Changed: Rendering of the colored shape (adds a shadow + resizes the shape on larger actors)
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@@ -234,7 +234,7 @@ namespace OpenRA.Mods.RA
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private void RenderStance(Actor self)
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{
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var bounds = self.GetBounds(true);
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var loc = new float2(bounds.Left, bounds.Top) + new float2(1, 2);
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var loc = new float2(bounds.Left, bounds.Top) + new float2(0, 1);
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var max = Math.Max(bounds.Height, bounds.Width);
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var shape = Shape;
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@@ -245,6 +245,8 @@ namespace OpenRA.Mods.RA
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shape = shape.Replace(" ", " ");
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shape = shape.Replace("x", "xx");
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}
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var color = Color.FromArgb(125, Color.Black);
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int y = 0;
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var shapeLines = shape.Split('\n');
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@@ -259,7 +261,31 @@ namespace OpenRA.Mods.RA
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{
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if (shapeKey == 'x')
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{
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Game.Renderer.LineRenderer.DrawLine(loc + new float2(x, y), loc + new float2(x + 1f, y),SelectionColor, SelectionColor);
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Game.Renderer.LineRenderer.DrawLine(loc + new float2(x, y), loc + new float2(x + 1f, y), color, color);
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}
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x++;
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}
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y++;
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}
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}
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y = 0;
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shapeLines = shape.Split('\n');
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color = SelectionColor;
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foreach (var shapeLine in shapeLines)
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{
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for (int yt = 0; yt < ((max >= Game.CellSize) ? 2 : 1); yt++)
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{
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int x = 0;
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foreach (var shapeKey in shapeLine)
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{
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if (shapeKey == 'x')
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{
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Game.Renderer.LineRenderer.DrawLine(loc + new float2(x + 1, y + 1), loc + new float2(x + 1 + 1f, y + 1), color, color);
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}
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x++;
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