Tidy WorldCommandWidget.

This commit is contained in:
Paul Chote
2013-09-27 17:23:21 +12:00
parent b7123cda7d
commit b3d608092c

View File

@@ -13,29 +13,30 @@ using System.Drawing;
using System.Linq; using System.Linq;
using OpenRA.FileFormats; using OpenRA.FileFormats;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.RA.Orders;
using OpenRA.Network; using OpenRA.Network;
using OpenRA.Orders; using OpenRA.Orders;
using OpenRA.Widgets; using OpenRA.Widgets;
using OpenRA.Mods.RA.Orders;
namespace OpenRA.Mods.RA.Widgets namespace OpenRA.Mods.RA.Widgets
{ {
public class WorldCommandWidget : Widget public class WorldCommandWidget : Widget
{ {
public World World { get { return OrderManager.world; } } World world;
public readonly OrderManager OrderManager;
[ObjectCreator.UseCtor] [ObjectCreator.UseCtor]
public WorldCommandWidget(OrderManager orderManager) { OrderManager = orderManager; } public WorldCommandWidget(World world)
{
this.world = world;
}
public override string GetCursor(int2 pos) { return null; } public override string GetCursor(int2 pos) { return null; }
public override Rectangle GetEventBounds() { return Rectangle.Empty; } public override Rectangle GetEventBounds() { return Rectangle.Empty; }
public override bool HandleKeyPress(KeyInput e) public override bool HandleKeyPress(KeyInput e)
{ {
if (World == null) return false; if (world == null || world.LocalPlayer == null)
if (World.LocalPlayer == null) return false; return false;
return ProcessInput(e); return ProcessInput(e);
} }
@@ -53,7 +54,8 @@ namespace OpenRA.Mods.RA.Widgets
if (e.KeyName == Game.Settings.Keys.ToSelectionKey) if (e.KeyName == Game.Settings.Keys.ToSelectionKey)
return ToSelection(); return ToSelection();
if (!World.Selection.Actors.Any()) // Put all functions, that are no unit-functions, before this line! // Put all functions that aren't unit-specific before this line!
if (!world.Selection.Actors.Any())
return false; return false;
if (e.KeyName == Game.Settings.Keys.AttackMoveKey) if (e.KeyName == Game.Settings.Keys.AttackMoveKey)
@@ -79,13 +81,14 @@ namespace OpenRA.Mods.RA.Widgets
} }
// TODO: take ALL this garbage and route it through the OrderTargeter stuff. // TODO: take ALL this garbage and route it through the OrderTargeter stuff.
bool PerformAttackMove() bool PerformAttackMove()
{ {
var actors = World.Selection.Actors.Where(a => a.Owner == World.LocalPlayer).ToArray(); var actors = world.Selection.Actors
.Where(a => a.Owner == world.LocalPlayer)
.ToArray();
if (actors.Any()) if (actors.Any())
World.OrderGenerator = new GenericSelectTarget(actors, world.OrderGenerator = new GenericSelectTarget(actors,
"AttackMove", "attackmove", Game.mouseButtonPreference.Action); "AttackMove", "attackmove", Game.mouseButtonPreference.Action);
return true; return true;
@@ -93,10 +96,15 @@ namespace OpenRA.Mods.RA.Widgets
void PerformKeyboardOrderOnSelection(Func<Actor, Order> f) void PerformKeyboardOrderOnSelection(Func<Actor, Order> f)
{ {
var orders = World.Selection.Actors var orders = world.Selection.Actors
.Where(a => a.Owner == World.LocalPlayer && !a.Destroyed).Select(f).ToArray(); .Where(a => a.Owner == world.LocalPlayer && !a.Destroyed)
foreach (var o in orders) World.IssueOrder(o); .Select(f)
World.PlayVoiceForOrders(orders); .ToArray();
foreach (var o in orders)
world.IssueOrder(o);
world.PlayVoiceForOrders(orders);
} }
bool PerformStop() bool PerformStop()
@@ -123,67 +131,76 @@ namespace OpenRA.Mods.RA.Widgets
bool PerformStanceCycle() bool PerformStanceCycle()
{ {
var actor = World.Selection.Actors var actor = world.Selection.Actors
.Where(a => a.Owner == World.LocalPlayer && !a.Destroyed) .Where(a => a.Owner == world.LocalPlayer && !a.Destroyed)
.Select(a => Pair.New( a, a.TraitOrDefault<AutoTarget>() )) .Select(a => Pair.New(a, a.TraitOrDefault<AutoTarget>()))
.Where(a => a.Second != null).FirstOrDefault(); .Where(a => a.Second != null)
.FirstOrDefault();
if (actor.First == null) if (actor.First == null)
return true; return true;
var stances = Enum<UnitStance>.GetValues(); var stances = Enum<UnitStance>.GetValues();
var nextStance = stances.Concat(stances)
var nextStance = stances.Concat(stances).SkipWhile(s => s != actor.Second.predictedStance).Skip(1).First(); .SkipWhile(s => s != actor.Second.predictedStance)
.Skip(1)
.First();
PerformKeyboardOrderOnSelection(a => PerformKeyboardOrderOnSelection(a =>
{ {
var at = a.TraitOrDefault<AutoTarget>(); var at = a.TraitOrDefault<AutoTarget>();
if (at != null) at.predictedStance = nextStance; if (at != null)
// NOTE(jsd): Abuse of the type system here with `CPos` at.predictedStance = nextStance;
// FIXME: Abuse of the type system here with `CPos`
return new Order("SetUnitStance", a, false) { TargetLocation = new CPos((int)nextStance, 0) }; return new Order("SetUnitStance", a, false) { TargetLocation = new CPos((int)nextStance, 0) };
}); });
Game.Debug( "Unit stance set to: {0}".F(nextStance) ); Game.Debug("Unit stance set to: {0}".F(nextStance));
return true; return true;
} }
bool PerformGuard() bool PerformGuard()
{ {
var actors = World.Selection.Actors.Where(a => !a.Destroyed && a.Owner == World.LocalPlayer && a.HasTrait<Guard>()); var actors = world.Selection.Actors
.Where(a => !a.Destroyed && a.Owner == world.LocalPlayer && a.HasTrait<Guard>());
if (actors.Any()) if (actors.Any())
World.OrderGenerator = new GuardOrderGenerator(actors); world.OrderGenerator = new GuardOrderGenerator(actors);
return true; return true;
} }
bool CycleBases() bool CycleBases()
{ {
var bases = World.ActorsWithTrait<BaseBuilding>() var bases = world.ActorsWithTrait<BaseBuilding>()
.Where( a => a.Actor.Owner == World.LocalPlayer ).ToArray(); .Where(a => a.Actor.Owner == world.LocalPlayer)
if (!bases.Any()) return true; .ToArray();
if (!bases.Any())
return true;
var next = bases var next = bases
.Select(b => b.Actor) .Select(b => b.Actor)
.SkipWhile(b => !World.Selection.Actors.Contains(b)) .SkipWhile(b => !world.Selection.Actors.Contains(b))
.Skip(1) .Skip(1)
.FirstOrDefault(); .FirstOrDefault();
if (next == null) if (next == null)
next = bases.Select(b => b.Actor).First(); next = bases.Select(b => b.Actor).First();
World.Selection.Combine(World, new Actor[] { next }, false, true); world.Selection.Combine(world, new Actor[] { next }, false, true);
return ToSelection(); return ToSelection();
} }
bool ToLastEvent() bool ToLastEvent()
{ {
if (World.LocalPlayer == null) if (world.LocalPlayer == null)
return true; return true;
var eventNotifier = World.LocalPlayer.PlayerActor.TraitOrDefault<BaseAttackNotifier>(); var eventNotifier = world.LocalPlayer.PlayerActor.TraitOrDefault<BaseAttackNotifier>();
if (eventNotifier == null) if (eventNotifier == null)
return true; return true;
@@ -196,7 +213,7 @@ namespace OpenRA.Mods.RA.Widgets
bool ToSelection() bool ToSelection()
{ {
Game.viewport.Center(World.Selection.Actors); Game.viewport.Center(world.Selection.Actors);
return true; return true;
} }
} }