Route screen size queries via Game.Renderer.
This commit is contained in:
@@ -212,7 +212,7 @@ namespace OpenRA
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BeforeGameStart();
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var map = modData.PrepareMap(mapUID);
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viewport = new Viewport(new int2(Renderer.Resolution), map.Bounds, Renderer);
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viewport = new Viewport(map.Bounds);
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orderManager.world = new World(modData.Manifest, map, orderManager, isShellmap);
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worldRenderer = new WorldRenderer(orderManager.world);
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orderManager.world.LoadComplete(worldRenderer);
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@@ -328,7 +328,7 @@ namespace OpenRA
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PerfHistory.items["render_flip"].hasNormalTick = false;
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JoinLocal();
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viewport = new Viewport(new int2(Renderer.Resolution), Rectangle.Empty, Renderer);
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viewport = new Viewport(Rectangle.Empty);
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if (Game.Settings.Server.Dedicated)
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{
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@@ -123,7 +123,7 @@ namespace OpenRA.Graphics
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static IGraphicsDevice device;
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public static Size Resolution { get { return device.WindowSize; } }
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public Size Resolution { get { return device.WindowSize; } }
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// Work around a bug in OSX 10.6.8 / mono 2.10.2 / SDL 1.2.14
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// which makes the window non-interactive in Windowed/Pseudofullscreen mode.
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@@ -48,7 +48,7 @@ namespace OpenRA.Graphics
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{
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int verticesPerRow = 4*map.Bounds.Width;
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int visibleRows = (int)(viewport.Height * 1f / Game.CellSize / viewport.Zoom + 2);
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int visibleRows = (int)(Game.Renderer.Resolution.Height * 1f / Game.CellSize / viewport.Zoom + 2);
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int firstRow = (int)(viewport.Location.Y * 1f / Game.CellSize - map.Bounds.Top);
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int lastRow = firstRow + visibleRows;
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@@ -22,15 +22,13 @@ namespace OpenRA.Graphics
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public class Viewport
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{
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readonly int2 screenSize;
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readonly Renderer renderer;
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readonly Rectangle mapBounds;
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Rectangle scrollLimits;
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int2 scrollPosition;
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// Top-left of the viewport, in world-px units
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public float2 Location { get { return scrollPosition; } }
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public float2 CenterLocation { get { return scrollPosition + 0.5f/Zoom*screenSize.ToFloat2(); } }
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public float2 CenterLocation { get { return scrollPosition + 0.5f/Zoom * new float2(Game.Renderer.Resolution); } }
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public Rectangle WorldRect
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{
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@@ -38,14 +36,11 @@ namespace OpenRA.Graphics
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{
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return new Rectangle(scrollPosition.X / Game.CellSize,
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scrollPosition.Y / Game.CellSize,
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(int)(screenSize.X / Zoom / Game.CellSize),
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(int)(screenSize.Y / Zoom / Game.CellSize));
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(int)(Game.Renderer.Resolution.Width / Zoom / Game.CellSize),
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(int)(Game.Renderer.Resolution.Height / Zoom / Game.CellSize));
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}
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}
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public int Width { get { return screenSize.X; } }
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public int Height { get { return screenSize.Y; } }
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float zoom = 1f;
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public float Zoom
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{
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@@ -61,13 +56,13 @@ namespace OpenRA.Graphics
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// Update scroll limits
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var viewTL = (Game.CellSize*new float2(mapBounds.Left, mapBounds.Top)).ToInt2();
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var viewBR = (Game.CellSize*new float2(mapBounds.Right, mapBounds.Bottom)).ToInt2();
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var border = (.5f/Zoom * screenSize.ToFloat2()).ToInt2();
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var border = (.5f/Zoom * new float2(Game.Renderer.Resolution)).ToInt2();
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scrollLimits = Rectangle.FromLTRB(viewTL.X - border.X,
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viewTL.Y - border.Y,
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viewBR.X - border.X,
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viewBR.Y - border.Y);
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// Re-center viewport
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scrollPosition = NormalizeScrollPosition((oldCenter - 0.5f / Zoom * screenSize.ToFloat2()).ToInt2());
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scrollPosition = NormalizeScrollPosition((oldCenter - 0.5f / Zoom * new float2(Game.Renderer.Resolution)).ToInt2());
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}
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}
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@@ -108,32 +103,30 @@ namespace OpenRA.Graphics
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return ret;
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}
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public Viewport(int2 screenSize, Rectangle mapBounds, Renderer renderer)
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public Viewport(Rectangle mapBounds)
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{
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this.screenSize = screenSize;
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this.renderer = renderer;
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this.mapBounds = mapBounds;
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Zoom = Game.Settings.Graphics.PixelDouble ? 2 : 1;
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scrollPosition = new int2(scrollLimits.Location) + new int2(scrollLimits.Size)/2;
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}
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public void DrawRegions( WorldRenderer wr, IInputHandler inputHandler )
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public void DrawRegions(WorldRenderer wr, IInputHandler inputHandler)
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{
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renderer.BeginFrame(scrollPosition, Zoom);
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Game.Renderer.BeginFrame(scrollPosition, Zoom);
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if (wr != null)
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wr.Draw();
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using( new PerfSample("render_widgets") )
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using (new PerfSample("render_widgets"))
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{
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Ui.Draw();
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var cursorName = Ui.Root.GetCursorOuter(Viewport.LastMousePos) ?? "default";
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CursorProvider.DrawCursor(renderer, cursorName, Viewport.LastMousePos, (int)cursorFrame);
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CursorProvider.DrawCursor(Game.Renderer, cursorName, Viewport.LastMousePos, (int)cursorFrame);
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}
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using( new PerfSample("render_flip") )
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using (new PerfSample("render_flip"))
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{
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renderer.EndFrame( inputHandler );
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Game.Renderer.EndFrame(inputHandler);
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}
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}
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@@ -154,7 +147,7 @@ namespace OpenRA.Graphics
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public void Center(float2 loc)
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{
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scrollPosition = NormalizeScrollPosition((Game.CellSize * loc - 1f/(2*Zoom)*screenSize.ToFloat2()).ToInt2());
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scrollPosition = NormalizeScrollPosition((Game.CellSize * loc - 1f/(2*Zoom)*new float2(Game.Renderer.Resolution)).ToInt2());
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}
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public void Center(IEnumerable<Actor> actors)
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@@ -172,8 +165,8 @@ namespace OpenRA.Graphics
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var origin = Location.ToInt2();
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var left = Math.Max(0, Game.CellSize * r.Left - origin.X)*Zoom;
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var top = Math.Max(0, Game.CellSize * r.Top - origin.Y)*Zoom;
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var right = Math.Min((Game.CellSize * r.Right - origin.X) * Zoom, Width);
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var bottom = Math.Min((Game.CellSize * r.Bottom - origin.Y) * Zoom, Height);
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var right = Math.Min((Game.CellSize * r.Right - origin.X) * Zoom, Game.Renderer.Resolution.Width);
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var bottom = Math.Min((Game.CellSize * r.Bottom - origin.Y) * Zoom, Game.Renderer.Resolution.Height);
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return Rectangle.FromLTRB((int)left, (int)top, (int)right, (int)bottom);
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}
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@@ -188,7 +181,7 @@ namespace OpenRA.Graphics
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{
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var boundary = new int2(1,1); // Add a curtain of cells around the viewport to account for rounding errors
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var tl = ViewToWorld(int2.Zero).ToInt2() - boundary;
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var br = ViewToWorld(new int2(Width, Height)).ToInt2() + boundary;
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var br = ViewToWorld(new int2(Game.Renderer.Resolution.Width, Game.Renderer.Resolution.Height)).ToInt2() + boundary;
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cachedRect = Rectangle.Intersect(Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y), world.Map.Bounds);
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cachedScroll = scrollPosition;
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@@ -71,7 +71,7 @@ namespace OpenRA.Widgets
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// Mask to prevent any clicks from being sent to other widgets
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fullscreenMask = new MaskWidget();
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fullscreenMask.Bounds = new Rectangle(0, 0, Game.viewport.Width, Game.viewport.Height);
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fullscreenMask.Bounds = new Rectangle(0, 0, Game.Renderer.Resolution.Width, Game.Renderer.Resolution.Height);
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fullscreenMask.OnMouseDown += mi => RemovePanel();
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if (onCancel != null)
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fullscreenMask.OnMouseDown += _ => onCancel();
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4
OpenRA.Game/Widgets/TooltipContainerWidget.cs
Executable file → Normal file
4
OpenRA.Game/Widgets/TooltipContainerWidget.cs
Executable file → Normal file
@@ -54,8 +54,8 @@ namespace OpenRA.Widgets
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var pos = Viewport.LastMousePos + CursorOffset;
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if (tooltip != null)
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{
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if (pos.X + tooltip.Bounds.Right > Game.viewport.Width)
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pos.X = Game.viewport.Width - tooltip.Bounds.Right;
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if (pos.X + tooltip.Bounds.Right > Game.Renderer.Resolution.Width)
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pos.X = Game.Renderer.Resolution.Width - tooltip.Bounds.Right;
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}
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return pos;
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4
OpenRA.Game/Widgets/ViewportControllerWidget.cs
Executable file → Normal file
4
OpenRA.Game/Widgets/ViewportControllerWidget.cs
Executable file → Normal file
@@ -206,9 +206,9 @@ namespace OpenRA.Widgets
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directions |= ScrollDirection.Left;
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if (Viewport.LastMousePos.Y < EdgeScrollThreshold)
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directions |= ScrollDirection.Up;
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if (Viewport.LastMousePos.X >= Game.viewport.Width - EdgeScrollThreshold)
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if (Viewport.LastMousePos.X >= Game.Renderer.Resolution.Width - EdgeScrollThreshold)
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directions |= ScrollDirection.Right;
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if (Viewport.LastMousePos.Y >= Game.viewport.Height - EdgeScrollThreshold)
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if (Viewport.LastMousePos.Y >= Game.Renderer.Resolution.Height - EdgeScrollThreshold)
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directions |= ScrollDirection.Down;
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return directions;
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@@ -188,15 +188,15 @@ namespace OpenRA.Widgets
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{
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// Parse the YAML equations to find the widget bounds
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var parentBounds = (Parent == null)
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? new Rectangle(0, 0, Game.viewport.Width, Game.viewport.Height)
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? new Rectangle(0, 0, Game.Renderer.Resolution.Width, Game.Renderer.Resolution.Height)
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: Parent.Bounds;
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var substitutions = args.ContainsKey("substitutions") ?
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new Dictionary<string, int>((Dictionary<string, int>)args["substitutions"]) :
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new Dictionary<string, int>();
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substitutions.Add("WINDOW_RIGHT", Game.viewport.Width);
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substitutions.Add("WINDOW_BOTTOM", Game.viewport.Height);
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substitutions.Add("WINDOW_RIGHT", Game.Renderer.Resolution.Width);
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substitutions.Add("WINDOW_BOTTOM", Game.Renderer.Resolution.Height);
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substitutions.Add("PARENT_RIGHT", parentBounds.Width);
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substitutions.Add("PARENT_LEFT", parentBounds.Left);
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substitutions.Add("PARENT_TOP", parentBounds.Top);
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Cnc
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if (r == null) return;
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var s = new Sheet("mods/cnc/uibits/chrome.png");
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var res = Renderer.Resolution;
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var res = r.Resolution;
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bounds = new Rectangle(0, 0, res.Width, res.Height);
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ss = new[]
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@@ -41,8 +41,8 @@ namespace OpenRA.Mods.D2k
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var s = new Sheet("mods/d2k/uibits/loadscreen.png");
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Logo = new Sprite(s, new Rectangle(0, 0, 256, 256), TextureChannel.Alpha);
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stripe = new Sprite(s, new Rectangle(256, 0, 256, 256), TextureChannel.Alpha);
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stripeRect = new Rectangle(0, Renderer.Resolution.Height / 2 - 128, Renderer.Resolution.Width, 256);
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logoPos = new float2(Renderer.Resolution.Width / 2 - 128, Renderer.Resolution.Height / 2 - 128);
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stripeRect = new Rectangle(0, r.Resolution.Height / 2 - 128, r.Resolution.Width, 256);
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logoPos = new float2(r.Resolution.Width / 2 - 128, r.Resolution.Height / 2 - 128);
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}
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public void Display()
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@@ -64,7 +64,7 @@ namespace OpenRA.Mods.D2k
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r.BeginFrame(float2.Zero, 1f);
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WidgetUtils.FillRectWithSprite(stripeRect, stripe);
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r.RgbaSpriteRenderer.DrawSprite(Logo, logoPos);
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r.Fonts["Bold"].DrawText(text, new float2(Renderer.Resolution.Width - textSize.X - 20, Renderer.Resolution.Height - textSize.Y - 20), Color.White);
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r.Fonts["Bold"].DrawText(text, new float2(r.Resolution.Width - textSize.X - 20, r.Resolution.Height - textSize.Y - 20), Color.White);
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r.EndFrame(new NullInputHandler());
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}
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@@ -28,9 +28,10 @@ namespace OpenRA.Mods.RA.Missions
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{
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if (!IsVisible()) return;
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// TODO: Don't hardcode the screen position
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var font = Game.Renderer.Fonts["Bold"];
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var text = Format.F(WidgetUtils.FormatTime(Timer.TicksLeft));
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var pos = new float2(Game.viewport.Width * 0.5f - font.Measure(text).X / 2, Game.viewport.Height * 0.1f);
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var pos = new float2(Game.Renderer.Resolution.Width * 0.5f - font.Measure(text).X / 2, Game.Renderer.Resolution.Height * 0.1f);
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font.DrawTextWithContrast(text, pos, Timer.TicksLeft <= 25 * 60 && Game.LocalTick % 50 < 25 ? Color.Red : Color.White, Color.Black, 1);
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}
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}
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@@ -45,8 +46,9 @@ namespace OpenRA.Mods.RA.Missions
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{
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if (!IsVisible()) return;
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// TODO: Don't hardcode the screen position
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var font = Game.Renderer.Fonts["Bold"];
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var pos = new float2(Game.viewport.Width * 0.5f - font.Measure(Text).X / 2, Game.viewport.Height * 0.1f);
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var pos = new float2(Game.Renderer.Resolution.Width * 0.5f - font.Measure(Text).X / 2, Game.Renderer.Resolution.Height * 0.1f);
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font.DrawTextWithContrast(Text, pos, Color.White, Color.Black, 1);
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}
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}
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@@ -44,8 +44,8 @@ namespace OpenRA.Mods.RA
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var s = new Sheet(Info["LoadScreenImage"]);
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Logo = new Sprite(s, new Rectangle(0,0,256,256), TextureChannel.Alpha);
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Stripe = new Sprite(s, new Rectangle(256,0,256,256), TextureChannel.Alpha);
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StripeRect = new Rectangle(0, Renderer.Resolution.Height/2 - 128, Renderer.Resolution.Width, 256);
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LogoPos = new float2(Renderer.Resolution.Width/2 - 128, Renderer.Resolution.Height/2 - 128);
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StripeRect = new Rectangle(0, r.Resolution.Height/2 - 128, r.Resolution.Width, 256);
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LogoPos = new float2(r.Resolution.Width/2 - 128, r.Resolution.Height/2 - 128);
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}
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public void Display()
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@@ -67,7 +67,7 @@ namespace OpenRA.Mods.RA
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r.BeginFrame(float2.Zero, 1f);
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WidgetUtils.FillRectWithSprite(StripeRect, Stripe);
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r.RgbaSpriteRenderer.DrawSprite(Logo, LogoPos);
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r.Fonts["Bold"].DrawText(text, new float2(Renderer.Resolution.Width - textSize.X - 20, Renderer.Resolution.Height - textSize.Y - 20), Color.White);
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r.Fonts["Bold"].DrawText(text, new float2(r.Resolution.Width - textSize.X - 20, r.Resolution.Height - textSize.Y - 20), Color.White);
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r.EndFrame( new NullInputHandler() );
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}
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@@ -69,8 +69,8 @@ namespace OpenRA.Mods.RA.Widgets
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public override void Initialize(WidgetArgs args)
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{
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paletteOpenOrigin = new float2(Game.viewport.Width - Columns*IconWidth - 23, 280);
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paletteClosedOrigin = new float2(Game.viewport.Width - 16, 280);
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paletteOpenOrigin = new float2(Game.Renderer.Resolution.Width - Columns*IconWidth - 23, 280);
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paletteClosedOrigin = new float2(Game.Renderer.Resolution.Width - 16, 280);
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paletteOrigin = paletteClosedOrigin;
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base.Initialize(args);
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}
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@@ -280,19 +280,19 @@ namespace OpenRA.Mods.RA.Widgets
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// Tooltip
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if (tooltipItem != null && !paletteAnimating && paletteOpen)
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DrawProductionTooltip(world, tooltipItem,
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new float2(Game.viewport.Width, origin.Y + numActualRows * IconHeight + 9).ToInt2());
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new float2(Game.Renderer.Resolution.Width, origin.Y + numActualRows * IconHeight + 9).ToInt2());
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}
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// Palette Dock
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-top"),
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new float2(Game.viewport.Width - 14, origin.Y - 23));
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new float2(Game.Renderer.Resolution.Width - 14, origin.Y - 23));
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for (int i = 0; i < numActualRows; i++)
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-" + (i % 4).ToString()),
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new float2(Game.viewport.Width - 14, origin.Y + IconHeight * i));
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new float2(Game.Renderer.Resolution.Width - 14, origin.Y + IconHeight * i));
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-bottom"),
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new float2(Game.viewport.Width - 14, origin.Y - 1 + IconHeight * numActualRows));
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new float2(Game.Renderer.Resolution.Width - 14, origin.Y - 1 + IconHeight * numActualRows));
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return IconHeight * y + 9;
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}
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@@ -456,7 +456,7 @@ namespace OpenRA.Mods.RA.Widgets
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var longDescSize = Game.Renderer.Fonts["Regular"].Measure(tooltip.Description.Replace("\\n", "\n")).Y;
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if (!canBuildThis) longDescSize += 8;
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WidgetUtils.DrawPanel("dialog4", new Rectangle(Game.viewport.Width - 300, pos.Y, 300, longDescSize + 65));
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WidgetUtils.DrawPanel("dialog4", new Rectangle(Game.Renderer.Resolution.Width - 300, pos.Y, 300, longDescSize + 65));
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Game.Renderer.Fonts["Bold"].DrawText(
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tooltip.Name + ((buildable.Hotkey != null) ? " ({0})".F(buildable.Hotkey.ToUpper()) : ""),
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@@ -40,8 +40,8 @@ namespace OpenRA.Mods.TS
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var s = new Sheet(Info["LoadScreenImage"]);
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Logo = new Sprite(s, new Rectangle(0,0,256,256), TextureChannel.Alpha);
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Stripe = new Sprite(s, new Rectangle(256,0,256,256), TextureChannel.Alpha);
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StripeRect = new Rectangle(0, Renderer.Resolution.Height/2 - 128, Renderer.Resolution.Width, 256);
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LogoPos = new float2(Renderer.Resolution.Width/2 - 128, Renderer.Resolution.Height/2 - 128);
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StripeRect = new Rectangle(0, r.Resolution.Height/2 - 128, r.Resolution.Width, 256);
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LogoPos = new float2(r.Resolution.Width/2 - 128, r.Resolution.Height/2 - 128);
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}
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public void Display()
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@@ -63,7 +63,7 @@ namespace OpenRA.Mods.TS
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r.BeginFrame(float2.Zero, 1f);
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WidgetUtils.FillRectWithSprite(StripeRect, Stripe);
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r.RgbaSpriteRenderer.DrawSprite(Logo, LogoPos);
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r.Fonts["Bold"].DrawText(text, new float2(Renderer.Resolution.Width - textSize.X - 20, Renderer.Resolution.Height - textSize.Y - 20), Color.White);
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r.Fonts["Bold"].DrawText(text, new float2(r.Resolution.Width - textSize.X - 20, r.Resolution.Height - textSize.Y - 20), Color.White);
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r.EndFrame( new NullInputHandler() );
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}
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