null) return false;
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if (world == null || world.LocalPlayer == null)
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return false;
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return ProcessInput(e);
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}
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@@ -53,7 +54,8 @@ namespace OpenRA.Mods.RA.Widgets
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if (e.KeyName == Game.Settings.Keys.ToSelectionKey)
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return ToSelection();
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if (!World.Selection.Actors.Any()) // Put all functions, that are no unit-functions, before this line!
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// Put all functions that aren't unit-specific before this line!
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if (!world.Selection.Actors.Any())
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return false;
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if (e.KeyName == Game.Settings.Keys.AttackMoveKey)
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@@ -79,13 +81,14 @@ namespace OpenRA.Mods.RA.Widgets
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}
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// TODO: take ALL this garbage and route it through the OrderTargeter stuff.
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bool PerformAttackMove()
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{
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var actors = World.Selection.Actors.Where(a => a.Owner == World.LocalPlayer).ToArray();
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var actors = world.Selection.Actors
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.Where(a => a.Owner == world.LocalPlayer)
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.ToArray();
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if (actors.Any())
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World.OrderGenerator = new GenericSelectTarget(actors,
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world.OrderGenerator = new GenericSelectTarget(actors,
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"AttackMove", "attackmove", Game.mouseButtonPreference.Action);
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return true;
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@@ -93,10 +96,15 @@ namespace OpenRA.Mods.RA.Widgets
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void PerformKeyboardOrderOnSelection(Func<Actor, Order> f)
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{
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var orders = World.Selection.Actors
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.Where(a => a.Owner == World.LocalPlayer && !a.Destroyed).Select(f).ToArray();
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foreach (var o in orders) World.IssueOrder(o);
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World.PlayVoiceForOrders(orders);
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var orders = world.Selection.Actors
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.Where(a => a.Owner == world.LocalPlayer && !a.Destroyed)
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.Select(f)
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.ToArray();
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foreach (var o in orders)
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world.IssueOrder(o);
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world.PlayVoiceForOrders(orders);
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}
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bool PerformStop()
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@@ -123,67 +131,76 @@ namespace OpenRA.Mods.RA.Widgets
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bool PerformStanceCycle()
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{
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var actor = World.Selection.Actors
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.Where(a => a.Owner == World.LocalPlayer && !a.Destroyed)
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.Select(a => Pair.New( a, a.TraitOrDefault<AutoTarget>() ))
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.Where(a => a.Second != null).FirstOrDefault();
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var actor = world.Selection.Actors
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.Where(a => a.Owner == world.LocalPlayer && !a.Destroyed)
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.Select(a => Pair.New(a, a.TraitOrDefault<AutoTarget>()))
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.Where(a => a.Second != null)
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.FirstOrDefault();
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if (actor.First == null)
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return true;
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var stances = Enum<UnitStance>.GetValues();
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var nextStance = stances.Concat(stances).SkipWhile(s => s != actor.Second.predictedStance).Skip(1).First();
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var nextStance = stances.Concat(stances)
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.SkipWhile(s => s != actor.Second.predictedStance)
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.Skip(1)
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.First();
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PerformKeyboardOrderOnSelection(a =>
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{
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var at = a.TraitOrDefault<AutoTarget>();
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if (at != null) at.predictedStance = nextStance;
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// NOTE(jsd): Abuse of the type system here with `CPos`
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if (at != null)
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at.predictedStance = nextStance;
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// FIXME: Abuse of the type system here with `CPos`
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return new Order("SetUnitStance", a, false) { TargetLocation = new CPos((int)nextStance, 0) };
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});
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Game.Debug( "Unit stance set to: {0}".F(nextStance) );
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Game.Debug("Unit stance set to: {0}".F(nextStance));
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return true;
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}
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bool PerformGuard()
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{
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var actors = World.Selection.Actors.Where(a => !a.Destroyed && a.Owner == World.LocalPlayer && a.HasTrait<Guard>());
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var actors = world.Selection.Actors
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.Where(a => !a.Destroyed && a.Owner == world.LocalPlayer && a.HasTrait<Guard>());
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if (actors.Any())
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World.OrderGenerator = new GuardOrderGenerator(actors);
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world.OrderGenerator = new GuardOrderGenerator(actors);
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return true;
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}
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bool CycleBases()
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{
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var bases = World.ActorsWithTrait<BaseBuilding>()
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.Where( a => a.Actor.Owner == World.LocalPlayer ).ToArray();
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if (!bases.Any()) return true;
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var bases = world.ActorsWithTrait<BaseBuilding>()
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.Where(a => a.Actor.Owner == world.LocalPlayer)
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.ToArray();
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if (!bases.Any())
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return true;
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var next = bases
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.Select(b => b.Actor)
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.SkipWhile(b => !World.Selection.Actors.Contains(b))
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.SkipWhile(b => !world.Selection.Actors.Contains(b))
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.Skip(1)
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.FirstOrDefault();
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if (next == null)
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next = bases.Select(b => b.Actor).First();
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World.Selection.Combine(World, new Actor[] { next }, false, true);
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world.Selection.Combine(world, new Actor[] { next }, false, true);
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return ToSelection();
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}
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bool ToLastEvent()
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{
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if (World.LocalPlayer == null)
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if (world.LocalPlayer == null)
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return true;
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var eventNotifier = World.LocalPlayer.PlayerActor.TraitOrDefault<BaseAttackNotifier>();
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var eventNotifier = world.LocalPlayer.PlayerActor.TraitOrDefault<BaseAttackNotifier>();
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if (eventNotifier == null)
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return true;
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@@ -196,7 +213,7 @@ namespace OpenRA.Mods.RA.Widgets
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bool ToSelection()
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{
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Game.viewport.Center(World.Selection.Actors);
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Game.viewport.Center(world.Selection.Actors);
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return true;
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}
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}
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